d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000316: [03:45:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000316: [03:45:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000316: [03:45:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000316: [03:45:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000316: [03:45:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11036 RDOC 011036: [03:45:52] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011036: [03:45:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [03:45:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [03:45:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011036: [03:45:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011036: [03:45:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011036: [03:45:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011036: [03:45:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011036: [03:45:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011036: [03:45:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011036: [03:45:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011036: [03:45:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011036: [03:45:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011036: [03:45:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011036: [03:45:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000316: [03:45:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11036] RDOC 011036: [03:45:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011036: [03:45:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EE10E7D408 RDOC 011036: [03:45:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011036: [03:45:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011036: [03:45:52] core.cpp(1832) - Log - Removing device frame capturer for 0x000001EE10E7D408 RDOC 011036: [03:45:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EE10E7D408 RDOC 011036: [03:45:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011036: [03:45:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001EE10E7D408 / 0x0000000000060454 RDOC 011036: [03:45:52] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011036: [03:45:52] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000316: [03:45:52] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011036: [03:45:52] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000316: [03:45:52] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011036: [03:45:52] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011036: [03:45:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35533 (1.41 %) RDOC 011036: [03:45:52] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.017818 seconds RDOC 011036: [03:45:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011036: [03:45:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011036: [03:45:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 000316: [03:45:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41844 bytes) (time 1625625952) 2527 byte thumbnail RDOC 000316: [03:45:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 000316: [03:45:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000316: [03:45:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000316: [03:45:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000316: [03:45:53] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000316: [03:45:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000316: [03:45:53] d3d11_replay.cpp(4190) - Log - Created device. RDOC 000316: [03:45:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000316: [03:45:53] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000316: [03:45:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000316: [03:45:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000316: [03:45:53] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 21.791 ms RDOC 000316: [03:45:53] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000316: [03:45:53] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000316: [03:45:53] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000316: [03:45:53] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000316: [03:45:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011732: [03:45:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011732: [03:45:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011732: [03:45:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:45:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:45:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12104 RDOC 012104: [03:45:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012104: [03:45:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012104: [03:45:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012104: [03:45:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012104: [03:45:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012104: [03:45:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012104: [03:45:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012104: [03:45:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012104: [03:45:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012104: [03:45:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012104: [03:45:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012104: [03:45:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012104: [03:45:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012104: [03:45:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012104: [03:45:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012104: [03:45:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011732: [03:45:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12104] RDOC 012104: [03:45:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C65571D358 RDOC 012104: [03:45:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012104: [03:45:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012104: [03:45:54] core.cpp(1832) - Log - Removing device frame capturer for 0x000002C65571D358 RDOC 012104: [03:45:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C65571D358 RDOC 012104: [03:45:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012104: [03:45:54] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C65571D358 / 0x0000000000070454 RDOC 012104: [03:45:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012104: [03:45:54] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011732: [03:45:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012104: [03:45:54] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012104: [03:45:54] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012104: [03:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57494 (2.25 %) RDOC 012104: [03:45:54] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.013264 seconds RDOC 012104: [03:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 012104: [03:45:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 012104: [03:45:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011732: [03:45:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (67473 bytes) (time 1625625954) 5476 byte thumbnail RDOC 011732: [03:45:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011732: [03:45:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011732: [03:45:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:45:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011732: [03:45:55] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011732: [03:45:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011732: [03:45:55] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011732: [03:45:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011732: [03:45:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011732: [03:45:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011732: [03:45:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011732: [03:45:55] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.105 ms RDOC 011732: [03:45:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011016: [03:45:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011016: [03:45:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011016: [03:45:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011016: [03:45:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011016: [03:45:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6508 RDOC 006508: [03:45:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006508: [03:45:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006508: [03:45:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006508: [03:45:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006508: [03:45:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006508: [03:45:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006508: [03:45:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006508: [03:45:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006508: [03:45:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006508: [03:45:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006508: [03:45:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006508: [03:45:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006508: [03:45:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006508: [03:45:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006508: [03:45:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006508: [03:45:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011016: [03:45:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6508] RDOC 006508: [03:45:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019F6438C588 RDOC 006508: [03:45:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006508: [03:45:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006508: [03:45:56] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019F6438C588 RDOC 006508: [03:45:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019F6438C588 RDOC 006508: [03:45:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006508: [03:45:56] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000019F6438C588 / 0x000000000003045A RDOC 006508: [03:45:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006508: [03:45:56] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011016: [03:45:56] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006508: [03:45:56] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006508: [03:45:56] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006508: [03:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26877 (3.23 %) RDOC 006508: [03:45:56] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013322 seconds RDOC 006508: [03:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006508: [03:45:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 006508: [03:45:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 011016: [03:45:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34966 bytes) (time 1625625956) 3961 byte thumbnail RDOC 011016: [03:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 011016: [03:45:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011016: [03:45:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011016: [03:45:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011016: [03:45:57] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011016: [03:45:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011016: [03:45:57] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011016: [03:45:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011016: [03:45:57] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011016: [03:45:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011016: [03:45:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011016: [03:45:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.265 ms RDOC 011016: [03:45:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005784: [03:45:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005784: [03:45:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005784: [03:45:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:45:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:45:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10568 RDOC 010568: [03:45:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010568: [03:45:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:45:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:45:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [03:45:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [03:45:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010568: [03:45:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [03:45:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010568: [03:45:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010568: [03:45:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010568: [03:45:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [03:45:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010568: [03:45:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010568: [03:45:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010568: [03:45:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005784: [03:45:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [03:45:57] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010568: [03:45:57] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000131699CF498 RDOC 010568: [03:45:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010568: [03:45:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010568: [03:45:57] core.cpp(1832) - Log - Removing device frame capturer for 0x00000131699CF498 RDOC 010568: [03:45:57] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000131699CF498 RDOC 010568: [03:45:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010568: [03:45:57] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000131699CF498 / 0x0000000000030460 RDOC 010568: [03:45:57] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010568: [03:45:57] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005784: [03:45:58] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010568: [03:45:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010568: [03:45:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010568: [03:45:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1327757 (0.78 %) RDOC 010568: [03:45:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.168592 seconds RDOC 010568: [03:45:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010568: [03:45:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010568: [03:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005784: [03:45:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1334411 bytes) (time 1625625958) 2526 byte thumbnail RDOC 005784: [03:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005784: [03:45:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005784: [03:45:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005784: [03:45:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005784: [03:45:59] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005784: [03:45:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005784: [03:45:59] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005784: [03:45:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005784: [03:45:59] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005784: [03:45:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005784: [03:45:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005784: [03:45:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 353.530 ms RDOC 005784: [03:46:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011832: [03:46:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011832: [03:46:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011832: [03:46:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:46:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:46:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6936 RDOC 006936: [03:46:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006936: [03:46:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006936: [03:46:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006936: [03:46:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006936: [03:46:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006936: [03:46:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006936: [03:46:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006936: [03:46:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006936: [03:46:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006936: [03:46:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006936: [03:46:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006936: [03:46:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006936: [03:46:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006936: [03:46:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006936: [03:46:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011832: [03:46:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6936] RDOC 006936: [03:46:04] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006936: [03:46:04] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001830750D5E8 RDOC 006936: [03:46:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006936: [03:46:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006936: [03:46:04] core.cpp(1832) - Log - Removing device frame capturer for 0x000001830750D5E8 RDOC 006936: [03:46:04] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001830750D5E8 RDOC 006936: [03:46:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006936: [03:46:04] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001830750D5E8 / 0x0000000000040460 RDOC 006936: [03:46:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006936: [03:46:04] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011832: [03:46:04] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006936: [03:46:04] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006936: [03:46:04] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006936: [03:46:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81642 (3.19 %) RDOC 006936: [03:46:04] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013604 seconds RDOC 006936: [03:46:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006936: [03:46:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006936: [03:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011832: [03:46:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (97017 bytes) (time 1625625964) 9588 byte thumbnail RDOC 011832: [03:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011832: [03:46:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011832: [03:46:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011832: [03:46:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011832: [03:46:05] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011832: [03:46:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011832: [03:46:05] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011832: [03:46:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011832: [03:46:05] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011832: [03:46:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011832: [03:46:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011832: [03:46:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.766 ms RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:05] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:06] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:06] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:06] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011832: [03:46:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009352: [03:46:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009352: [03:46:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009352: [03:46:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009352: [03:46:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009352: [03:46:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4028 RDOC 004028: [03:46:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 004028: [03:46:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004028: [03:46:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004028: [03:46:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004028: [03:46:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004028: [03:46:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004028: [03:46:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004028: [03:46:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004028: [03:46:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004028: [03:46:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004028: [03:46:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004028: [03:46:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004028: [03:46:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004028: [03:46:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004028: [03:46:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009352: [03:46:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4028] RDOC 004028: [03:46:06] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004028: [03:46:06] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000022D592FD7C8 RDOC 004028: [03:46:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004028: [03:46:06] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004028: [03:46:06] core.cpp(1832) - Log - Removing device frame capturer for 0x0000022D592FD7C8 RDOC 004028: [03:46:06] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000022D592FD7C8 RDOC 004028: [03:46:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004028: [03:46:06] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000022D592FD7C8 / 0x0000000000050460 RDOC 004028: [03:46:06] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004028: [03:46:06] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004028: [03:46:06] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004028: [03:46:06] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 009352: [03:46:06] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004028: [03:46:06] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 646 (2.68 %) RDOC 004028: [03:46:06] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012352 seconds RDOC 004028: [03:46:06] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 004028: [03:46:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 004028: [03:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 004028: [03:46:06] core.cpp(1878) - Log - Removing frame capturer for 0x0000022D592FD7C8 / 0x0000000000050460 RDOC 004028: [03:46:06] core.cpp(1887) - Log - Removed last refcount RDOC 004028: [03:46:06] core.cpp(1891) - Log - Removed active window RDOC 004028: [03:46:06] core.cpp(1832) - Log - Removing device frame capturer for 0x0000022D592FD7C8 RDOC 009352: [03:46:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (19835 bytes) (time 1625625966) 7037 byte thumbnail RDOC 009352: [03:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009352: [03:46:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009352: [03:46:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009352: [03:46:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009352: [03:46:07] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009352: [03:46:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009352: [03:46:07] d3d11_replay.cpp(4190) - Log - Created device. RDOC 009352: [03:46:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009352: [03:46:07] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009352: [03:46:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009352: [03:46:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009352: [03:46:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.052 ms RDOC 009352: [03:46:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011620: [03:46:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011620: [03:46:08] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011620: [03:46:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011620: [03:46:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011620: [03:46:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6232 RDOC 006232: [03:46:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006232: [03:46:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006232: [03:46:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006232: [03:46:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006232: [03:46:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006232: [03:46:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006232: [03:46:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006232: [03:46:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006232: [03:46:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006232: [03:46:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006232: [03:46:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006232: [03:46:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006232: [03:46:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006232: [03:46:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006232: [03:46:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011620: [03:46:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6232] RDOC 006232: [03:46:08] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006232: [03:46:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001A0B301BE28 RDOC 006232: [03:46:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006232: [03:46:08] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006232: [03:46:08] core.cpp(1832) - Log - Removing device frame capturer for 0x000001A0B301BE28 RDOC 006232: [03:46:08] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001A0B301BE28 RDOC 006232: [03:46:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006232: [03:46:08] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 006232: [03:46:08] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001A0B301BE28 / 0x0000000000170056 RDOC 006232: [03:46:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006232: [03:46:08] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006232: [03:46:08] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006232: [03:46:08] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011620: [03:46:08] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006232: [03:46:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30215 (5.31 %) RDOC 006232: [03:46:08] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012087 seconds RDOC 006232: [03:46:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006232: [03:46:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006232: [03:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011620: [03:46:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39964 bytes) (time 1625625968) 5116 byte thumbnail RDOC 011620: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011620: [03:46:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011620: [03:46:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011620: [03:46:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011620: [03:46:09] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011620: [03:46:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011620: [03:46:09] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011620: [03:46:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011620: [03:46:09] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011620: [03:46:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011620: [03:46:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011620: [03:46:09] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 011620: [03:46:09] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 011620: [03:46:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.658 ms RDOC 011620: [03:46:09] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 011620: [03:46:09] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 011620: [03:46:09] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 011620: [03:46:09] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 011620: [03:46:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010836: [03:46:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010836: [03:46:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010836: [03:46:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010836: [03:46:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010836: [03:46:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10028 RDOC 010028: [03:46:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010028: [03:46:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010028: [03:46:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010028: [03:46:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010028: [03:46:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010028: [03:46:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010028: [03:46:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010028: [03:46:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010028: [03:46:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010028: [03:46:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010028: [03:46:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010028: [03:46:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010028: [03:46:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010028: [03:46:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010028: [03:46:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010836: [03:46:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10028] RDOC 010028: [03:46:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010028: [03:46:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001A14C95C7E8 RDOC 010028: [03:46:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010028: [03:46:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010028: [03:46:10] core.cpp(1832) - Log - Removing device frame capturer for 0x000001A14C95C7E8 RDOC 010028: [03:46:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001A14C95C7E8 RDOC 010028: [03:46:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010028: [03:46:10] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001A14C95C7E8 / 0x000000000008045A RDOC 010028: [03:46:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010028: [03:46:10] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010836: [03:46:10] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010028: [03:46:10] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010028: [03:46:10] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010028: [03:46:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584433 (0.43 %) RDOC 010028: [03:46:11] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033393 seconds RDOC 010028: [03:46:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010028: [03:46:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010028: [03:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010836: [03:46:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (594182 bytes) (time 1625625971) 5116 byte thumbnail RDOC 010836: [03:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010836: [03:46:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010836: [03:46:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010836: [03:46:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010836: [03:46:12] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010836: [03:46:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010836: [03:46:12] d3d11_replay.cpp(4190) - Log - Created device. RDOC 010836: [03:46:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010836: [03:46:12] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010836: [03:46:12] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010836: [03:46:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010836: [03:46:12] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 389.091 ms RDOC 010836: [03:46:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012004: [03:46:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012004: [03:46:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012004: [03:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012004: [03:46:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012004: [03:46:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11468 RDOC 011468: [03:46:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011468: [03:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011468: [03:46:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011468: [03:46:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011468: [03:46:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011468: [03:46:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011468: [03:46:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011468: [03:46:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011468: [03:46:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011468: [03:46:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011468: [03:46:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011468: [03:46:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011468: [03:46:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011468: [03:46:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011468: [03:46:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012004: [03:46:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11468] RDOC 011468: [03:46:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011468: [03:46:13] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002A19C62BD78 RDOC 011468: [03:46:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011468: [03:46:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011468: [03:46:13] core.cpp(1832) - Log - Removing device frame capturer for 0x000002A19C62BD78 RDOC 011468: [03:46:13] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002A19C62BD78 RDOC 011468: [03:46:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011468: [03:46:13] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002A19C62BD78 / 0x0000000000080460 RDOC 011468: [03:46:13] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011468: [03:46:13] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012004: [03:46:13] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29967 (5.28 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012167 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14810 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.013124 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (39716 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14821 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.013161 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14818 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010960 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (24559 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14823 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011282 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (24570 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14810 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011483 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (24567 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14828 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011605 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14822 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010709 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (24572 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14832 (2.61 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011530 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011468: [03:46:19] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011468: [03:46:19] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (24559 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14623 (2.57 %) RDOC 011468: [03:46:19] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011257 seconds RDOC 011468: [03:46:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011468: [03:46:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (24577 bytes) (time 1625625979) 5116 byte thumbnail RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (24571 bytes) (time 1625625979) 5116 byte thumbnail RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011468: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (24581 bytes) (time 1625625979) 5116 byte thumbnail RDOC 012004: [03:46:19] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (24372 bytes) (time 1625625979) 5116 byte thumbnail RDOC 012004: [03:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 012004: [03:46:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012004: [03:46:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012004: [03:46:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012004: [03:46:20] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012004: [03:46:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012004: [03:46:21] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012004: [03:46:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012004: [03:46:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012004: [03:46:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012004: [03:46:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012004: [03:46:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.619 ms RDOC 012004: [03:46:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005964: [03:46:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005964: [03:46:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005964: [03:46:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005964: [03:46:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005964: [03:46:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7416 RDOC 007416: [03:46:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007416: [03:46:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007416: [03:46:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007416: [03:46:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007416: [03:46:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007416: [03:46:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007416: [03:46:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007416: [03:46:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007416: [03:46:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007416: [03:46:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007416: [03:46:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007416: [03:46:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007416: [03:46:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007416: [03:46:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007416: [03:46:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005964: [03:46:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7416] RDOC 007416: [03:46:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007416: [03:46:21] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001737731BD18 RDOC 007416: [03:46:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007416: [03:46:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007416: [03:46:21] core.cpp(1832) - Log - Removing device frame capturer for 0x000001737731BD18 RDOC 007416: [03:46:21] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001737731BD18 RDOC 007416: [03:46:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007416: [03:46:21] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001737731BD18 / 0x0000000000090460 RDOC 007416: [03:46:21] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007416: [03:46:21] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007416: [03:46:21] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007416: [03:46:21] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005964: [03:46:21] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007416: [03:46:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35967 (2.35 %) RDOC 007416: [03:46:21] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.013378 seconds RDOC 007416: [03:46:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 007416: [03:46:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 007416: [03:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005964: [03:46:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48752 bytes) (time 1625625981) 8326 byte thumbnail RDOC 005964: [03:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005964: [03:46:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005964: [03:46:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005964: [03:46:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005964: [03:46:22] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005964: [03:46:22] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005964: [03:46:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005964: [03:46:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005964: [03:46:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005964: [03:46:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005964: [03:46:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005964: [03:46:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.615 ms RDOC 005964: [03:46:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007548: [03:46:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007548: [03:46:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007548: [03:46:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007548: [03:46:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007548: [03:46:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11480 RDOC 011480: [03:46:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011480: [03:46:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [03:46:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [03:46:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011480: [03:46:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011480: [03:46:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011480: [03:46:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011480: [03:46:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011480: [03:46:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011480: [03:46:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011480: [03:46:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011480: [03:46:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011480: [03:46:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011480: [03:46:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011480: [03:46:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007548: [03:46:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11480] RDOC 011480: [03:46:23] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011480: [03:46:23] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000226BA60BD28 RDOC 011480: [03:46:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011480: [03:46:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011480: [03:46:23] core.cpp(1832) - Log - Removing device frame capturer for 0x00000226BA60BD28 RDOC 011480: [03:46:23] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000226BA60BD28 RDOC 011480: [03:46:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011480: [03:46:23] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000226BA60BD28 / 0x0000000000030458 RDOC 011480: [03:46:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011480: [03:46:23] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011480: [03:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007548: [03:46:23] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011480: [03:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011480: [03:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171256 (1.59 %) RDOC 011480: [03:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.037501 seconds RDOC 011480: [03:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 011480: [03:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011480: [03:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007548: [03:46:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (188065 bytes) (time 1625625983) 10031 byte thumbnail RDOC 007548: [03:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007548: [03:46:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007548: [03:46:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007548: [03:46:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007548: [03:46:24] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007548: [03:46:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007548: [03:46:24] d3d11_replay.cpp(4190) - Log - Created device. RDOC 007548: [03:46:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007548: [03:46:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007548: [03:46:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007548: [03:46:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007548: [03:46:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 47.466 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.816 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.126 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.402 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.089 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.151 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 24.915 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 3.114 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.662 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.103 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.100 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.443 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.125 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.453 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.138 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.104 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.304 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.098 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.432 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.093 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.099 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.389 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.138 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.324 ms RDOC 007548: [03:46:25] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.093 ms RDOC 007548: [03:46:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001320: [03:46:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001320: [03:46:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001320: [03:46:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001320: [03:46:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001320: [03:46:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10208 RDOC 010208: [03:46:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010208: [03:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [03:46:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [03:46:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010208: [03:46:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010208: [03:46:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010208: [03:46:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010208: [03:46:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010208: [03:46:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010208: [03:46:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010208: [03:46:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010208: [03:46:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010208: [03:46:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010208: [03:46:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010208: [03:46:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010208: [03:46:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001320: [03:46:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10208] RDOC 010208: [03:46:26] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D4D7ADBD48 RDOC 010208: [03:46:26] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010208: [03:46:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010208: [03:46:26] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D4D7ADBD48 RDOC 010208: [03:46:26] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D4D7ADBD48 RDOC 010208: [03:46:26] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010208: [03:46:26] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D4D7ADBD48 / 0x00000000000C045A RDOC 010208: [03:46:26] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010208: [03:46:26] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001320: [03:46:26] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64902 (1.23 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023078 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50054 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022425 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (74651 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 51) (59803 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50258 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022408 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50151 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021864 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 52) (60007 bytes) (time 1625625986) 5116 byte thumbnail RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 53) (59900 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50000 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023714 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49983 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021193 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 54) (59749 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 55) (59732 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50070 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022612 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49986 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021759 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 56) (59819 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 57) (59735 bytes) (time 1625625986) 5116 byte thumbnail RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49940 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022018 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 010208: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010208: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50073 (0.95 %) RDOC 010208: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023201 seconds RDOC 010208: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010208: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 010208: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 58) (59689 bytes) (time 1625625986) 5116 byte thumbnail RDOC 001320: [03:46:26] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 59) (59822 bytes) (time 1625625986) 5116 byte thumbnail RDOC 001320: [03:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 001320: [03:46:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001320: [03:46:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001320: [03:46:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001320: [03:46:27] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001320: [03:46:27] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001320: [03:46:27] d3d11_replay.cpp(4190) - Log - Created device. RDOC 001320: [03:46:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001320: [03:46:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001320: [03:46:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001320: [03:46:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001320: [03:46:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 97.721 ms RDOC 001320: [03:46:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005380: [03:46:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005380: [03:46:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005380: [03:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:46:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:46:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3344 RDOC 003344: [03:46:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003344: [03:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003344: [03:46:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003344: [03:46:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003344: [03:46:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003344: [03:46:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003344: [03:46:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003344: [03:46:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003344: [03:46:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003344: [03:46:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003344: [03:46:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003344: [03:46:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003344: [03:46:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003344: [03:46:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003344: [03:46:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005380: [03:46:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3344] RDOC 003344: [03:46:28] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003344: [03:46:28] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001978D5DF888 RDOC 003344: [03:46:28] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003344: [03:46:28] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003344: [03:46:28] core.cpp(1832) - Log - Removing device frame capturer for 0x000001978D5DF888 RDOC 003344: [03:46:28] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001978D5DF888 RDOC 003344: [03:46:28] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003344: [03:46:28] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001978D5DF888 / 0x00000000000C0460 RDOC 003344: [03:46:28] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003344: [03:46:28] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005380: [03:46:28] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003344: [03:46:28] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003344: [03:46:28] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003344: [03:46:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 39778 (6.46 %) RDOC 003344: [03:46:28] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012172 seconds RDOC 003344: [03:46:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003344: [03:46:28] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003344: [03:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005380: [03:46:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (53825 bytes) (time 1625625988) 8902 byte thumbnail RDOC 005380: [03:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005380: [03:46:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005380: [03:46:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005380: [03:46:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005380: [03:46:29] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005380: [03:46:29] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005380: [03:46:29] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005380: [03:46:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005380: [03:46:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005380: [03:46:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005380: [03:46:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005380: [03:46:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.812 ms RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005380: [03:46:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011184: [03:46:30] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011184: [03:46:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011184: [03:46:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [03:46:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [03:46:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11716 RDOC 011716: [03:46:30] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011716: [03:46:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011716: [03:46:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011716: [03:46:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011716: [03:46:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011716: [03:46:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011716: [03:46:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011716: [03:46:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011716: [03:46:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011716: [03:46:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011716: [03:46:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011716: [03:46:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011716: [03:46:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011716: [03:46:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011716: [03:46:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011184: [03:46:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11716] RDOC 011716: [03:46:30] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011716: [03:46:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021D170DDB98 RDOC 011716: [03:46:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011716: [03:46:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011716: [03:46:30] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021D170DDB98 RDOC 011716: [03:46:30] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021D170DDB98 RDOC 011716: [03:46:30] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011716: [03:46:30] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000021D170DDB98 / 0x00000000000D0460 RDOC 011716: [03:46:30] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011716: [03:46:30] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011716: [03:46:30] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011716: [03:46:30] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011184: [03:46:30] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011716: [03:46:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26717 (4.70 %) RDOC 011716: [03:46:30] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.012664 seconds RDOC 011716: [03:46:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011716: [03:46:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011716: [03:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011184: [03:46:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36626 bytes) (time 1625625990) 5744 byte thumbnail RDOC 011184: [03:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011184: [03:46:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011184: [03:46:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011184: [03:46:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011184: [03:46:31] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011184: [03:46:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011184: [03:46:31] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011184: [03:46:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011184: [03:46:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011184: [03:46:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011184: [03:46:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011184: [03:46:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.039 ms RDOC 011184: [03:46:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005684: [03:46:32] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005684: [03:46:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005684: [03:46:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005684: [03:46:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005684: [03:46:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10072 RDOC 010072: [03:46:32] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010072: [03:46:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:46:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:46:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010072: [03:46:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010072: [03:46:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010072: [03:46:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010072: [03:46:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010072: [03:46:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010072: [03:46:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010072: [03:46:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010072: [03:46:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010072: [03:46:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010072: [03:46:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010072: [03:46:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005684: [03:46:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10072] RDOC 010072: [03:46:32] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDCD80 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:46:32] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDD388 RDOC 010072: [03:46:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010072: [03:46:32] core.cpp(1832) - Log - Removing device frame capturer for 0x000001692EEDCD80 RDOC 010072: [03:46:32] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001692EEDCD80 RDOC 010072: [03:46:32] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010072: [03:46:32] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001692EEDCD80 / 0x00000000000E0460 RDOC 010072: [03:46:32] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:46:32] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:46:32] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 010072: [03:46:32] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 010072: [03:46:32] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010072: [03:46:32] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010072: [03:46:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29134 (5.14 %) RDOC 010072: [03:46:32] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012143 seconds RDOC 010072: [03:46:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:46:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 010072: [03:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005684: [03:46:32] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005684: [03:46:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38883 bytes) (time 1625625992) 5116 byte thumbnail RDOC 005684: [03:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005684: [03:46:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005684: [03:46:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005684: [03:46:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005684: [03:46:33] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005684: [03:46:33] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005684: [03:46:34] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005684: [03:46:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005684: [03:46:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005684: [03:46:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005684: [03:46:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005684: [03:46:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.250 ms RDOC 005684: [03:46:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003876: [03:46:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003876: [03:46:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003876: [03:46:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003876: [03:46:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003876: [03:46:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11588 RDOC 011588: [03:46:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011588: [03:46:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:46:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011588: [03:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011588: [03:46:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011588: [03:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011588: [03:46:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011588: [03:46:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011588: [03:46:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011588: [03:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011588: [03:46:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011588: [03:46:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011588: [03:46:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011588: [03:46:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003876: [03:46:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11588] RDOC 011588: [03:46:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011588: [03:46:34] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000024625BBC0C8 RDOC 011588: [03:46:34] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011588: [03:46:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011588: [03:46:34] core.cpp(1832) - Log - Removing device frame capturer for 0x0000024625BBC0C8 RDOC 011588: [03:46:34] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000024625BBC0C8 RDOC 011588: [03:46:34] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011588: [03:46:34] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000024625BBC0C8 / 0x00000000000F0460 RDOC 011588: [03:46:34] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011588: [03:46:34] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003876: [03:46:34] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011588: [03:46:34] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011588: [03:46:34] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 011588: [03:46:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36789 (5.65 %) RDOC 011588: [03:46:34] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012799 seconds RDOC 011588: [03:46:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011588: [03:46:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011588: [03:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003876: [03:46:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (50203 bytes) (time 1625625994) 7788 byte thumbnail RDOC 003876: [03:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003876: [03:46:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003876: [03:46:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003876: [03:46:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003876: [03:46:35] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003876: [03:46:35] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003876: [03:46:35] d3d11_replay.cpp(4190) - Log - Created device. RDOC 003876: [03:46:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003876: [03:46:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003876: [03:46:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003876: [03:46:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003876: [03:46:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 9.560 ms RDOC 003876: [03:46:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008392: [03:46:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008392: [03:46:36] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008392: [03:46:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:46:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:46:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11836 RDOC 011836: [03:46:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011836: [03:46:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [03:46:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [03:46:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011836: [03:46:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011836: [03:46:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011836: [03:46:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011836: [03:46:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011836: [03:46:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011836: [03:46:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011836: [03:46:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011836: [03:46:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011836: [03:46:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011836: [03:46:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011836: [03:46:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008392: [03:46:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11836] RDOC 011836: [03:46:36] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011836: [03:46:36] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D17EBBCD48 RDOC 011836: [03:46:36] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011836: [03:46:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011836: [03:46:36] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D17EBBCD48 RDOC 011836: [03:46:36] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D17EBBCD48 RDOC 011836: [03:46:36] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011836: [03:46:36] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D17EBBCD48 / 0x0000000000100460 RDOC 011836: [03:46:36] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011836: [03:46:36] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011836: [03:46:36] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011836: [03:46:36] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008392: [03:46:36] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011836: [03:46:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 91438 (11.83 %) RDOC 011836: [03:46:36] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014636 seconds RDOC 011836: [03:46:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011836: [03:46:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011836: [03:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008392: [03:46:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (98092 bytes) (time 1625625996) 2526 byte thumbnail RDOC 008392: [03:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008392: [03:46:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:46:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:46:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:46:37] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008392: [03:46:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008392: [03:46:38] d3d11_replay.cpp(4190) - Log - Created device. RDOC 008392: [03:46:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:46:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008392: [03:46:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008392: [03:46:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:46:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 12.144 ms RDOC 008392: [03:46:40] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008392: [03:46:40] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008392: [03:46:40] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008392: [03:46:40] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008392: [03:46:40] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008392: [03:46:40] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008392: [03:46:40] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008392: [03:46:40] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1178) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1189) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] d3d11_shaderdebug.cpp(1204) - Warning - NaN or Inf in texlookup RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:40] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 008392: [03:46:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001620: [03:46:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001620: [03:46:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001620: [03:46:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001620: [03:46:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001620: [03:46:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7960 RDOC 007960: [03:46:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007960: [03:46:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007960: [03:46:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007960: [03:46:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007960: [03:46:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007960: [03:46:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007960: [03:46:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007960: [03:46:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007960: [03:46:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007960: [03:46:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007960: [03:46:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007960: [03:46:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007960: [03:46:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007960: [03:46:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007960: [03:46:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001620: [03:46:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7960] RDOC 007960: [03:46:41] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007960: [03:46:41] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002DC1C38B548 RDOC 007960: [03:46:41] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007960: [03:46:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007960: [03:46:41] core.cpp(1832) - Log - Removing device frame capturer for 0x000002DC1C38B548 RDOC 007960: [03:46:41] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002DC1C38B548 RDOC 007960: [03:46:41] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007960: [03:46:41] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002DC1C38B548 / 0x0000000000110460 RDOC 007960: [03:46:41] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007960: [03:46:41] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001620: [03:46:41] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 007960: [03:46:41] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007960: [03:46:41] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001620: [03:46:41] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007960: [03:46:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38934 (1.56 %) RDOC 007960: [03:46:41] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014342 seconds RDOC 007960: [03:46:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007960: [03:46:41] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007960: [03:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001620: [03:46:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45588 bytes) (time 1625626001) 2526 byte thumbnail RDOC 001620: [03:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001620: [03:46:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001620: [03:46:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001620: [03:46:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001620: [03:46:42] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001620: [03:46:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001620: [03:46:43] d3d11_replay.cpp(4190) - Log - Created device. RDOC 001620: [03:46:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001620: [03:46:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001620: [03:46:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001620: [03:46:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001620: [03:46:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.485 ms RDOC 001620: [03:46:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010784: [03:46:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010784: [03:46:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010784: [03:46:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010784: [03:46:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010784: [03:46:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10708 RDOC 010708: [03:46:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010708: [03:46:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010708: [03:46:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010708: [03:46:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010708: [03:46:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010708: [03:46:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010708: [03:46:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010708: [03:46:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010708: [03:46:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010708: [03:46:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010708: [03:46:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010708: [03:46:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010708: [03:46:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010708: [03:46:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010708: [03:46:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010784: [03:46:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10708] RDOC 010708: [03:46:43] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010708: [03:46:43] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018E3717CED8 RDOC 010708: [03:46:43] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010708: [03:46:43] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010708: [03:46:43] core.cpp(1832) - Log - Removing device frame capturer for 0x0000018E3717CED8 RDOC 010708: [03:46:43] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018E3717CED8 RDOC 010708: [03:46:43] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010708: [03:46:43] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000018E3717CED8 / 0x0000000000120460 RDOC 010708: [03:46:43] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010708: [03:46:43] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010784: [03:46:43] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010708: [03:46:43] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010708: [03:46:43] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010708: [03:46:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29492 (5.19 %) RDOC 010708: [03:46:43] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012699 seconds RDOC 010708: [03:46:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010708: [03:46:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010708: [03:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010784: [03:46:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39241 bytes) (time 1625626003) 5116 byte thumbnail RDOC 010784: [03:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010784: [03:46:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010784: [03:46:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010784: [03:46:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010784: [03:46:44] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010784: [03:46:44] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010784: [03:46:44] d3d11_replay.cpp(4190) - Log - Created device. RDOC 010784: [03:46:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010784: [03:46:44] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010784: [03:46:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010784: [03:46:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010784: [03:46:44] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.879 ms RDOC 010784: [03:46:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000920: [03:46:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000920: [03:46:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000920: [03:46:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000920: [03:46:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000920: [03:46:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2480 RDOC 002480: [03:46:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002480: [03:46:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002480: [03:46:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002480: [03:46:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002480: [03:46:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002480: [03:46:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002480: [03:46:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002480: [03:46:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002480: [03:46:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002480: [03:46:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002480: [03:46:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002480: [03:46:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002480: [03:46:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002480: [03:46:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002480: [03:46:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000920: [03:46:45] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2480] RDOC 002480: [03:46:45] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002480: [03:46:45] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F5DD92D9D8 RDOC 002480: [03:46:45] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002480: [03:46:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002480: [03:46:45] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F5DD92D9D8 RDOC 002480: [03:46:45] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F5DD92D9D8 RDOC 002480: [03:46:45] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002480: [03:46:45] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001F5DD92D9D8 / 0x0000000000130460 RDOC 002480: [03:46:45] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002480: [03:46:45] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002480: [03:46:46] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000920: [03:46:46] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002480: [03:46:46] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002480: [03:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 152126 (3.72 %) RDOC 002480: [03:46:46] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.015029 seconds RDOC 002480: [03:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002480: [03:46:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002480: [03:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000920: [03:46:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (158780 bytes) (time 1625626006) 2526 byte thumbnail RDOC 000920: [03:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000920: [03:46:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000920: [03:46:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000920: [03:46:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000920: [03:46:47] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000920: [03:46:47] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000920: [03:46:47] d3d11_replay.cpp(4190) - Log - Created device. RDOC 000920: [03:46:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000920: [03:46:47] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000920: [03:46:47] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000920: [03:46:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000920: [03:46:47] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 25.205 ms RDOC 000920: [03:46:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007408: [03:46:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007408: [03:46:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007408: [03:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007408: [03:46:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007408: [03:46:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10968 RDOC 010968: [03:46:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010968: [03:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [03:46:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [03:46:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010968: [03:46:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010968: [03:46:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010968: [03:46:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010968: [03:46:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010968: [03:46:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010968: [03:46:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010968: [03:46:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010968: [03:46:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010968: [03:46:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010968: [03:46:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010968: [03:46:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007408: [03:46:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10968] RDOC 010968: [03:46:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010968: [03:46:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000180616CCF88 RDOC 010968: [03:46:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010968: [03:46:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010968: [03:46:48] core.cpp(1832) - Log - Removing device frame capturer for 0x00000180616CCF88 RDOC 010968: [03:46:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000180616CCF88 RDOC 010968: [03:46:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010968: [03:46:48] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000180616CCF88 / 0x0000000000140460 RDOC 010968: [03:46:48] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010968: [03:46:48] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007408: [03:46:48] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010968: [03:46:48] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010968: [03:46:48] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010968: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 29855 (5.23 %) RDOC 010968: [03:46:48] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.544434 MB capture section in 0.013905 seconds RDOC 010968: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010968: [03:46:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010968: [03:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007408: [03:46:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39604 bytes) (time 1625626008) 5116 byte thumbnail RDOC 007408: [03:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007408: [03:46:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007408: [03:46:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007408: [03:46:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007408: [03:46:49] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007408: [03:46:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007408: [03:46:49] d3d11_replay.cpp(4190) - Log - Created device. RDOC 007408: [03:46:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007408: [03:46:49] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007408: [03:46:49] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007408: [03:46:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007408: [03:46:49] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.224 ms RDOC 007408: [03:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007408: [03:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12779 (2.24 %) RDOC 007408: [03:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007408: [03:46:49] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.160 ms RDOC 007408: [03:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12779 (2.24 %) RDOC 007408: [03:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000162! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000165! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 007408: [03:46:49] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 007408: [03:46:49] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 007408: [03:46:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001580: [03:46:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001580: [03:46:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001580: [03:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:46:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:46:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12248 RDOC 012248: [03:46:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012248: [03:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [03:46:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [03:46:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012248: [03:46:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012248: [03:46:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012248: [03:46:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012248: [03:46:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012248: [03:46:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012248: [03:46:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012248: [03:46:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012248: [03:46:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012248: [03:46:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012248: [03:46:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012248: [03:46:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001580: [03:46:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12248] RDOC 012248: [03:46:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012248: [03:46:50] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000289892FBD98 RDOC 012248: [03:46:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012248: [03:46:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012248: [03:46:50] core.cpp(1832) - Log - Removing device frame capturer for 0x00000289892FBD98 RDOC 012248: [03:46:50] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000289892FBD98 RDOC 012248: [03:46:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012248: [03:46:50] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000289892FBD98 / 0x0000000000150460 RDOC 012248: [03:46:50] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012248: [03:46:50] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001580: [03:46:50] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012248: [03:46:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012248: [03:46:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012248: [03:46:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 31978 (5.13 %) RDOC 012248: [03:46:50] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.012739 seconds RDOC 012248: [03:46:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 012248: [03:46:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 012248: [03:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 001580: [03:46:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (43730 bytes) (time 1625626010) 6894 byte thumbnail RDOC 001580: [03:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 001580: [03:46:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001580: [03:46:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001580: [03:46:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001580: [03:46:51] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001580: [03:46:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001580: [03:46:51] d3d11_replay.cpp(4190) - Log - Created device. RDOC 001580: [03:46:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001580: [03:46:51] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001580: [03:46:51] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001580: [03:46:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001580: [03:46:51] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.403 ms RDOC 001580: [03:46:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008716: [03:46:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008716: [03:46:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008716: [03:46:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008716: [03:46:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008716: [03:46:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9848 RDOC 009848: [03:46:52] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009848: [03:46:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009848: [03:46:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009848: [03:46:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009848: [03:46:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009848: [03:46:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009848: [03:46:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009848: [03:46:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009848: [03:46:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009848: [03:46:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009848: [03:46:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009848: [03:46:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009848: [03:46:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009848: [03:46:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009848: [03:46:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008716: [03:46:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9848] RDOC 009848: [03:46:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009848: [03:46:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000020A8C62BC58 RDOC 009848: [03:46:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009848: [03:46:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009848: [03:46:52] core.cpp(1832) - Log - Removing device frame capturer for 0x0000020A8C62BC58 RDOC 009848: [03:46:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000020A8C62BC58 RDOC 009848: [03:46:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000160460 RDOC 009848: [03:46:52] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009848: [03:46:52] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000330016 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000010462 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000010464 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000010466 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000010468 RDOC 009848: [03:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020A8C62BC58 / 0x0000000000010470 RDOC 008716: [03:46:52] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009848: [03:46:52] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009848: [03:46:52] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 009848: [03:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 93995 (1.06 %) RDOC 009848: [03:46:52] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.025172 seconds RDOC 009848: [03:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009848: [03:46:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009848: [03:46:52] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009848: [03:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009848: [03:46:52] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 009848: [03:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 78913 (0.89 %) RDOC 009848: [03:46:52] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.017728 seconds RDOC 009848: [03:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009848: [03:46:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 009848: [03:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 008716: [03:46:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (105009 bytes) (time 1625626012) 6530 byte thumbnail RDOC 008716: [03:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008716: [03:46:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008716: [03:46:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008716: [03:46:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008716: [03:46:53] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008716: [03:46:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008716: [03:46:53] d3d11_replay.cpp(4190) - Log - Created device. RDOC 008716: [03:46:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008716: [03:46:53] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008716: [03:46:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008716: [03:46:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008716: [03:46:53] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 47.081 ms RDOC 008716: [03:46:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007772: [03:46:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007772: [03:46:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007772: [03:46:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007772: [03:46:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007772: [03:46:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:46:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010356: [03:46:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:46:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:46:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010356: [03:46:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:46:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010356: [03:46:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010356: [03:46:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010356: [03:46:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010356: [03:46:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010356: [03:46:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:46:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010356: [03:46:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010356: [03:46:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010356: [03:46:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007772: [03:46:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:46:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010356: [03:46:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001B71D63F478 RDOC 010356: [03:46:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010356: [03:46:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010356: [03:46:54] core.cpp(1832) - Log - Removing device frame capturer for 0x000001B71D63F478 RDOC 010356: [03:46:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001B71D63F478 RDOC 010356: [03:46:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010356: [03:46:54] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001B71D63F478 / 0x0000000000170460 RDOC 010356: [03:46:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010356: [03:46:54] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007772: [03:46:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010356: [03:46:54] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010356: [03:46:54] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010356: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29791 (5.25 %) RDOC 010356: [03:46:54] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.012977 seconds RDOC 010356: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010356: [03:46:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010356: [03:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007772: [03:46:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40056 bytes) (time 1625626014) 5798 byte thumbnail RDOC 007772: [03:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007772: [03:46:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007772: [03:46:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007772: [03:46:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007772: [03:46:55] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007772: [03:46:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007772: [03:46:55] d3d11_replay.cpp(4190) - Log - Created device. RDOC 007772: [03:46:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007772: [03:46:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007772: [03:46:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007772: [03:46:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007772: [03:46:55] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.766 ms RDOC 007772: [03:46:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011320: [03:46:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011320: [03:46:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011320: [03:46:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011320: [03:46:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011320: [03:46:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7776 RDOC 007776: [03:46:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007776: [03:46:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007776: [03:46:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007776: [03:46:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007776: [03:46:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007776: [03:46:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007776: [03:46:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007776: [03:46:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007776: [03:46:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007776: [03:46:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007776: [03:46:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007776: [03:46:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007776: [03:46:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007776: [03:46:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007776: [03:46:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011320: [03:46:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7776] RDOC 007776: [03:46:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007776: [03:46:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D53ABCC0A8 RDOC 007776: [03:46:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007776: [03:46:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007776: [03:46:56] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D53ABCC0A8 RDOC 007776: [03:46:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D53ABCC0A8 RDOC 007776: [03:46:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007776: [03:46:56] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D53ABCC0A8 / 0x0000000000030466 RDOC 007776: [03:46:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007776: [03:46:56] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007776: [03:46:56] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007776: [03:46:56] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011320: [03:46:56] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007776: [03:46:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37083 (6.27 %) RDOC 007776: [03:46:56] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.013008 seconds RDOC 007776: [03:46:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007776: [03:46:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007776: [03:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011320: [03:46:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (46293 bytes) (time 1625626016) 4687 byte thumbnail RDOC 011320: [03:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011320: [03:46:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011320: [03:46:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011320: [03:46:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011320: [03:46:57] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011320: [03:46:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011320: [03:46:57] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011320: [03:46:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011320: [03:46:57] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011320: [03:46:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011320: [03:46:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011320: [03:46:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.153 ms RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011320: [03:46:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011900: [03:46:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011900: [03:46:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011900: [03:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011900: [03:46:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011900: [03:46:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10284 RDOC 010284: [03:46:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010284: [03:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010284: [03:46:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010284: [03:46:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010284: [03:46:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010284: [03:46:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010284: [03:46:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010284: [03:46:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010284: [03:46:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010284: [03:46:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010284: [03:46:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010284: [03:46:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010284: [03:46:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010284: [03:46:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010284: [03:46:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011900: [03:46:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10284] RDOC 010284: [03:46:58] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010284: [03:46:58] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FCDC61CA78 RDOC 010284: [03:46:58] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FCDC61CA78 RDOC 010284: [03:46:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010284: [03:46:58] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010284: [03:46:58] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FCDC61CA78 RDOC 011900: [03:46:58] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010284: [03:46:58] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010284: [03:46:58] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001FCDC61CA78 / 0x0000000000040468 RDOC 010284: [03:46:58] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011900: [03:46:58] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010284: [03:46:58] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 010284: [03:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27311 (1.31 %) RDOC 010284: [03:46:58] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.094215 seconds RDOC 010284: [03:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010284: [03:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010284: [03:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010284: [03:46:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010284: [03:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011900: [03:46:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2576197 bytes) (time 1625626018) 4886 byte thumbnail RDOC 011900: [03:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011900: [03:46:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011900: [03:46:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011900: [03:46:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011900: [03:46:59] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011900: [03:46:59] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011900: [03:46:59] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011900: [03:46:59] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011900: [03:46:59] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 011900: [03:46:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011900: [03:46:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011900: [03:46:59] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011900: [03:46:59] d3d12_replay.cpp(4203) - Log - Created device. RDOC 011900: [03:46:59] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011900: [03:46:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011900: [03:47:00] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011900: [03:47:00] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 313.334 ms RDOC 011900: [03:47:00] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011900: [03:47:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006204: [03:47:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006204: [03:47:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006204: [03:47:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006204: [03:47:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006204: [03:47:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10472 RDOC 010472: [03:47:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010472: [03:47:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010472: [03:47:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010472: [03:47:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010472: [03:47:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010472: [03:47:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010472: [03:47:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010472: [03:47:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010472: [03:47:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010472: [03:47:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010472: [03:47:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010472: [03:47:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010472: [03:47:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010472: [03:47:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010472: [03:47:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006204: [03:47:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10472] RDOC 010472: [03:47:00] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010472: [03:47:00] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F0C7F5D248 RDOC 010472: [03:47:00] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F0C7F5D248 RDOC 010472: [03:47:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010472: [03:47:00] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010472: [03:47:00] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F0C7F5D248 RDOC 006204: [03:47:00] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010472: [03:47:00] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010472: [03:47:00] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F0C7F5D248 / 0x0000000000050468 RDOC 010472: [03:47:01] d3d12_device.cpp(2209) - Log - Starting capture RDOC 006204: [03:47:01] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010472: [03:47:01] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 010472: [03:47:01] d3d12_device.cpp(2520) - Log - Capture used DXIL RDOC 010472: [03:47:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155584 bytes to 70811 (3.29 %) RDOC 010472: [03:47:01] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 2.055725 MB capture section in 0.094617 seconds RDOC 010472: [03:47:01] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010472: [03:47:01] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010472: [03:47:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010472: [03:47:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010472: [03:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006204: [03:47:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2619786 bytes) (time 1625626021) 4975 byte thumbnail RDOC 006204: [03:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006204: [03:47:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006204: [03:47:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006204: [03:47:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006204: [03:47:02] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006204: [03:47:02] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006204: [03:47:02] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006204: [03:47:02] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 006204: [03:47:02] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 006204: [03:47:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006204: [03:47:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006204: [03:47:02] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006204: [03:47:02] d3d12_replay.cpp(4203) - Log - Created device. RDOC 006204: [03:47:02] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006204: [03:47:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006204: [03:47:02] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 006204: [03:47:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 006204: [03:47:02] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 217.804 ms RDOC 006204: [03:47:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012216: [03:47:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012216: [03:47:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012216: [03:47:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012216: [03:47:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012216: [03:47:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6352 RDOC 006352: [03:47:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006352: [03:47:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006352: [03:47:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006352: [03:47:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006352: [03:47:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006352: [03:47:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006352: [03:47:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006352: [03:47:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006352: [03:47:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006352: [03:47:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006352: [03:47:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006352: [03:47:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006352: [03:47:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006352: [03:47:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006352: [03:47:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012216: [03:47:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6352] RDOC 006352: [03:47:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006352: [03:47:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000291F9C5DD48 RDOC 006352: [03:47:03] core.cpp(1832) - Log - Removing device frame capturer for 0x00000291F9C5DD48 RDOC 006352: [03:47:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006352: [03:47:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006352: [03:47:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000291F9C5DD48 RDOC 012216: [03:47:03] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006352: [03:47:03] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006352: [03:47:03] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000291F9C5DD48 / 0x0000000000060468 RDOC 012216: [03:47:03] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006352: [03:47:03] d3d12_device.cpp(2209) - Log - Starting capture RDOC 006352: [03:47:03] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 006352: [03:47:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220108352 bytes to 1512328 (0.69 %) RDOC 006352: [03:47:04] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 209.911682 MB capture section in 0.434129 seconds RDOC 006352: [03:47:04] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006352: [03:47:04] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006352: [03:47:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 006352: [03:47:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006352: [03:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 012216: [03:47:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (4062216 bytes) (time 1625626024) 4956 byte thumbnail RDOC 012216: [03:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 012216: [03:47:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012216: [03:47:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012216: [03:47:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012216: [03:47:05] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012216: [03:47:05] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012216: [03:47:05] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012216: [03:47:05] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012216: [03:47:05] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 012216: [03:47:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012216: [03:47:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012216: [03:47:05] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012216: [03:47:05] d3d12_replay.cpp(4203) - Log - Created device. RDOC 012216: [03:47:05] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012216: [03:47:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012216: [03:47:05] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012216: [03:47:05] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 012216: [03:47:06] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 692.498 ms RDOC 012216: [03:47:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011280: [03:47:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011280: [03:47:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011280: [03:47:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [03:47:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [03:47:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10112 RDOC 010112: [03:47:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010112: [03:47:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [03:47:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [03:47:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010112: [03:47:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010112: [03:47:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010112: [03:47:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010112: [03:47:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010112: [03:47:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010112: [03:47:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010112: [03:47:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010112: [03:47:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010112: [03:47:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010112: [03:47:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010112: [03:47:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011280: [03:47:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10112] RDOC 010112: [03:47:12] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010112: [03:47:12] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002ACDAEBAE88 RDOC 010112: [03:47:12] core.cpp(1832) - Log - Removing device frame capturer for 0x000002ACDAEBAE88 RDOC 010112: [03:47:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010112: [03:47:12] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010112: [03:47:12] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002ACDAEBAE88 RDOC 011280: [03:47:12] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010112: [03:47:12] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010112: [03:47:12] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002ACDAEBAE88 / 0x0000000000070468 RDOC 010112: [03:47:12] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011280: [03:47:12] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010112: [03:47:12] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 010112: [03:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 61653 (2.87 %) RDOC 010112: [03:47:12] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.093814 seconds RDOC 010112: [03:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010112: [03:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010112: [03:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010112: [03:47:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010112: [03:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011280: [03:47:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2616386 bytes) (time 1625626032) 9588 byte thumbnail RDOC 011280: [03:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011280: [03:47:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011280: [03:47:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011280: [03:47:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011280: [03:47:13] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011280: [03:47:13] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011280: [03:47:13] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011280: [03:47:13] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011280: [03:47:13] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 011280: [03:47:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011280: [03:47:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011280: [03:47:13] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011280: [03:47:13] d3d12_replay.cpp(4203) - Log - Created device. RDOC 011280: [03:47:13] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011280: [03:47:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011280: [03:47:13] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011280: [03:47:14] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 192.533 ms RDOC 011280: [03:47:14] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011280: [03:47:14] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 011280: [03:47:14] d3d12_debug.cpp(1256) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011280: [03:47:14] d3d12_debug.cpp(1256) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011280: [03:47:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008084: [03:47:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008084: [03:47:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008084: [03:47:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008084: [03:47:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008084: [03:47:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11784 RDOC 011784: [03:47:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011784: [03:47:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011784: [03:47:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011784: [03:47:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011784: [03:47:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011784: [03:47:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011784: [03:47:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011784: [03:47:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011784: [03:47:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011784: [03:47:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011784: [03:47:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011784: [03:47:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011784: [03:47:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011784: [03:47:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011784: [03:47:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008084: [03:47:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11784] RDOC 011784: [03:47:14] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011784: [03:47:14] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021B97EAEB78 RDOC 011784: [03:47:14] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021B97EAEB78 RDOC 011784: [03:47:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011784: [03:47:15] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011784: [03:47:15] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021B97EAEB78 RDOC 008084: [03:47:15] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011784: [03:47:15] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011784: [03:47:15] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000021B97EAEB78 / 0x0000000000080468 RDOC 011784: [03:47:15] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008084: [03:47:15] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011784: [03:47:15] d3d12_device.cpp(2315) - Log - Finished capture, Frame 4294967295 RDOC 011784: [03:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 602 (58.79 %) RDOC 011784: [03:47:15] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.087758 seconds RDOC 011784: [03:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011784: [03:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011784: [03:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 011784: [03:47:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011784: [03:47:15] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011784: [03:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008084: [03:47:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (2558829 bytes) (time 1625626035) 7082 byte thumbnail RDOC 008084: [03:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008084: [03:47:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008084: [03:47:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008084: [03:47:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008084: [03:47:16] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008084: [03:47:16] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008084: [03:47:16] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008084: [03:47:16] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008084: [03:47:16] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 008084: [03:47:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008084: [03:47:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008084: [03:47:16] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008084: [03:47:16] d3d12_replay.cpp(4203) - Log - Created device. RDOC 008084: [03:47:16] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008084: [03:47:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008084: [03:47:16] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008084: [03:47:16] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 170.043 ms RDOC 008084: [03:47:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009664: [03:47:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009664: [03:47:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009664: [03:47:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:47:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:47:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1504 RDOC 001504: [03:47:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 001504: [03:47:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001504: [03:47:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001504: [03:47:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001504: [03:47:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001504: [03:47:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001504: [03:47:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001504: [03:47:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001504: [03:47:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001504: [03:47:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001504: [03:47:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001504: [03:47:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001504: [03:47:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001504: [03:47:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001504: [03:47:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009664: [03:47:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1504] RDOC 001504: [03:47:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001504: [03:47:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F4DBBED188 RDOC 001504: [03:47:17] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F4DBBED188 RDOC 001504: [03:47:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001504: [03:47:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001504: [03:47:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F4DBBED188 RDOC 009664: [03:47:17] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001504: [03:47:17] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001504: [03:47:17] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F4DBBED188 / 0x0000000000090468 RDOC 001504: [03:47:17] d3d12_device.cpp(2209) - Log - Starting capture RDOC 009664: [03:47:17] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001504: [03:47:17] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 001504: [03:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136357248 bytes to 573474 (0.42 %) RDOC 001504: [03:47:17] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 130.040405 MB capture section in 0.152661 seconds RDOC 001504: [03:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001504: [03:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001504: [03:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 001504: [03:47:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001504: [03:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009664: [03:47:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3123427 bytes) (time 1625626037) 5969 byte thumbnail RDOC 009664: [03:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009664: [03:47:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009664: [03:47:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:47:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009664: [03:47:19] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009664: [03:47:19] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009664: [03:47:19] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009664: [03:47:19] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009664: [03:47:19] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 009664: [03:47:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009664: [03:47:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009664: [03:47:19] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009664: [03:47:19] d3d12_replay.cpp(4203) - Log - Created device. RDOC 009664: [03:47:19] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009664: [03:47:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009664: [03:47:19] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009664: [03:47:19] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 009664: [03:47:19] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 009664: [03:47:19] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 362.992 ms RDOC 009664: [03:47:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001916: [03:47:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001916: [03:47:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001916: [03:47:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001916: [03:47:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001916: [03:47:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12168 RDOC 012168: [03:47:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012168: [03:47:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [03:47:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [03:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012168: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012168: [03:47:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012168: [03:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012168: [03:47:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012168: [03:47:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012168: [03:47:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012168: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012168: [03:47:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012168: [03:47:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012168: [03:47:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012168: [03:47:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001916: [03:47:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12168] RDOC 012168: [03:47:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012168: [03:47:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025A57FEBB78 RDOC 012168: [03:47:20] core.cpp(1832) - Log - Removing device frame capturer for 0x0000025A57FEBB78 RDOC 012168: [03:47:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012168: [03:47:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012168: [03:47:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025A57FEBB78 RDOC 001916: [03:47:20] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012168: [03:47:20] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012168: [03:47:20] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000025A57FEBB78 / 0x00000000000A0468 RDOC 012168: [03:47:20] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 001916: [03:47:20] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012168: [03:47:20] d3d12_device.cpp(2209) - Log - Starting capture RDOC 012168: [03:47:20] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 012168: [03:47:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7599 (20.69 %) RDOC 012168: [03:47:20] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.089844 seconds RDOC 012168: [03:47:20] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012168: [03:47:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012168: [03:47:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012168: [03:47:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 012168: [03:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 001916: [03:47:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556706 bytes) (time 1625626040) 5116 byte thumbnail RDOC 001916: [03:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 001916: [03:47:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001916: [03:47:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001916: [03:47:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001916: [03:47:21] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001916: [03:47:21] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001916: [03:47:21] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001916: [03:47:21] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001916: [03:47:21] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 001916: [03:47:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001916: [03:47:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001916: [03:47:21] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001916: [03:47:21] d3d12_replay.cpp(4203) - Log - Created device. RDOC 001916: [03:47:21] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001916: [03:47:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001916: [03:47:22] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001916: [03:47:22] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 181.583 ms RDOC 001916: [03:47:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001916: [03:47:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012260: [03:47:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012260: [03:47:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012260: [03:47:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012260: [03:47:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012260: [03:47:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6784 RDOC 006784: [03:47:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006784: [03:47:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006784: [03:47:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006784: [03:47:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006784: [03:47:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006784: [03:47:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006784: [03:47:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006784: [03:47:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006784: [03:47:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006784: [03:47:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006784: [03:47:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006784: [03:47:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006784: [03:47:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006784: [03:47:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006784: [03:47:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012260: [03:47:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6784] RDOC 006784: [03:47:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006784: [03:47:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000121ABE9BC78 RDOC 006784: [03:47:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000121ABE9BC78 RDOC 006784: [03:47:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006784: [03:47:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006784: [03:47:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000121ABE9BC78 RDOC 012260: [03:47:22] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006784: [03:47:22] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006784: [03:47:22] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000121ABE9BC78 / 0x000000000002046A RDOC 006784: [03:47:22] d3d12_device.cpp(2209) - Log - Starting capture RDOC 012260: [03:47:22] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006784: [03:47:23] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 006784: [03:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254848 bytes to 563101 (0.42 %) RDOC 006784: [03:47:23] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 128.035400 MB capture section in 0.215377 seconds RDOC 006784: [03:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006784: [03:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006784: [03:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006784: [03:47:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006784: [03:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 012260: [03:47:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3112208 bytes) (time 1625626043) 5116 byte thumbnail RDOC 012260: [03:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 012260: [03:47:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012260: [03:47:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012260: [03:47:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012260: [03:47:24] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012260: [03:47:24] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012260: [03:47:24] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012260: [03:47:24] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012260: [03:47:24] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 012260: [03:47:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012260: [03:47:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012260: [03:47:24] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012260: [03:47:24] d3d12_replay.cpp(4203) - Log - Created device. RDOC 012260: [03:47:24] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012260: [03:47:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012260: [03:47:24] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012260: [03:47:24] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::70 from upload to default for efficient replay RDOC 012260: [03:47:24] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 335.427 ms RDOC 012260: [03:47:25] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012260: [03:47:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002516: [03:47:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002516: [03:47:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002516: [03:47:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002516: [03:47:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002516: [03:47:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8580 RDOC 008580: [03:47:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008580: [03:47:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008580: [03:47:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008580: [03:47:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008580: [03:47:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008580: [03:47:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008580: [03:47:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008580: [03:47:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008580: [03:47:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008580: [03:47:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008580: [03:47:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008580: [03:47:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008580: [03:47:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008580: [03:47:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008580: [03:47:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002516: [03:47:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8580] RDOC 008580: [03:47:25] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008580: [03:47:25] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000222F31DC4A8 RDOC 008580: [03:47:25] core.cpp(1832) - Log - Removing device frame capturer for 0x00000222F31DC4A8 RDOC 008580: [03:47:25] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008580: [03:47:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008580: [03:47:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000222F31DC4A8 RDOC 002516: [03:47:26] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008580: [03:47:26] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008580: [03:47:26] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000222F31DC4A8 / 0x000000000003046E RDOC 002516: [03:47:26] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008580: [03:47:53] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:47:53] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50000 RDOC 008580: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344005 (4.72 %) RDOC 008580: [03:47:54] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.700458 seconds RDOC 008580: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008580: [03:47:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008580: [03:47:54] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002516: [03:47:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (6893112 bytes) (time 1625626074) 5116 byte thumbnail RDOC 008580: [03:47:54] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50001 RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344058 (4.72 %) RDOC 008580: [03:47:55] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.606932 seconds RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 008580: [03:47:55] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 002516: [03:47:55] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (6893165 bytes) (time 1625626075) 5116 byte thumbnail RDOC 008580: [03:47:55] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50002 RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349957 (4.70 %) RDOC 008580: [03:47:55] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.603379 seconds RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 008580: [03:47:55] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 002516: [03:47:55] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (6899064 bytes) (time 1625626075) 5116 byte thumbnail RDOC 008580: [03:47:56] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50003 RDOC 008580: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349913 (4.70 %) RDOC 008580: [03:47:56] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.612933 seconds RDOC 008580: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 008580: [03:47:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 008580: [03:47:56] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002516: [03:47:56] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (6899020 bytes) (time 1625626076) 5116 byte thumbnail RDOC 008580: [03:47:56] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50004 RDOC 008580: [03:47:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349905 (4.70 %) RDOC 008580: [03:47:57] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.610477 seconds RDOC 008580: [03:47:57] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:57] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 008580: [03:47:57] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:47:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 002516: [03:47:57] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (6899012 bytes) (time 1625626077) 5116 byte thumbnail RDOC 008580: [03:47:57] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50005 RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349929 (4.70 %) RDOC 008580: [03:47:58] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.607140 seconds RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 008580: [03:47:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 008580: [03:47:58] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002516: [03:47:58] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (6899036 bytes) (time 1625626078) 5116 byte thumbnail RDOC 008580: [03:47:58] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50006 RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349921 (4.70 %) RDOC 008580: [03:47:58] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.608745 seconds RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 008580: [03:47:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 008580: [03:47:58] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002516: [03:47:58] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (6899028 bytes) (time 1625626078) 5116 byte thumbnail RDOC 008580: [03:47:59] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50007 RDOC 008580: [03:47:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349904 (4.70 %) RDOC 008580: [03:47:59] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.601833 seconds RDOC 008580: [03:47:59] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:47:59] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:47:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:47:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 008580: [03:47:59] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:47:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 002516: [03:47:59] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (6899011 bytes) (time 1625626079) 5116 byte thumbnail RDOC 008580: [03:47:59] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50008 RDOC 008580: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349934 (4.70 %) RDOC 008580: [03:48:00] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.605384 seconds RDOC 008580: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:48:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 008580: [03:48:00] d3d12_device.cpp(2209) - Log - Starting capture RDOC 008580: [03:48:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 002516: [03:48:00] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (6899041 bytes) (time 1625626080) 5116 byte thumbnail RDOC 008580: [03:48:00] d3d12_device.cpp(2315) - Log - Finished capture, Frame 50009 RDOC 008580: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349939 (4.70 %) RDOC 008580: [03:48:00] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.611867 seconds RDOC 008580: [03:48:01] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008580: [03:48:01] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008580: [03:48:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008580: [03:48:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 008580: [03:48:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 002516: [03:48:01] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (6899046 bytes) (time 1625626081) 5116 byte thumbnail RDOC 002516: [03:48:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 002516: [03:48:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002516: [03:48:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002516: [03:48:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002516: [03:48:02] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002516: [03:48:02] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002516: [03:48:02] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002516: [03:48:02] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002516: [03:48:02] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 002516: [03:48:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002516: [03:48:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002516: [03:48:02] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002516: [03:48:02] d3d12_replay.cpp(4203) - Log - Created device. RDOC 002516: [03:48:02] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002516: [03:48:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002516: [03:48:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002516: [03:48:03] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 791.331 ms RDOC 002516: [03:48:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008820: [03:48:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008820: [03:48:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008820: [03:48:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008820: [03:48:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008820: [03:48:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11388 RDOC 011388: [03:48:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011388: [03:48:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011388: [03:48:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011388: [03:48:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011388: [03:48:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011388: [03:48:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011388: [03:48:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011388: [03:48:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011388: [03:48:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011388: [03:48:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011388: [03:48:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011388: [03:48:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011388: [03:48:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011388: [03:48:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011388: [03:48:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008820: [03:48:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11388] RDOC 011388: [03:48:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011388: [03:48:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D183CAF168 RDOC 011388: [03:48:03] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D183CAF168 RDOC 011388: [03:48:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011388: [03:48:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011388: [03:48:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D183CAF168 RDOC 008820: [03:48:03] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011388: [03:48:03] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011388: [03:48:03] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D183CAF168 / 0x000000000004046C RDOC 008820: [03:48:04] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011388: [03:48:12] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011388: [03:48:12] d3d12_device.cpp(2315) - Log - Finished capture, Frame 40 RDOC 011388: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7331 (20.83 %) RDOC 011388: [03:48:12] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.300196 seconds RDOC 011388: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011388: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011388: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011388: [03:48:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011388: [03:48:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008820: [03:48:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 40) (2556438 bytes) (time 1625626092) 5116 byte thumbnail RDOC 008820: [03:48:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008820: [03:48:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008820: [03:48:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008820: [03:48:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008820: [03:48:13] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008820: [03:48:13] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008820: [03:48:13] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008820: [03:48:13] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008820: [03:48:13] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 008820: [03:48:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008820: [03:48:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008820: [03:48:13] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008820: [03:48:14] d3d12_replay.cpp(4203) - Log - Created device. RDOC 008820: [03:48:14] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008820: [03:48:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008820: [03:48:14] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008820: [03:48:14] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 179.536 ms RDOC 008820: [03:48:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005456: [03:48:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005456: [03:48:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005456: [03:48:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [03:48:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [03:48:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3568 RDOC 003568: [03:48:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003568: [03:48:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003568: [03:48:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003568: [03:48:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003568: [03:48:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003568: [03:48:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003568: [03:48:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003568: [03:48:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003568: [03:48:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003568: [03:48:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003568: [03:48:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003568: [03:48:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003568: [03:48:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003568: [03:48:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003568: [03:48:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005456: [03:48:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3568] RDOC 003568: [03:48:14] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003568: [03:48:14] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002E28AF8D6E8 RDOC 003568: [03:48:14] core.cpp(1832) - Log - Removing device frame capturer for 0x000002E28AF8D6E8 RDOC 003568: [03:48:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003568: [03:48:14] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003568: [03:48:14] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002E28AF8D6E8 RDOC 005456: [03:48:14] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003568: [03:48:15] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003568: [03:48:15] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002E28AF8D6E8 / 0x000000000005046C RDOC 005456: [03:48:15] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003568: [03:48:15] d3d12_device.cpp(2209) - Log - Starting capture RDOC 003568: [03:48:15] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 003568: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15268 (10.46 %) RDOC 003568: [03:48:15] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.129064 seconds RDOC 003568: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003568: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003568: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003568: [03:48:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003568: [03:48:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005456: [03:48:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564790 bytes) (time 1625626095) 5531 byte thumbnail RDOC 005456: [03:48:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005456: [03:48:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005456: [03:48:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005456: [03:48:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005456: [03:48:16] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005456: [03:48:16] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005456: [03:48:16] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005456: [03:48:16] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005456: [03:48:16] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 005456: [03:48:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005456: [03:48:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005456: [03:48:16] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005456: [03:48:16] d3d12_replay.cpp(4203) - Log - Created device. RDOC 005456: [03:48:16] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005456: [03:48:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005456: [03:48:16] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005456: [03:48:16] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 207.150 ms RDOC 005456: [03:48:16] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005456: [03:48:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006100: [03:48:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006100: [03:48:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006100: [03:48:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006100: [03:48:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006100: [03:48:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11028 RDOC 011028: [03:48:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011028: [03:48:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:48:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:48:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [03:48:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011028: [03:48:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011028: [03:48:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011028: [03:48:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011028: [03:48:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011028: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [03:48:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011028: [03:48:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011028: [03:48:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011028: [03:48:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006100: [03:48:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [03:48:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011028: [03:48:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000286C40EB168 RDOC 011028: [03:48:17] core.cpp(1832) - Log - Removing device frame capturer for 0x00000286C40EB168 RDOC 011028: [03:48:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011028: [03:48:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011028: [03:48:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000286C40EB168 RDOC 006100: [03:48:17] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011028: [03:48:17] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011028: [03:48:17] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000286C40EB168 / 0x000000000006046C RDOC 011028: [03:48:17] d3d12_device.cpp(2209) - Log - Starting capture RDOC 006100: [03:48:17] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011028: [03:48:17] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 011028: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834496 bytes to 19914 (2.39 %) RDOC 011028: [03:48:17] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.795837 MB capture section in 0.095430 seconds RDOC 011028: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011028: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011028: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 011028: [03:48:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011028: [03:48:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006100: [03:48:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2571777 bytes) (time 1625626097) 8036 byte thumbnail RDOC 006100: [03:48:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006100: [03:48:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006100: [03:48:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006100: [03:48:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006100: [03:48:18] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006100: [03:48:18] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006100: [03:48:18] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006100: [03:48:18] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 006100: [03:48:18] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 006100: [03:48:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006100: [03:48:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006100: [03:48:18] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006100: [03:48:19] d3d12_replay.cpp(4203) - Log - Created device. RDOC 006100: [03:48:19] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006100: [03:48:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006100: [03:48:19] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 006100: [03:48:19] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 189.952 ms RDOC 006100: [03:48:19] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 006100: [03:48:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011808: [03:48:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011808: [03:48:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011808: [03:48:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [03:48:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [03:48:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10440 RDOC 010440: [03:48:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010440: [03:48:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010440: [03:48:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010440: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010440: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010440: [03:48:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010440: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010440: [03:48:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010440: [03:48:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010440: [03:48:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010440: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010440: [03:48:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010440: [03:48:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010440: [03:48:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010440: [03:48:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011808: [03:48:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10440] RDOC 010440: [03:48:19] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010440: [03:48:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002507FBAE328 RDOC 010440: [03:48:19] core.cpp(1832) - Log - Removing device frame capturer for 0x000002507FBAE328 RDOC 010440: [03:48:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010440: [03:48:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010440: [03:48:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002507FBAE328 RDOC 011808: [03:48:20] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010440: [03:48:20] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010440: [03:48:20] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002507FBAE328 / 0x000000000007046C RDOC 010440: [03:48:20] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011808: [03:48:20] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010440: [03:48:20] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 010440: [03:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9953344 bytes to 155948 (1.57 %) RDOC 010440: [03:48:20] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 9.492249 MB capture section in 0.122691 seconds RDOC 010440: [03:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010440: [03:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010440: [03:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 010440: [03:48:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010440: [03:48:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011808: [03:48:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2712115 bytes) (time 1625626100) 10031 byte thumbnail RDOC 011808: [03:48:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011808: [03:48:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011808: [03:48:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011808: [03:48:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011808: [03:48:21] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011808: [03:48:21] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011808: [03:48:21] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011808: [03:48:21] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011808: [03:48:21] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 011808: [03:48:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011808: [03:48:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011808: [03:48:21] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011808: [03:48:21] d3d12_replay.cpp(4203) - Log - Created device. RDOC 011808: [03:48:21] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011808: [03:48:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011808: [03:48:21] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011808: [03:48:21] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 244.980 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 14.589 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 4.779 ms RDOC 011808: [03:48:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 7.960 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 2.272 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 51.715 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 16.449 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 5.528 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 2.426 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 9.110 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 4.628 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 5.591 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 2.315 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 1.984 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 9.195 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 4.509 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 4.258 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 2.214 ms RDOC 011808: [03:48:22] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 1.738 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 9.451 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 4.524 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 4.495 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 2.430 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 10.204 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1281) - Log - Timer Quad Overdraw - 4.965 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 4.566 ms RDOC 011808: [03:48:23] d3d12_overlay.cpp(1070) - Log - Timer Triangle size - 1.876 ms RDOC 011808: [03:48:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001684: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001684: [03:48:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001684: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001684: [03:48:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001684: [03:48:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 884 RDOC 000884: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 000884: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000884: [03:48:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000884: [03:48:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000884: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000884: [03:48:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000884: [03:48:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000884: [03:48:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000884: [03:48:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000884: [03:48:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000884: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000884: [03:48:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000884: [03:48:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000884: [03:48:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000884: [03:48:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001684: [03:48:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [884] RDOC 000884: [03:48:23] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000884: [03:48:23] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000234C63FC668 RDOC 000884: [03:48:23] core.cpp(1832) - Log - Removing device frame capturer for 0x00000234C63FC668 RDOC 000884: [03:48:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000884: [03:48:23] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000884: [03:48:23] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000234C63FC668 RDOC 001684: [03:48:23] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000884: [03:48:24] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000884: [03:48:24] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000234C63FC668 / 0x000000000008046C RDOC 001684: [03:48:24] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000884: [03:48:24] d3d12_device.cpp(2209) - Log - Starting capture RDOC 000884: [03:48:24] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 000884: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136711936 bytes to 621926 (0.45 %) RDOC 000884: [03:48:24] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 130.378662 MB capture section in 0.124323 seconds RDOC 000884: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000884: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000884: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000884: [03:48:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000884: [03:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001684: [03:48:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3171993 bytes) (time 1625626104) 6076 byte thumbnail RDOC 001684: [03:48:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001684: [03:48:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001684: [03:48:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001684: [03:48:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001684: [03:48:25] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001684: [03:48:25] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001684: [03:48:25] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001684: [03:48:25] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001684: [03:48:25] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 001684: [03:48:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001684: [03:48:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001684: [03:48:25] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001684: [03:48:25] d3d12_replay.cpp(4203) - Log - Created device. RDOC 001684: [03:48:25] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001684: [03:48:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001684: [03:48:25] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001684: [03:48:25] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 001684: [03:48:25] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 001684: [03:48:25] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 445.523 ms RDOC 001684: [03:48:26] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001684: [03:48:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003256: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003256: [03:48:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003256: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003256: [03:48:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003256: [03:48:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11944 RDOC 011944: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011944: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011944: [03:48:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011944: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011944: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011944: [03:48:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011944: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011944: [03:48:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011944: [03:48:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011944: [03:48:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011944: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011944: [03:48:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011944: [03:48:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011944: [03:48:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011944: [03:48:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003256: [03:48:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11944] RDOC 011944: [03:48:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011944: [03:48:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002B585F8CA68 RDOC 011944: [03:48:26] core.cpp(1832) - Log - Removing device frame capturer for 0x000002B585F8CA68 RDOC 011944: [03:48:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011944: [03:48:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011944: [03:48:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002B585F8CA68 RDOC 003256: [03:48:26] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011944: [03:48:26] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011944: [03:48:27] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002B585F8CA68 / 0x000000000009046C RDOC 011944: [03:48:27] d3d12_device.cpp(2209) - Log - Starting capture RDOC 003256: [03:48:27] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011944: [03:48:27] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 011944: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 21124 (13.65 %) RDOC 011944: [03:48:27] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.088923 seconds RDOC 011944: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011944: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011944: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011944: [03:48:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011944: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003256: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2574529 bytes) (time 1625626107) 8902 byte thumbnail RDOC 003256: [03:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003256: [03:48:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003256: [03:48:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003256: [03:48:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003256: [03:48:28] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003256: [03:48:28] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003256: [03:48:28] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003256: [03:48:28] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 003256: [03:48:28] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 003256: [03:48:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003256: [03:48:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003256: [03:48:28] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003256: [03:48:28] d3d12_replay.cpp(4203) - Log - Created device. RDOC 003256: [03:48:28] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003256: [03:48:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003256: [03:48:28] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 003256: [03:48:28] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 191.196 ms RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 003256: [03:48:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005356: [03:48:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005356: [03:48:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005356: [03:48:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005356: [03:48:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005356: [03:48:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8064 RDOC 008064: [03:48:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008064: [03:48:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008064: [03:48:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008064: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008064: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008064: [03:48:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008064: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008064: [03:48:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008064: [03:48:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008064: [03:48:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008064: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008064: [03:48:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008064: [03:48:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008064: [03:48:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008064: [03:48:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005356: [03:48:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8064] RDOC 008064: [03:48:29] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008064: [03:48:29] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B83EFDB168 RDOC 008064: [03:48:29] core.cpp(1832) - Log - Removing device frame capturer for 0x000001B83EFDB168 RDOC 008064: [03:48:29] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008064: [03:48:29] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008064: [03:48:29] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B83EFDB168 RDOC 005356: [03:48:29] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008064: [03:48:29] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008064: [03:48:29] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001B83EFDB168 / 0x00000000000A046C RDOC 008064: [03:48:29] d3d12_device.cpp(2209) - Log - Starting capture RDOC 005356: [03:48:29] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008064: [03:48:29] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 008064: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7651 (18.56 %) RDOC 008064: [03:48:29] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.094781 seconds RDOC 008064: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008064: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008064: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008064: [03:48:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 008064: [03:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 005356: [03:48:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556758 bytes) (time 1625626109) 5116 byte thumbnail RDOC 005356: [03:48:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 005356: [03:48:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005356: [03:48:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005356: [03:48:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005356: [03:48:30] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005356: [03:48:30] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005356: [03:48:30] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005356: [03:48:30] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005356: [03:48:30] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 005356: [03:48:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005356: [03:48:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005356: [03:48:30] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005356: [03:48:31] d3d12_replay.cpp(4203) - Log - Created device. RDOC 005356: [03:48:31] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005356: [03:48:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005356: [03:48:31] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005356: [03:48:31] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 183.797 ms RDOC 005356: [03:48:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008896: [03:48:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008896: [03:48:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008896: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008896: [03:48:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008896: [03:48:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3580 RDOC 003580: [03:48:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003580: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003580: [03:48:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003580: [03:48:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003580: [03:48:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003580: [03:48:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003580: [03:48:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003580: [03:48:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003580: [03:48:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003580: [03:48:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003580: [03:48:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003580: [03:48:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003580: [03:48:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003580: [03:48:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003580: [03:48:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008896: [03:48:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3580] RDOC 003580: [03:48:31] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003580: [03:48:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C0F9B7C4D8 RDOC 003580: [03:48:31] core.cpp(1832) - Log - Removing device frame capturer for 0x000001C0F9B7C4D8 RDOC 003580: [03:48:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003580: [03:48:31] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003580: [03:48:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C0F9B7C4D8 RDOC 008896: [03:48:31] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003580: [03:48:32] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003580: [03:48:32] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C0F9B7C4D8 / 0x00000000000B046C RDOC 008896: [03:48:32] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003580: [03:48:32] d3d12_device.cpp(2209) - Log - Starting capture RDOC 003580: [03:48:32] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 003580: [03:48:32] d3d12_device.cpp(2520) - Log - Capture used DXIL RDOC 003580: [03:48:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98656 (41.18 %) RDOC 003580: [03:48:32] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.088776 seconds RDOC 003580: [03:48:32] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003580: [03:48:32] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003580: [03:48:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003580: [03:48:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003580: [03:48:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008896: [03:48:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2644668 bytes) (time 1625626112) 2526 byte thumbnail RDOC 008896: [03:48:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008896: [03:48:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008896: [03:48:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008896: [03:48:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008896: [03:48:33] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008896: [03:48:33] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008896: [03:48:33] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008896: [03:48:33] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008896: [03:48:33] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 008896: [03:48:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008896: [03:48:33] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008896: [03:48:33] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008896: [03:48:33] d3d12_replay.cpp(4203) - Log - Created device. RDOC 008896: [03:48:33] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008896: [03:48:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008896: [03:48:33] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 008896: [03:48:33] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008896: [03:48:33] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 220.028 ms RDOC 008896: [03:48:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007804: [03:48:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007804: [03:48:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007804: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007804: [03:48:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007804: [03:48:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12236 RDOC 012236: [03:48:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012236: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:48:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:48:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012236: [03:48:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012236: [03:48:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012236: [03:48:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012236: [03:48:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012236: [03:48:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012236: [03:48:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012236: [03:48:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012236: [03:48:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012236: [03:48:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012236: [03:48:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012236: [03:48:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007804: [03:48:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12236] RDOC 012236: [03:48:34] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012236: [03:48:34] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000179D5D9AAD8 RDOC 012236: [03:48:34] core.cpp(1832) - Log - Removing device frame capturer for 0x00000179D5D9AAD8 RDOC 012236: [03:48:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012236: [03:48:34] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012236: [03:48:34] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000179D5D9AAD8 RDOC 007804: [03:48:34] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012236: [03:48:34] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012236: [03:48:34] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000179D5D9AAD8 / 0x00000000000C046C RDOC 007804: [03:48:34] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012236: [03:48:34] d3d12_device.cpp(2209) - Log - Starting capture RDOC 012236: [03:48:34] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 012236: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 60826 (1.25 %) RDOC 012236: [03:48:34] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.098659 seconds RDOC 012236: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012236: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012236: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012236: [03:48:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 012236: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007804: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2606842 bytes) (time 1625626114) 2530 byte thumbnail RDOC 007804: [03:48:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007804: [03:48:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007804: [03:48:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007804: [03:48:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007804: [03:48:36] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007804: [03:48:36] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007804: [03:48:36] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007804: [03:48:36] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007804: [03:48:36] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 007804: [03:48:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007804: [03:48:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007804: [03:48:36] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007804: [03:48:36] d3d12_replay.cpp(4203) - Log - Created device. RDOC 007804: [03:48:36] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007804: [03:48:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007804: [03:48:36] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007804: [03:48:36] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 192.868 ms RDOC 007804: [03:48:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005160: [03:48:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005160: [03:48:36] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005160: [03:48:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005160: [03:48:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005160: [03:48:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3924 RDOC 003924: [03:48:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003924: [03:48:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003924: [03:48:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003924: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003924: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003924: [03:48:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003924: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003924: [03:48:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003924: [03:48:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003924: [03:48:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003924: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003924: [03:48:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003924: [03:48:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003924: [03:48:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003924: [03:48:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005160: [03:48:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3924] RDOC 003924: [03:48:36] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003924: [03:48:36] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000187D93BAB58 RDOC 003924: [03:48:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000187D93BAB58 RDOC 003924: [03:48:37] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003924: [03:48:37] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003924: [03:48:37] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000187D93BAB58 RDOC 005160: [03:48:37] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003924: [03:48:37] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003924: [03:48:37] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000187D93BAB58 / 0x00000000000D046C RDOC 005160: [03:48:37] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003924: [03:48:37] d3d12_device.cpp(2209) - Log - Starting capture RDOC 003924: [03:48:37] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 003924: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14721 (4.27 %) RDOC 003924: [03:48:37] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.091823 seconds RDOC 003924: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003924: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003924: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 003924: [03:48:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 003924: [03:48:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005160: [03:48:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2566738 bytes) (time 1625626117) 8022 byte thumbnail RDOC 005160: [03:48:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005160: [03:48:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005160: [03:48:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005160: [03:48:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005160: [03:48:38] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005160: [03:48:38] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005160: [03:48:38] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005160: [03:48:38] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005160: [03:48:38] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 005160: [03:48:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005160: [03:48:38] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005160: [03:48:38] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005160: [03:48:38] d3d12_replay.cpp(4203) - Log - Created device. RDOC 005160: [03:48:38] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005160: [03:48:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005160: [03:48:38] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005160: [03:48:38] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 188.177 ms RDOC 005160: [03:48:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010024: [03:48:39] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010024: [03:48:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010024: [03:48:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010024: [03:48:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010024: [03:48:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:48:39] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006092: [03:48:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:48:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:48:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:48:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:48:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006092: [03:48:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:48:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006092: [03:48:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006092: [03:48:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006092: [03:48:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:48:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006092: [03:48:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006092: [03:48:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006092: [03:48:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010024: [03:48:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:48:39] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006092: [03:48:39] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002912C00E588 RDOC 006092: [03:48:39] core.cpp(1832) - Log - Removing device frame capturer for 0x000002912C00E588 RDOC 006092: [03:48:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006092: [03:48:39] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006092: [03:48:39] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002912C00E588 RDOC 010024: [03:48:39] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006092: [03:48:39] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006092: [03:48:39] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002912C00E588 / 0x00000000000E046C RDOC 010024: [03:48:39] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006092: [03:48:44] d3d12_device.cpp(2209) - Log - Starting capture RDOC 006092: [03:48:44] d3d12_device.cpp(2315) - Log - Finished capture, Frame 200 RDOC 006092: [03:48:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851008 bytes to 51531 (0.88 %) RDOC 006092: [03:48:44] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 5.579956 MB capture section in 0.188963 seconds RDOC 006092: [03:48:44] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006092: [03:48:44] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006092: [03:48:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006092: [03:48:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006092: [03:48:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010024: [03:48:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (2604303 bytes) (time 1625626124) 7788 byte thumbnail RDOC 010024: [03:48:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010024: [03:48:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010024: [03:48:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010024: [03:48:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010024: [03:48:45] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010024: [03:48:45] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010024: [03:48:45] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010024: [03:48:45] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010024: [03:48:45] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 010024: [03:48:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010024: [03:48:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010024: [03:48:45] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010024: [03:48:46] d3d12_replay.cpp(4203) - Log - Created device. RDOC 010024: [03:48:46] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010024: [03:48:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010024: [03:48:46] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010024: [03:48:46] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::76 from upload to default for efficient replay RDOC 010024: [03:48:46] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 231.947 ms RDOC 010024: [03:48:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002928: [03:48:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002928: [03:48:46] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002928: [03:48:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002928: [03:48:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002928: [03:48:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8308 RDOC 008308: [03:48:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008308: [03:48:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008308: [03:48:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008308: [03:48:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008308: [03:48:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008308: [03:48:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008308: [03:48:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008308: [03:48:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008308: [03:48:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008308: [03:48:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008308: [03:48:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008308: [03:48:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008308: [03:48:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008308: [03:48:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008308: [03:48:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002928: [03:48:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8308] RDOC 008308: [03:48:46] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008308: [03:48:46] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000295A6F3D3A8 RDOC 008308: [03:48:46] core.cpp(1832) - Log - Removing device frame capturer for 0x00000295A6F3D3A8 RDOC 008308: [03:48:46] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008308: [03:48:47] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008308: [03:48:47] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000295A6F3D3A8 RDOC 002928: [03:48:47] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008308: [03:48:47] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008308: [03:48:47] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000295A6F3D3A8 / 0x00000000000F046C RDOC 008308: [03:48:47] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002928: [03:48:47] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008308: [03:48:47] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 008308: [03:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139685504 bytes to 619193 (0.44 %) RDOC 008308: [03:48:47] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 133.214478 MB capture section in 0.131655 seconds RDOC 008308: [03:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008308: [03:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008308: [03:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008308: [03:48:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008308: [03:48:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002928: [03:48:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3165208 bytes) (time 1625626127) 2529 byte thumbnail RDOC 002928: [03:48:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002928: [03:48:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002928: [03:48:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002928: [03:48:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002928: [03:48:48] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002928: [03:48:48] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002928: [03:48:48] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002928: [03:48:48] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002928: [03:48:48] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 002928: [03:48:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002928: [03:48:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002928: [03:48:48] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002928: [03:48:48] d3d12_replay.cpp(4203) - Log - Created device. RDOC 002928: [03:48:48] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002928: [03:48:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002928: [03:48:48] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002928: [03:48:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 002928: [03:48:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 002928: [03:48:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::78 from upload to default for efficient replay RDOC 002928: [03:48:49] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 374.975 ms RDOC 002928: [03:48:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001956: [03:48:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001956: [03:48:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001956: [03:48:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001956: [03:48:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001956: [03:48:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9800 RDOC 009800: [03:48:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009800: [03:48:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009800: [03:48:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009800: [03:48:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009800: [03:48:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009800: [03:48:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009800: [03:48:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009800: [03:48:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009800: [03:48:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009800: [03:48:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009800: [03:48:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009800: [03:48:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009800: [03:48:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009800: [03:48:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009800: [03:48:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001956: [03:48:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9800] RDOC 009800: [03:48:58] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009800: [03:48:58] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002168E91D2B8 RDOC 009800: [03:48:58] core.cpp(1832) - Log - Removing device frame capturer for 0x000002168E91D2B8 RDOC 009800: [03:48:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009800: [03:48:58] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009800: [03:48:58] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002168E91D2B8 RDOC 001956: [03:48:58] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009800: [03:48:58] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009800: [03:48:58] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002168E91D2B8 / 0x000000000005046E RDOC 009800: [03:48:59] d3d12_device.cpp(2209) - Log - Starting capture RDOC 001956: [03:48:59] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009800: [03:48:59] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 009800: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 624064 bytes to 132026 (21.16 %) RDOC 009800: [03:48:59] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.595154 MB capture section in 0.106209 seconds RDOC 009800: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009800: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009800: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4273 bytes to 4273 (100.00 %) RDOC 009800: [03:48:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009800: [03:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001956: [03:48:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2680547 bytes) (time 1625626139) 4676 byte thumbnail RDOC 001956: [03:49:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001956: [03:49:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001956: [03:49:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001956: [03:49:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001956: [03:49:00] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001956: [03:49:00] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001956: [03:49:00] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001956: [03:49:00] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001956: [03:49:00] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 001956: [03:49:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001956: [03:49:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001956: [03:49:00] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001956: [03:49:00] d3d12_replay.cpp(4203) - Log - Created device. RDOC 001956: [03:49:00] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001956: [03:49:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001956: [03:49:00] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001956: [03:49:00] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 307.038 ms RDOC 001956: [03:49:04] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:04] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:04] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:04] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:04] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:04] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:04] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:04] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:04] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:07] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:07] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:07] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001956: [03:49:07] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:07] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:07] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:07] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:07] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 001956: [03:49:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002292: [03:49:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002292: [03:49:08] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002292: [03:49:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002292: [03:49:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002292: [03:49:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9220 RDOC 009220: [03:49:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009220: [03:49:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009220: [03:49:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009220: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009220: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009220: [03:49:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009220: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009220: [03:49:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009220: [03:49:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009220: [03:49:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009220: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009220: [03:49:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009220: [03:49:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009220: [03:49:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009220: [03:49:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002292: [03:49:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9220] RDOC 009220: [03:49:08] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009220: [03:49:08] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021B8B47DD98 RDOC 009220: [03:49:08] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021B8B47DD98 RDOC 009220: [03:49:08] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009220: [03:49:08] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009220: [03:49:08] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021B8B47DD98 RDOC 002292: [03:49:08] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009220: [03:49:09] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009220: [03:49:09] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000021B8B47DD98 / 0x000000000006046E RDOC 009220: [03:49:09] d3d12_device.cpp(2209) - Log - Starting capture RDOC 002292: [03:49:09] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009220: [03:49:09] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 009220: [03:49:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19320 (0.98 %) RDOC 009220: [03:49:09] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.095031 seconds RDOC 009220: [03:49:09] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009220: [03:49:09] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009220: [03:49:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 009220: [03:49:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009220: [03:49:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002292: [03:49:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2578236 bytes) (time 1625626149) 7281 byte thumbnail RDOC 002292: [03:49:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002292: [03:49:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002292: [03:49:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002292: [03:49:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002292: [03:49:10] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002292: [03:49:10] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002292: [03:49:10] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002292: [03:49:10] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002292: [03:49:10] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 002292: [03:49:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002292: [03:49:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002292: [03:49:10] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002292: [03:49:10] d3d12_replay.cpp(4203) - Log - Created device. RDOC 002292: [03:49:10] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002292: [03:49:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002292: [03:49:10] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002292: [03:49:10] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 197.846 ms RDOC 002292: [03:49:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008800: [03:49:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008800: [03:49:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008800: [03:49:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008800: [03:49:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008800: [03:49:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11392 RDOC 011392: [03:49:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011392: [03:49:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011392: [03:49:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011392: [03:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011392: [03:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011392: [03:49:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011392: [03:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011392: [03:49:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011392: [03:49:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011392: [03:49:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011392: [03:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011392: [03:49:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011392: [03:49:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011392: [03:49:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011392: [03:49:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008800: [03:49:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11392] RDOC 011392: [03:49:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011392: [03:49:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024DB927D6E8 RDOC 011392: [03:49:11] core.cpp(1832) - Log - Removing device frame capturer for 0x0000024DB927D6E8 RDOC 011392: [03:49:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011392: [03:49:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011392: [03:49:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024DB927D6E8 RDOC 008800: [03:49:11] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011392: [03:49:11] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011392: [03:49:11] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000024DB927D6E8 / 0x000000000007046E RDOC 008800: [03:49:11] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011392: [03:49:11] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011392: [03:49:11] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 011392: [03:49:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7603 (20.73 %) RDOC 011392: [03:49:11] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.091016 seconds RDOC 011392: [03:49:11] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011392: [03:49:11] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011392: [03:49:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011392: [03:49:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011392: [03:49:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 008800: [03:49:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556710 bytes) (time 1625626151) 5116 byte thumbnail RDOC 008800: [03:49:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 008800: [03:49:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008800: [03:49:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008800: [03:49:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008800: [03:49:12] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008800: [03:49:12] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008800: [03:49:12] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008800: [03:49:12] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008800: [03:49:12] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 008800: [03:49:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008800: [03:49:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008800: [03:49:12] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008800: [03:49:12] d3d12_replay.cpp(4203) - Log - Created device. RDOC 008800: [03:49:12] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008800: [03:49:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008800: [03:49:13] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008800: [03:49:13] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 190.084 ms RDOC 008800: [03:49:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010736: [03:49:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010736: [03:49:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010736: [03:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010736: [03:49:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010736: [03:49:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3872 RDOC 003872: [03:49:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003872: [03:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003872: [03:49:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003872: [03:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003872: [03:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003872: [03:49:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003872: [03:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003872: [03:49:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003872: [03:49:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003872: [03:49:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003872: [03:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003872: [03:49:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003872: [03:49:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003872: [03:49:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003872: [03:49:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010736: [03:49:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3872] RDOC 003872: [03:49:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003872: [03:49:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000027B34F2BCF8 RDOC 003872: [03:49:13] core.cpp(1832) - Log - Removing device frame capturer for 0x0000027B34F2BCF8 RDOC 003872: [03:49:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003872: [03:49:14] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003872: [03:49:14] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000027B34F2BCF8 RDOC 010736: [03:49:14] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003872: [03:49:14] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003872: [03:49:14] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000027B34F2BCF8 / 0x000000000008046E RDOC 010736: [03:49:14] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003872: [03:49:14] d3d12_device.cpp(2209) - Log - Starting capture RDOC 003872: [03:49:14] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 003872: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 112272 (3.58 %) RDOC 003872: [03:49:14] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.092376 seconds RDOC 003872: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003872: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003872: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003872: [03:49:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003872: [03:49:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010736: [03:49:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2658287 bytes) (time 1625626154) 2529 byte thumbnail RDOC 010736: [03:49:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010736: [03:49:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010736: [03:49:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010736: [03:49:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010736: [03:49:15] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010736: [03:49:15] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010736: [03:49:15] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010736: [03:49:15] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010736: [03:49:15] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 010736: [03:49:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010736: [03:49:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010736: [03:49:15] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010736: [03:49:15] d3d12_replay.cpp(4203) - Log - Created device. RDOC 010736: [03:49:15] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010736: [03:49:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010736: [03:49:16] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010736: [03:49:16] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 243.639 ms RDOC 010736: [03:49:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011664: [03:49:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011664: [03:49:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011664: [03:49:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011664: [03:49:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011664: [03:49:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4780 RDOC 004780: [03:49:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 004780: [03:49:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004780: [03:49:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004780: [03:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004780: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004780: [03:49:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004780: [03:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004780: [03:49:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004780: [03:49:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004780: [03:49:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004780: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004780: [03:49:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004780: [03:49:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004780: [03:49:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004780: [03:49:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011664: [03:49:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4780] RDOC 004780: [03:49:16] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004780: [03:49:16] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000028B72D9B838 RDOC 004780: [03:49:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004780: [03:49:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004780: [03:49:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028B72DAAD58 RDOC 004780: [03:49:16] core.cpp(1832) - Log - Removing device frame capturer for 0x0000028B72DAAD58 RDOC 004780: [03:49:16] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004780: [03:49:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004780: [03:49:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028B72DAAD58 RDOC 011664: [03:49:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004780: [03:49:17] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004780: [03:49:17] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000028B72DAAD58 / 0x000000000009046E RDOC 004780: [03:49:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004780: [03:49:17] core.cpp(1832) - Log - Removing device frame capturer for 0x0000028B72D9B838 RDOC 004780: [03:49:17] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000028B72D9B838 RDOC 004780: [03:49:17] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004780: [03:49:17] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004780: [03:49:17] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004780: [03:49:17] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011664: [03:49:17] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004780: [03:49:17] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 004780: [03:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10585 (5.56 %) RDOC 004780: [03:49:17] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.091854 seconds RDOC 004780: [03:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004780: [03:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004780: [03:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 004780: [03:49:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004780: [03:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011664: [03:49:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558719 bytes) (time 1625626157) 4639 byte thumbnail RDOC 011664: [03:49:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011664: [03:49:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011664: [03:49:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011664: [03:49:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011664: [03:49:18] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011664: [03:49:18] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011664: [03:49:18] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011664: [03:49:18] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011664: [03:49:18] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 011664: [03:49:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011664: [03:49:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011664: [03:49:18] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011664: [03:49:18] d3d12_replay.cpp(4203) - Log - Created device. RDOC 011664: [03:49:18] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011664: [03:49:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011664: [03:49:18] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011664: [03:49:18] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 190.544 ms RDOC 011664: [03:49:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004468: [03:49:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 004468: [03:49:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004468: [03:49:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004468: [03:49:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004468: [03:49:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12016 RDOC 012016: [03:49:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012016: [03:49:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:49:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:49:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012016: [03:49:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012016: [03:49:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012016: [03:49:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012016: [03:49:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012016: [03:49:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012016: [03:49:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012016: [03:49:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012016: [03:49:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012016: [03:49:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012016: [03:49:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012016: [03:49:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004468: [03:49:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12016] RDOC 012016: [03:49:19] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012016: [03:49:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019ECE33BD98 RDOC 012016: [03:49:19] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019ECE33BD98 RDOC 012016: [03:49:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012016: [03:49:19] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012016: [03:49:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019ECE33BD98 RDOC 004468: [03:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012016: [03:49:19] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012016: [03:49:19] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000019ECE33BD98 / 0x00000000000A046E RDOC 004468: [03:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012016: [03:49:19] d3d12_device.cpp(2209) - Log - Starting capture RDOC 012016: [03:49:19] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 012016: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7768 (18.85 %) RDOC 012016: [03:49:19] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.094784 seconds RDOC 012016: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012016: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012016: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012016: [03:49:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012016: [03:49:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004468: [03:49:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556875 bytes) (time 1625626159) 5116 byte thumbnail RDOC 004468: [03:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004468: [03:49:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004468: [03:49:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004468: [03:49:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004468: [03:49:20] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004468: [03:49:20] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004468: [03:49:20] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004468: [03:49:20] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 004468: [03:49:20] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004468: [03:49:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004468: [03:49:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004468: [03:49:20] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004468: [03:49:20] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004468: [03:49:20] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004468: [03:49:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004468: [03:49:21] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004468: [03:49:21] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 195.362 ms RDOC 004468: [03:49:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3452 (8.38 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004468: [03:49:21] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 0.267 ms RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3452 (8.38 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004468: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004468: [03:49:21] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 004468: [03:49:21] d3d12_replay.cpp(2797) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 004468: [03:49:21] d3d12_replay.cpp(3137) - Error - Getting texture data for buffer ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 004468: [03:49:21] d3d12_replay.cpp(2797) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 004468: [03:49:21] d3d12_replay.cpp(2797) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000206! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000206! RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000203! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000203! RDOC 004468: [03:49:21] resource_manager.h(1933) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 004468: [03:49:21] d3d12_replay.cpp(2788) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004468: [03:49:21] d3d12_replay.cpp(3130) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004468: [03:49:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000456: [03:49:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000456: [03:49:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000456: [03:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000456: [03:49:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000456: [03:49:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2140 RDOC 002140: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002140: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002140: [03:49:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002140: [03:49:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002140: [03:49:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002140: [03:49:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002140: [03:49:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002140: [03:49:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002140: [03:49:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002140: [03:49:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002140: [03:49:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002140: [03:49:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002140: [03:49:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002140: [03:49:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002140: [03:49:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000456: [03:49:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2140] RDOC 002140: [03:49:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002140: [03:49:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C56533D9D8 RDOC 002140: [03:49:22] core.cpp(1832) - Log - Removing device frame capturer for 0x000001C56533D9D8 RDOC 002140: [03:49:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002140: [03:49:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002140: [03:49:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C56533D9D8 RDOC 000456: [03:49:22] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002140: [03:49:22] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002140: [03:49:22] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C56533D9D8 / 0x00000000000B046E RDOC 002140: [03:49:22] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C56533D9D8 / 0x00000000000B0462 RDOC 002140: [03:49:22] d3d12_device.cpp(2209) - Log - Starting capture RDOC 000456: [03:49:22] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002140: [03:49:22] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 002140: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7598 (20.94 %) RDOC 002140: [03:49:22] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.088265 seconds RDOC 002140: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002140: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002140: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002140: [03:49:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002140: [03:49:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 000456: [03:49:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557970 bytes) (time 1625626162) 6530 byte thumbnail RDOC 000456: [03:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 000456: [03:49:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000456: [03:49:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000456: [03:49:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000456: [03:49:23] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000456: [03:49:23] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000456: [03:49:23] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000456: [03:49:23] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 000456: [03:49:23] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 000456: [03:49:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000456: [03:49:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000456: [03:49:23] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000456: [03:49:24] d3d12_replay.cpp(4203) - Log - Created device. RDOC 000456: [03:49:24] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000456: [03:49:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000456: [03:49:24] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 000456: [03:49:24] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 185.749 ms RDOC 000456: [03:49:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010788: [03:49:24] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010788: [03:49:24] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010788: [03:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [03:49:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [03:49:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1480 RDOC 001480: [03:49:24] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 001480: [03:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:49:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:49:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001480: [03:49:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001480: [03:49:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001480: [03:49:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001480: [03:49:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001480: [03:49:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001480: [03:49:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001480: [03:49:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001480: [03:49:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001480: [03:49:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001480: [03:49:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001480: [03:49:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010788: [03:49:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1480] RDOC 001480: [03:49:24] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001480: [03:49:24] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000220458BE3A8 RDOC 001480: [03:49:24] core.cpp(1832) - Log - Removing device frame capturer for 0x00000220458BE3A8 RDOC 001480: [03:49:24] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001480: [03:49:24] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001480: [03:49:24] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000220458BE3A8 RDOC 010788: [03:49:24] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001480: [03:49:25] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001480: [03:49:25] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000220458BE3A8 / 0x00000000000C046E RDOC 001480: [03:49:25] d3d12_device.cpp(2209) - Log - Starting capture RDOC 010788: [03:49:25] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001480: [03:49:25] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 001480: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 6950 (19.53 %) RDOC 001480: [03:49:25] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.089487 seconds RDOC 001480: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001480: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001480: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 001480: [03:49:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001480: [03:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010788: [03:49:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557194 bytes) (time 1625626165) 6419 byte thumbnail RDOC 010788: [03:49:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010788: [03:49:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010788: [03:49:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010788: [03:49:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010788: [03:49:26] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010788: [03:49:26] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010788: [03:49:26] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010788: [03:49:26] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010788: [03:49:26] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 010788: [03:49:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010788: [03:49:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010788: [03:49:26] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010788: [03:49:26] d3d12_replay.cpp(4203) - Log - Created device. RDOC 010788: [03:49:26] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010788: [03:49:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010788: [03:49:26] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010788: [03:49:26] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 182.356 ms RDOC 010788: [03:49:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011952: [03:49:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011952: [03:49:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011952: [03:49:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011952: [03:49:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011952: [03:49:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7596 RDOC 007596: [03:49:27] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007596: [03:49:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007596: [03:49:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007596: [03:49:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007596: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007596: [03:49:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007596: [03:49:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007596: [03:49:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007596: [03:49:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007596: [03:49:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007596: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007596: [03:49:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007596: [03:49:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007596: [03:49:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007596: [03:49:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011952: [03:49:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7596] RDOC 007596: [03:49:27] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007596: [03:49:27] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024BCF33CB98 RDOC 007596: [03:49:27] core.cpp(1832) - Log - Removing device frame capturer for 0x0000024BCF33CB98 RDOC 007596: [03:49:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007596: [03:49:27] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007596: [03:49:27] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024BCF33CB98 RDOC 011952: [03:49:27] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007596: [03:49:27] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007596: [03:49:27] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000024BCF33CB98 / 0x00000000000D046E RDOC 007596: [03:49:27] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011952: [03:49:27] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 007596: [03:49:27] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 007596: [03:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15717 (26.55 %) RDOC 007596: [03:49:27] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.092236 seconds RDOC 007596: [03:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007596: [03:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007596: [03:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007596: [03:49:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007596: [03:49:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011952: [03:49:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564285 bytes) (time 1625626167) 4687 byte thumbnail RDOC 011952: [03:49:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011952: [03:49:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011952: [03:49:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011952: [03:49:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011952: [03:49:28] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011952: [03:49:28] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011952: [03:49:28] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011952: [03:49:28] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011952: [03:49:28] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 011952: [03:49:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011952: [03:49:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011952: [03:49:28] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011952: [03:49:29] d3d12_replay.cpp(4203) - Log - Created device. RDOC 011952: [03:49:29] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011952: [03:49:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011952: [03:49:29] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011952: [03:49:29] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 187.649 ms RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011952: [03:49:29] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011952: [03:49:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001720: [03:49:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001720: [03:49:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001720: [03:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001720: [03:49:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001720: [03:49:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11116 RDOC 011116: [03:49:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011116: [03:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [03:49:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [03:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011116: [03:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011116: [03:49:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011116: [03:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011116: [03:49:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011116: [03:49:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011116: [03:49:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011116: [03:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011116: [03:49:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011116: [03:49:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011116: [03:49:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011116: [03:49:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001720: [03:49:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11116] RDOC 011116: [03:49:29] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011116: [03:49:29] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002BFE261C888 RDOC 011116: [03:49:29] core.cpp(1832) - Log - Removing device frame capturer for 0x000002BFE261C888 RDOC 011116: [03:49:29] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011116: [03:49:30] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011116: [03:49:30] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002BFE261C888 RDOC 001720: [03:49:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011116: [03:49:30] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011116: [03:49:30] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002BFE261C888 / 0x00000000000E046E RDOC 001720: [03:49:30] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011116: [03:49:30] d3d12_device.cpp(2209) - Log - Starting capture RDOC 011116: [03:49:30] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 011116: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217408 bytes to 139832 (0.46 %) RDOC 011116: [03:49:30] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 28.817566 MB capture section in 0.138868 seconds RDOC 011116: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011116: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011116: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 011116: [03:49:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011116: [03:49:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001720: [03:49:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2687805 bytes) (time 1625626170) 4618 byte thumbnail RDOC 001720: [03:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001720: [03:49:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001720: [03:49:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001720: [03:49:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001720: [03:49:31] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001720: [03:49:31] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001720: [03:49:31] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001720: [03:49:31] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001720: [03:49:31] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 001720: [03:49:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001720: [03:49:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001720: [03:49:31] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001720: [03:49:31] d3d12_replay.cpp(4203) - Log - Created device. RDOC 001720: [03:49:31] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001720: [03:49:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001720: [03:49:31] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001720: [03:49:31] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 244.614 ms RDOC 001720: [03:49:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005004: [03:49:32] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005004: [03:49:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005004: [03:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005004: [03:49:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005004: [03:49:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11312 RDOC 011312: [03:49:32] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011312: [03:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011312: [03:49:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011312: [03:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011312: [03:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011312: [03:49:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011312: [03:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011312: [03:49:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011312: [03:49:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011312: [03:49:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011312: [03:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011312: [03:49:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011312: [03:49:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011312: [03:49:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011312: [03:49:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005004: [03:49:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11312] RDOC 011312: [03:49:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011312: [03:49:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011312: [03:49:32] gl_driver.cpp(1156) - Log - Created new sharegroup 00000200931C72C0 RDOC 011312: [03:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011312: [03:49:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011312: [03:49:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011312: [03:49:32] gl_driver.cpp(1055) - Log - Deleting shader group 00000200931C72C0 RDOC 011312: [03:49:32] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011312: [03:49:32] gl_driver.cpp(1156) - Log - Created new sharegroup 00000200931C7400 RDOC 011312: [03:49:32] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011312: [03:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011312: [03:49:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011312: [03:49:32] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011312: [03:49:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011312: [03:49:32] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F046E RDOC 005004: [03:49:32] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005004: [03:49:32] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011312: [03:49:32] gl_driver.cpp(2176) - Log - Starting capture RDOC 011312: [03:49:32] gl_driver.cpp(2247) - Log - Finished capture, Frame 10 RDOC 011312: [03:49:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5617 (10.06 %) RDOC 011312: [03:49:32] gl_driver.cpp(2395) - Log - Captured GL frame with 0.053223 MB capture section in 0.091541 seconds RDOC 011312: [03:49:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011312: [03:49:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011312: [03:49:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005004: [03:49:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 10) (15367 bytes) (time 1625626172) 5116 byte thumbnail RDOC 005004: [03:49:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005004: [03:49:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005004: [03:49:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005004: [03:49:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005004: [03:49:33] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005004: [03:49:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005004: [03:49:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005004: [03:49:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005004: [03:49:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005004: [03:49:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005004: [03:49:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005004: [03:49:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005004: [03:49:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 005004: [03:49:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005004: [03:49:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005004: [03:49:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005004: [03:49:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005004: [03:49:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005004: [03:49:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005004: [03:49:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005004: [03:49:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005004: [03:49:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005004: [03:49:34] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 127.040 ms RDOC 005004: [03:49:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003260: [03:49:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003260: [03:49:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003260: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003260: [03:49:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003260: [03:49:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12084 RDOC 012084: [03:49:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012084: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012084: [03:49:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012084: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012084: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012084: [03:49:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012084: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012084: [03:49:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012084: [03:49:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012084: [03:49:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012084: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012084: [03:49:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012084: [03:49:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012084: [03:49:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012084: [03:49:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012084: [03:49:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003260: [03:49:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12084] RDOC 012084: [03:49:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012084: [03:49:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A4C5334E40 RDOC 012084: [03:49:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012084: [03:49:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012084: [03:49:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 012084: [03:49:35] gl_driver.cpp(1055) - Log - Deleting shader group 000001A4C5334E40 RDOC 012084: [03:49:35] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012084: [03:49:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A4C53348C0 RDOC 012084: [03:49:35] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012084: [03:49:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012084: [03:49:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012084: [03:49:35] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 012084: [03:49:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003260: [03:49:37] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012084: [03:49:38] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000220464 RDOC 003260: [03:49:38] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012084: [03:49:38] gl_driver.cpp(2176) - Log - Starting capture RDOC 012084: [03:49:38] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 012084: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10680028 (21.21 %) RDOC 012084: [03:49:38] gl_driver.cpp(2395) - Log - Captured GL frame with 48.026306 MB capture section in 0.481846 seconds RDOC 012084: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012084: [03:49:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 012084: [03:49:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003260: [03:49:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (10689778 bytes) (time 1625626178) 5116 byte thumbnail RDOC 003260: [03:49:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003260: [03:49:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003260: [03:49:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003260: [03:49:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003260: [03:49:39] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003260: [03:49:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003260: [03:49:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003260: [03:49:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003260: [03:49:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003260: [03:49:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003260: [03:49:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003260: [03:49:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003260: [03:49:39] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003260: [03:49:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003260: [03:49:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003260: [03:49:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003260: [03:49:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003260: [03:49:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003260: [03:49:44] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003260: [03:49:44] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003260: [03:49:45] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003260: [03:49:45] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003260: [03:49:45] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 5060.817 ms RDOC 003260: [03:49:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003260: [03:49:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3173496 (6.30 %) RDOC 003260: [03:49:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003260: [03:49:46] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 701.828 ms RDOC 003260: [03:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3173496 (6.30 %) RDOC 003260: [03:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003260: [03:49:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006332: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006332: [03:49:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006332: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006332: [03:49:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006332: [03:49:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1044 RDOC 001044: [03:49:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 001044: [03:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001044: [03:49:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001044: [03:49:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001044: [03:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001044: [03:49:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001044: [03:49:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001044: [03:49:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001044: [03:49:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001044: [03:49:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001044: [03:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001044: [03:49:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001044: [03:49:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001044: [03:49:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001044: [03:49:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006332: [03:49:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1044] RDOC 001044: [03:49:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001044: [03:49:56] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001044: [03:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C6BA4A7380 RDOC 001044: [03:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001044: [03:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001044: [03:49:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001044: [03:49:56] gl_driver.cpp(1055) - Log - Deleting shader group 000001C6BA4A7380 RDOC 001044: [03:49:56] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001044: [03:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C6BA4A7600 RDOC 001044: [03:49:56] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001044: [03:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001044: [03:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001044: [03:49:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001044: [03:49:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001044: [03:49:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E046A RDOC 006332: [03:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006332: [03:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 001044: [03:49:56] gl_driver.cpp(2176) - Log - Starting capture RDOC 001044: [03:49:56] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 001044: [03:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17949 (0.92 %) RDOC 001044: [03:49:56] gl_driver.cpp(2395) - Log - Captured GL frame with 1.861023 MB capture section in 0.037750 seconds RDOC 001044: [03:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001044: [03:49:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 001044: [03:49:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006332: [03:49:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27929 bytes) (time 1625626196) 5476 byte thumbnail RDOC 006332: [03:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006332: [03:49:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006332: [03:49:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006332: [03:49:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006332: [03:49:57] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006332: [03:49:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006332: [03:49:57] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006332: [03:49:57] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006332: [03:49:57] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006332: [03:49:57] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006332: [03:49:57] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006332: [03:49:57] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006332: [03:49:57] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 006332: [03:49:57] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006332: [03:49:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006332: [03:49:57] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006332: [03:49:57] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006332: [03:49:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006332: [03:49:58] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 126.741 ms RDOC 006332: [03:49:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006332: [03:49:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 006332: [03:49:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006332: [03:49:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006332: [03:49:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009280: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009280: [03:49:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009280: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009280: [03:49:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009280: [03:49:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11280 RDOC 011280: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011280: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [03:49:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011280: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011280: [03:49:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011280: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011280: [03:49:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011280: [03:49:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011280: [03:49:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011280: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011280: [03:49:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011280: [03:49:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011280: [03:49:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011280: [03:49:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011280: [03:49:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009280: [03:49:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11280] RDOC 011280: [03:49:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011280: [03:49:58] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020A8BC6A010 RDOC 011280: [03:49:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011280: [03:49:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011280: [03:49:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011280: [03:49:58] gl_driver.cpp(1055) - Log - Deleting shader group 0000020A8BC6A010 RDOC 011280: [03:49:58] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011280: [03:49:58] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020A8BC6A0D0 RDOC 011280: [03:49:58] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011280: [03:49:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011280: [03:49:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011280: [03:49:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011280: [03:49:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009280: [03:49:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011280: [03:49:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290466 RDOC 009280: [03:49:58] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011280: [03:49:58] gl_driver.cpp(2176) - Log - Starting capture RDOC 011280: [03:49:58] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 011280: [03:49:58] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 011280: [03:49:58] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 011280: [03:49:58] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 011280: [03:49:59] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011280: [03:49:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10666 (15.43 %) RDOC 011280: [03:49:59] gl_driver.cpp(2395) - Log - Captured GL frame with 0.065918 MB capture section in 0.177435 seconds RDOC 011280: [03:49:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 011280: [03:49:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011280: [03:49:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009280: [03:49:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27259 bytes) (time 1625626199) 12378 byte thumbnail RDOC 009280: [03:50:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009280: [03:50:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009280: [03:50:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009280: [03:50:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009280: [03:50:00] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009280: [03:50:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009280: [03:50:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009280: [03:50:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009280: [03:50:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009280: [03:50:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009280: [03:50:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009280: [03:50:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009280: [03:50:00] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009280: [03:50:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009280: [03:50:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009280: [03:50:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009280: [03:50:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009280: [03:50:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009280: [03:50:00] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 221.892 ms RDOC 009280: [03:50:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009280: [03:50:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 000420: [03:50:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000420: [03:50:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000420: [03:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000420: [03:50:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000420: [03:50:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10296 RDOC 010296: [03:50:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010296: [03:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010296: [03:50:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010296: [03:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010296: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010296: [03:50:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010296: [03:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010296: [03:50:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010296: [03:50:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010296: [03:50:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010296: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010296: [03:50:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010296: [03:50:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010296: [03:50:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010296: [03:50:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010296: [03:50:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000420: [03:50:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10296] RDOC 010296: [03:50:02] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010296: [03:50:02] gl_driver.cpp(1156) - Log - Created new sharegroup 0000027F45619540 RDOC 010296: [03:50:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010296: [03:50:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010296: [03:50:02] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010296: [03:50:02] gl_driver.cpp(1055) - Log - Deleting shader group 0000027F45619540 RDOC 010296: [03:50:02] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010296: [03:50:02] gl_driver.cpp(1156) - Log - Created new sharegroup 0000027F45619800 RDOC 010296: [03:50:02] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010296: [03:50:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010296: [03:50:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010296: [03:50:02] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010296: [03:50:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010296: [03:50:02] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000022046A RDOC 000420: [03:50:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000420: [03:50:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010296: [03:50:02] gl_driver.cpp(2176) - Log - Starting capture RDOC 010296: [03:50:02] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010296: [03:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39208 (1.98 %) RDOC 010296: [03:50:02] gl_driver.cpp(2395) - Log - Captured GL frame with 1.891541 MB capture section in 0.041052 seconds RDOC 010296: [03:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010296: [03:50:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010296: [03:50:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 000420: [03:50:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48826 bytes) (time 1625626202) 4975 byte thumbnail RDOC 000420: [03:50:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 000420: [03:50:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000420: [03:50:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000420: [03:50:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000420: [03:50:03] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000420: [03:50:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000420: [03:50:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000420: [03:50:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000420: [03:50:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000420: [03:50:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000420: [03:50:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000420: [03:50:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000420: [03:50:03] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 000420: [03:50:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000420: [03:50:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000420: [03:50:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000420: [03:50:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000420: [03:50:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000420: [03:50:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000420: [03:50:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000420: [03:50:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000420: [03:50:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000420: [03:50:04] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 105.256 ms RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].b RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[0].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[1].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[2].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[3].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[0].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[1].a RDOC 000420: [03:50:04] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[2].a RDOC 000420: [03:50:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011984: [03:50:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011984: [03:50:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011984: [03:50:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [03:50:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [03:50:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10032 RDOC 010032: [03:50:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010032: [03:50:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:50:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:50:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010032: [03:50:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010032: [03:50:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010032: [03:50:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010032: [03:50:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010032: [03:50:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010032: [03:50:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010032: [03:50:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010032: [03:50:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010032: [03:50:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010032: [03:50:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010032: [03:50:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011984: [03:50:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10032] RDOC 010032: [03:50:05] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010032: [03:50:05] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010032: [03:50:05] gl_driver.cpp(1156) - Log - Created new sharegroup 0000019D77016D40 RDOC 010032: [03:50:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010032: [03:50:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010032: [03:50:05] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010032: [03:50:05] gl_driver.cpp(1055) - Log - Deleting shader group 0000019D77016D40 RDOC 010032: [03:50:05] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010032: [03:50:05] gl_driver.cpp(1156) - Log - Created new sharegroup 0000019D778763C0 RDOC 010032: [03:50:05] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010032: [03:50:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010032: [03:50:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010032: [03:50:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010032: [03:50:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010032: [03:50:05] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E0468 RDOC 011984: [03:50:05] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011984: [03:50:05] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010032: [03:50:05] gl_driver.cpp(2176) - Log - Starting capture RDOC 010032: [03:50:05] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010032: [03:50:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3184 (10.70 %) RDOC 010032: [03:50:05] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028381 MB capture section in 0.028285 seconds RDOC 010032: [03:50:05] rdcfile.cpp(1200) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 010032: [03:50:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:50:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010032: [03:50:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011984: [03:50:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17779 bytes) (time 1625626205) 5116 byte thumbnail RDOC 011984: [03:50:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011984: [03:50:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011984: [03:50:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011984: [03:50:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011984: [03:50:06] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011984: [03:50:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011984: [03:50:06] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011984: [03:50:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011984: [03:50:06] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011984: [03:50:06] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011984: [03:50:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011984: [03:50:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011984: [03:50:06] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011984: [03:50:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011984: [03:50:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011984: [03:50:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011984: [03:50:06] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011984: [03:50:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011984: [03:50:06] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011984: [03:50:06] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011984: [03:50:06] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011984: [03:50:06] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011984: [03:50:06] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 89.891 ms RDOC 011984: [03:50:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011984: [03:50:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 011984: [03:50:08] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 011984: [03:50:08] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 011984: [03:50:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 011984: [03:50:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 011984: [03:50:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 011984: [03:50:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 011984: [03:50:13] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 011984: [03:50:13] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 011984: [03:50:13] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 011984: [03:50:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 011984: [03:50:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 011984: [03:50:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 011984: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 011984: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 011984: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 011984: [03:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 011984: [03:50:47] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 011984: [03:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 011984: [03:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 011984: [03:50:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 011984: [03:50:51] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 011984: [03:50:52] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 011984: [03:50:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 011984: [03:50:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 011984: [03:50:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 011984: [03:50:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 011984: [03:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 011984: [03:50:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011632: [03:50:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011632: [03:50:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011632: [03:50:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:50:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:50:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11904 RDOC 011904: [03:50:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011904: [03:50:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [03:50:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [03:50:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011904: [03:50:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011904: [03:50:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011904: [03:50:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011904: [03:50:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011904: [03:50:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011904: [03:50:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011904: [03:50:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011904: [03:50:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011904: [03:50:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011904: [03:50:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011904: [03:50:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011632: [03:50:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11904] RDOC 011904: [03:50:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011904: [03:50:53] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001767101C458 RDOC 011904: [03:50:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011904: [03:50:53] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011904: [03:50:53] core.cpp(1832) - Log - Removing device frame capturer for 0x000001767101C458 RDOC 011904: [03:50:53] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001767101C458 RDOC 011904: [03:50:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011904: [03:50:53] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011904: [03:50:53] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011904: [03:50:53] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011904: [03:50:54] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011904: [03:50:54] gl_driver.cpp(1156) - Log - Created new sharegroup 00000176799D1C80 RDOC 011904: [03:50:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011904: [03:50:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011904: [03:50:54] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011904: [03:50:54] gl_driver.cpp(1055) - Log - Deleting shader group 00000176799D1C80 RDOC 011904: [03:50:54] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011904: [03:50:54] gl_driver.cpp(1156) - Log - Created new sharegroup 000001767960BA90 RDOC 011904: [03:50:54] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011904: [03:50:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011904: [03:50:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011904: [03:50:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011904: [03:50:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011904: [03:50:54] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000017045E RDOC 011632: [03:50:54] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011632: [03:50:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011632: [03:50:54] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011904: [03:50:54] gl_driver.cpp(2176) - Log - Starting capture RDOC 011904: [03:50:54] gl_driver.cpp(2247) - Log - Finished capture, Frame 4 RDOC 011904: [03:50:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65633 (0.52 %) RDOC 011904: [03:50:54] gl_driver.cpp(2395) - Log - Captured GL frame with 12.032593 MB capture section in 0.080483 seconds RDOC 011904: [03:50:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 011904: [03:50:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011904: [03:50:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011632: [03:50:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4) (88320 bytes) (time 1625626254) 18309 byte thumbnail RDOC 011632: [03:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011632: [03:50:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [03:50:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [03:50:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [03:50:55] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011632: [03:50:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011632: [03:50:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011632: [03:50:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011632: [03:50:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011632: [03:50:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011632: [03:50:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011632: [03:50:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011632: [03:50:55] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011632: [03:50:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011632: [03:50:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011632: [03:50:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011632: [03:50:55] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011632: [03:50:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011632: [03:50:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011632: [03:50:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011632: [03:50:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011632: [03:50:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011632: [03:50:55] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 133.483 ms RDOC 011632: [03:50:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009448: [03:50:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009448: [03:50:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009448: [03:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:50:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:50:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6476 RDOC 006476: [03:50:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006476: [03:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006476: [03:50:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006476: [03:50:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006476: [03:50:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006476: [03:50:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006476: [03:50:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006476: [03:50:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006476: [03:50:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006476: [03:50:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006476: [03:50:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006476: [03:50:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006476: [03:50:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006476: [03:50:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006476: [03:50:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006476: [03:50:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009448: [03:50:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6476] RDOC 006476: [03:50:56] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006476: [03:50:56] gl_driver.cpp(1156) - Log - Created new sharegroup 00000208A57B8A80 RDOC 006476: [03:50:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006476: [03:50:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006476: [03:50:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006476: [03:50:56] gl_driver.cpp(1055) - Log - Deleting shader group 00000208A57B8A80 RDOC 006476: [03:50:56] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006476: [03:50:56] gl_driver.cpp(1156) - Log - Created new sharegroup 00000208A57B82C0 RDOC 006476: [03:50:56] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006476: [03:50:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006476: [03:50:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006476: [03:50:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006476: [03:50:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009448: [03:50:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006476: [03:50:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000029046A RDOC 009448: [03:50:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006476: [03:50:57] gl_driver.cpp(2176) - Log - Starting capture RDOC 006476: [03:50:57] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 006476: [03:50:57] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006476: [03:50:57] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006476: [03:50:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721361 (0.46 %) RDOC 006476: [03:50:57] gl_driver.cpp(2395) - Log - Captured GL frame with 150.532654 MB capture section in 0.577572 seconds RDOC 006476: [03:50:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006476: [03:50:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006476: [03:50:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009448: [03:50:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (728016 bytes) (time 1625626257) 2526 byte thumbnail RDOC 009448: [03:50:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009448: [03:50:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009448: [03:50:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009448: [03:50:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009448: [03:50:58] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009448: [03:50:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009448: [03:50:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009448: [03:50:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009448: [03:50:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009448: [03:50:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009448: [03:50:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009448: [03:50:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009448: [03:50:58] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009448: [03:50:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009448: [03:50:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009448: [03:50:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009448: [03:50:59] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009448: [03:50:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009448: [03:50:59] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009448: [03:50:59] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009448: [03:51:00] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 1483.279 ms RDOC 009448: [03:51:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005100: [03:51:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005100: [03:51:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005100: [03:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005100: [03:51:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005100: [03:51:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9336 RDOC 009336: [03:51:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009336: [03:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:51:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009336: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009336: [03:51:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009336: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009336: [03:51:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009336: [03:51:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009336: [03:51:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009336: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009336: [03:51:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009336: [03:51:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009336: [03:51:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009336: [03:51:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005100: [03:51:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9336] RDOC 009336: [03:51:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009336: [03:51:04] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009336: [03:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 000001771992A770 RDOC 009336: [03:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009336: [03:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009336: [03:51:04] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009336: [03:51:04] gl_driver.cpp(1055) - Log - Deleting shader group 000001771992A770 RDOC 009336: [03:51:04] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009336: [03:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017719929E70 RDOC 009336: [03:51:04] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009336: [03:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009336: [03:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009336: [03:51:04] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009336: [03:51:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009336: [03:51:04] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A046E RDOC 005100: [03:51:04] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005100: [03:51:04] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009336: [03:51:04] gl_driver.cpp(2176) - Log - Starting capture RDOC 009336: [03:51:04] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 009336: [03:51:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52931 (2.15 %) RDOC 009336: [03:51:04] gl_driver.cpp(2395) - Log - Captured GL frame with 2.353210 MB capture section in 0.126689 seconds RDOC 009336: [03:51:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 009336: [03:51:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009336: [03:51:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005100: [03:51:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (68156 bytes) (time 1625626264) 9593 byte thumbnail RDOC 005100: [03:51:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005100: [03:51:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005100: [03:51:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005100: [03:51:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005100: [03:51:06] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005100: [03:51:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005100: [03:51:06] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005100: [03:51:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005100: [03:51:06] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005100: [03:51:06] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005100: [03:51:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005100: [03:51:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005100: [03:51:06] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 005100: [03:51:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005100: [03:51:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005100: [03:51:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005100: [03:51:06] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005100: [03:51:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005100: [03:51:06] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 164.864 ms RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:06] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005100: [03:51:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005100: [03:51:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009536: [03:51:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009536: [03:51:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009536: [03:51:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009536: [03:51:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009536: [03:51:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5380 RDOC 005380: [03:51:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005380: [03:51:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:51:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:51:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005380: [03:51:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005380: [03:51:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005380: [03:51:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005380: [03:51:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005380: [03:51:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005380: [03:51:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005380: [03:51:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005380: [03:51:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005380: [03:51:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005380: [03:51:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005380: [03:51:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005380: [03:51:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009536: [03:51:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5380] RDOC 005380: [03:51:07] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005380: [03:51:07] gl_driver.cpp(1156) - Log - Created new sharegroup 0000027FB86E8610 RDOC 005380: [03:51:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005380: [03:51:07] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005380: [03:51:07] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005380: [03:51:07] gl_driver.cpp(1055) - Log - Deleting shader group 0000027FB86E8610 RDOC 005380: [03:51:07] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005380: [03:51:07] gl_driver.cpp(1156) - Log - Created new sharegroup 0000027FB86E85D0 RDOC 005380: [03:51:07] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005380: [03:51:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005380: [03:51:07] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005380: [03:51:07] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005380: [03:51:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005380: [03:51:07] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E046A RDOC 009536: [03:51:07] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005380: [03:51:07] gl_driver.cpp(2176) - Log - Starting capture RDOC 009536: [03:51:07] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005380: [03:51:07] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 005380: [03:51:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1213 (4.95 %) RDOC 005380: [03:51:07] gl_driver.cpp(2395) - Log - Captured GL frame with 0.023376 MB capture section in 0.079049 seconds RDOC 005380: [03:51:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 005380: [03:51:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005380: [03:51:07] gl_driver.cpp(2176) - Log - Starting capture RDOC 005380: [03:51:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005380: [03:51:07] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 005380: [03:51:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1211 (4.94 %) RDOC 005380: [03:51:07] gl_driver.cpp(2395) - Log - Captured GL frame with 0.023376 MB capture section in 0.018030 seconds RDOC 005380: [03:51:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 005380: [03:51:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 005380: [03:51:07] gl_driver.cpp(2176) - Log - Starting capture RDOC 005380: [03:51:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 009536: [03:51:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (7525 bytes) (time 1625626267) 2527 byte thumbnail RDOC 009536: [03:51:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009536: [03:51:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009536: [03:51:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009536: [03:51:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009536: [03:51:08] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009536: [03:51:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009536: [03:51:08] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009536: [03:51:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009536: [03:51:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009536: [03:51:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009536: [03:51:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009536: [03:51:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009536: [03:51:08] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009536: [03:51:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009536: [03:51:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009536: [03:51:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009536: [03:51:09] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009536: [03:51:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009536: [03:51:09] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 3.630 ms RDOC 009536: [03:51:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003084: [03:51:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003084: [03:51:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003084: [03:51:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:51:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:51:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11204 RDOC 011204: [03:51:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011204: [03:51:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011204: [03:51:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011204: [03:51:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011204: [03:51:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011204: [03:51:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011204: [03:51:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011204: [03:51:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011204: [03:51:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011204: [03:51:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011204: [03:51:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011204: [03:51:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011204: [03:51:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011204: [03:51:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011204: [03:51:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011204: [03:51:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003084: [03:51:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11204] RDOC 011204: [03:51:10] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011204: [03:51:10] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F815A19780 RDOC 011204: [03:51:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011204: [03:51:10] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011204: [03:51:10] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011204: [03:51:10] gl_driver.cpp(1055) - Log - Deleting shader group 000001F815A19780 RDOC 011204: [03:51:10] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011204: [03:51:10] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F815A1A280 RDOC 011204: [03:51:10] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011204: [03:51:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011204: [03:51:10] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011204: [03:51:10] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011204: [03:51:10] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011204: [03:51:10] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000240458 RDOC 003084: [03:51:10] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003084: [03:51:10] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011204: [03:51:10] gl_driver.cpp(2176) - Log - Starting capture RDOC 011204: [03:51:10] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011204: [03:51:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3059 (10.65 %) RDOC 011204: [03:51:10] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.038109 seconds RDOC 011204: [03:51:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 011204: [03:51:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011204: [03:51:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003084: [03:51:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12774 bytes) (time 1625626270) 5223 byte thumbnail RDOC 003084: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003084: [03:51:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003084: [03:51:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003084: [03:51:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003084: [03:51:11] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003084: [03:51:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003084: [03:51:11] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003084: [03:51:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003084: [03:51:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003084: [03:51:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003084: [03:51:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003084: [03:51:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003084: [03:51:11] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003084: [03:51:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003084: [03:51:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003084: [03:51:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003084: [03:51:11] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003084: [03:51:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003084: [03:51:11] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 83.895 ms RDOC 003084: [03:51:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006496: [03:51:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006496: [03:51:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006496: [03:51:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006496: [03:51:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006496: [03:51:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5332 RDOC 005332: [03:51:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005332: [03:51:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005332: [03:51:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005332: [03:51:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005332: [03:51:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005332: [03:51:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005332: [03:51:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005332: [03:51:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005332: [03:51:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005332: [03:51:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005332: [03:51:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005332: [03:51:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005332: [03:51:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005332: [03:51:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005332: [03:51:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005332: [03:51:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006496: [03:51:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5332] RDOC 005332: [03:51:12] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005332: [03:51:12] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021330708A00 RDOC 005332: [03:51:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005332: [03:51:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005332: [03:51:12] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005332: [03:51:12] gl_driver.cpp(1055) - Log - Deleting shader group 0000021330708A00 RDOC 005332: [03:51:12] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005332: [03:51:12] gl_driver.cpp(1156) - Log - Created new sharegroup 00000213307092C0 RDOC 005332: [03:51:12] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005332: [03:51:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005332: [03:51:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005332: [03:51:12] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005332: [03:51:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005332: [03:51:19] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F045C RDOC 006496: [03:51:19] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006496: [03:51:19] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005332: [03:51:19] gl_driver.cpp(2176) - Log - Starting capture RDOC 005332: [03:51:19] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005332: [03:51:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230585 (0.41 %) RDOC 005332: [03:51:19] gl_driver.cpp(2395) - Log - Captured GL frame with 2128.027771 MB capture section in 0.388972 seconds RDOC 005332: [03:51:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005332: [03:51:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005332: [03:51:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006496: [03:51:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (9240335 bytes) (time 1625626279) 5116 byte thumbnail RDOC 006496: [03:51:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006496: [03:51:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006496: [03:51:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006496: [03:51:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006496: [03:51:20] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006496: [03:51:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006496: [03:51:20] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006496: [03:51:20] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006496: [03:51:20] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006496: [03:51:20] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006496: [03:51:20] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006496: [03:51:20] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006496: [03:51:20] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 006496: [03:51:20] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006496: [03:51:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006496: [03:51:21] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006496: [03:51:21] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006496: [03:51:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006496: [03:51:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006496: [03:51:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006496: [03:51:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006496: [03:51:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006496: [03:51:25] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 3906.787 ms RDOC 006496: [03:51:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009792: [03:51:30] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009792: [03:51:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009792: [03:51:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009792: [03:51:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009792: [03:51:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8896 RDOC 008896: [03:51:30] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008896: [03:51:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008896: [03:51:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008896: [03:51:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008896: [03:51:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008896: [03:51:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008896: [03:51:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008896: [03:51:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008896: [03:51:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008896: [03:51:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008896: [03:51:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008896: [03:51:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008896: [03:51:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008896: [03:51:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008896: [03:51:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009792: [03:51:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8896] RDOC 008896: [03:51:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008896: [03:51:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008896: [03:51:31] gl_driver.cpp(1156) - Log - Created new sharegroup 000001E588478F20 RDOC 008896: [03:51:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008896: [03:51:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008896: [03:51:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008896: [03:51:31] gl_driver.cpp(1055) - Log - Deleting shader group 000001E588478F20 RDOC 008896: [03:51:31] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008896: [03:51:31] gl_driver.cpp(1156) - Log - Created new sharegroup 000001E588478CA0 RDOC 008896: [03:51:31] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008896: [03:51:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008896: [03:51:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008896: [03:51:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008896: [03:51:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008896: [03:51:31] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0468 RDOC 009792: [03:51:31] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009792: [03:51:31] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008896: [03:51:43] gl_driver.cpp(2176) - Log - Starting capture RDOC 008896: [03:51:43] gl_driver.cpp(2247) - Log - Finished capture, Frame 50000 RDOC 008896: [03:51:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3067 (10.77 %) RDOC 008896: [03:51:43] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027161 MB capture section in 0.014156 seconds RDOC 008896: [03:51:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008896: [03:51:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008896: [03:51:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009792: [03:51:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (12817 bytes) (time 1625626303) 5116 byte thumbnail RDOC 009792: [03:51:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009792: [03:51:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009792: [03:51:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009792: [03:51:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009792: [03:51:44] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009792: [03:51:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009792: [03:51:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009792: [03:51:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009792: [03:51:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009792: [03:51:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009792: [03:51:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009792: [03:51:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009792: [03:51:44] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009792: [03:51:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009792: [03:51:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009792: [03:51:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009792: [03:51:45] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009792: [03:51:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009792: [03:51:45] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009792: [03:51:45] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009792: [03:51:45] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009792: [03:51:45] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009792: [03:51:45] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 136.100 ms RDOC 009792: [03:51:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006020: [03:51:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006020: [03:51:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006020: [03:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [03:51:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [03:51:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3924 RDOC 003924: [03:51:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003924: [03:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003924: [03:51:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003924: [03:51:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003924: [03:51:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003924: [03:51:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003924: [03:51:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003924: [03:51:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003924: [03:51:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003924: [03:51:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003924: [03:51:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003924: [03:51:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003924: [03:51:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003924: [03:51:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003924: [03:51:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003924: [03:51:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006020: [03:51:45] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3924] RDOC 003924: [03:51:45] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003924: [03:51:45] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024B6E497FC0 RDOC 003924: [03:51:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003924: [03:51:45] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003924: [03:51:45] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003924: [03:51:45] gl_driver.cpp(1055) - Log - Deleting shader group 0000024B6E497FC0 RDOC 003924: [03:51:45] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003924: [03:51:45] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024B6E497880 RDOC 003924: [03:51:45] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003924: [03:51:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003924: [03:51:45] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003924: [03:51:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003924: [03:51:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003924: [03:51:46] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400468 RDOC 006020: [03:51:46] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006020: [03:51:46] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003924: [03:51:46] gl_driver.cpp(2176) - Log - Starting capture RDOC 003924: [03:51:46] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003924: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3612 (12.16 %) RDOC 003924: [03:51:46] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028320 MB capture section in 0.028012 seconds RDOC 003924: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003924: [03:51:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003924: [03:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006020: [03:51:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13362 bytes) (time 1625626306) 5116 byte thumbnail RDOC 006020: [03:51:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006020: [03:51:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006020: [03:51:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006020: [03:51:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006020: [03:51:47] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006020: [03:51:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006020: [03:51:47] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006020: [03:51:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006020: [03:51:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006020: [03:51:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006020: [03:51:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006020: [03:51:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006020: [03:51:47] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 006020: [03:51:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006020: [03:51:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006020: [03:51:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006020: [03:51:47] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006020: [03:51:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006020: [03:51:47] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006020: [03:51:47] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006020: [03:51:47] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006020: [03:51:47] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006020: [03:51:47] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 137.947 ms RDOC 006020: [03:51:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 003104: [03:51:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003104: [03:51:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003104: [03:51:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003104: [03:51:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003104: [03:51:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5612 RDOC 005612: [03:51:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005612: [03:51:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005612: [03:51:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005612: [03:51:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005612: [03:51:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005612: [03:51:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005612: [03:51:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005612: [03:51:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005612: [03:51:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005612: [03:51:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005612: [03:51:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005612: [03:51:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005612: [03:51:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005612: [03:51:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005612: [03:51:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005612: [03:51:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003104: [03:51:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5612] RDOC 005612: [03:51:48] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005612: [03:51:48] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023B7CA896E0 RDOC 005612: [03:51:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005612: [03:51:48] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005612: [03:51:48] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005612: [03:51:48] gl_driver.cpp(1055) - Log - Deleting shader group 0000023B7CA896E0 RDOC 005612: [03:51:48] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005612: [03:51:48] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023B7CA8A3E0 RDOC 005612: [03:51:48] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005612: [03:51:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005612: [03:51:48] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005612: [03:51:48] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005612: [03:51:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005612: [03:51:48] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0464 RDOC 003104: [03:51:48] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003104: [03:51:48] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005612: [03:51:48] gl_driver.cpp(2176) - Log - Starting capture RDOC 005612: [03:51:48] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005612: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21145 (2.12 %) RDOC 005612: [03:51:48] gl_driver.cpp(2395) - Log - Captured GL frame with 0.952515 MB capture section in 0.065516 seconds RDOC 005612: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 005612: [03:51:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005612: [03:51:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003104: [03:51:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37410 bytes) (time 1625626308) 11171 byte thumbnail RDOC 003104: [03:51:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003104: [03:51:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003104: [03:51:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003104: [03:51:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003104: [03:51:49] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003104: [03:51:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003104: [03:51:49] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003104: [03:51:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003104: [03:51:49] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003104: [03:51:49] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003104: [03:51:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003104: [03:51:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003104: [03:51:49] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003104: [03:51:49] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003104: [03:51:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003104: [03:51:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003104: [03:51:50] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003104: [03:51:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003104: [03:51:50] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 287.224 ms RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 003104: [03:51:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 003104: [03:51:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 000888: [03:51:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000888: [03:51:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000888: [03:51:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:51:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:51:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9736 RDOC 009736: [03:51:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009736: [03:51:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009736: [03:51:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009736: [03:51:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009736: [03:51:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009736: [03:51:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009736: [03:51:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009736: [03:51:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009736: [03:51:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009736: [03:51:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009736: [03:51:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009736: [03:51:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009736: [03:51:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009736: [03:51:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009736: [03:51:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000888: [03:51:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9736] RDOC 009736: [03:51:51] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009736: [03:51:51] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009736: [03:51:51] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F243E77290 RDOC 009736: [03:51:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009736: [03:51:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009736: [03:51:51] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009736: [03:51:51] gl_driver.cpp(1055) - Log - Deleting shader group 000001F243E77290 RDOC 009736: [03:51:51] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009736: [03:51:51] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F243E77010 RDOC 009736: [03:51:51] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009736: [03:51:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009736: [03:51:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009736: [03:51:51] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009736: [03:51:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009736: [03:51:51] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009736: [03:51:51] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001F243E77010 RDOC 009736: [03:51:51] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009736: [03:51:51] gl_driver.cpp(1144) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009736: [03:51:51] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001F243E77010 RDOC 009736: [03:51:51] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 009736: [03:51:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009736: [03:51:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009736: [03:51:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009736: [03:51:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000888: [03:51:51] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009736: [03:51:51] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400464 RDOC 000888: [03:51:51] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009736: [03:51:51] gl_driver.cpp(2176) - Log - Starting capture RDOC 009736: [03:51:57] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 009736: [03:51:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8512512 bytes to 386736 (4.54 %) RDOC 009736: [03:51:57] gl_driver.cpp(2395) - Log - Captured GL frame with 8.118164 MB capture section in 5.039412 seconds RDOC 009736: [03:51:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 009736: [03:51:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009736: [03:51:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 000888: [03:51:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (464335 bytes) (time 1625626317) 69967 byte thumbnail RDOC 000888: [03:51:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 000888: [03:51:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000888: [03:51:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000888: [03:51:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000888: [03:51:58] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000888: [03:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000888: [03:51:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000888: [03:51:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000888: [03:51:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000888: [03:51:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000888: [03:51:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000888: [03:51:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000888: [03:51:58] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 000888: [03:51:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000888: [03:51:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000888: [03:51:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000888: [03:51:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000888: [03:51:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000888: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000888: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000888: [03:52:01] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 2642.778 ms RDOC 000888: [03:52:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003816: [03:52:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003816: [03:52:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003816: [03:52:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003816: [03:52:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003816: [03:52:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1376 RDOC 001376: [03:52:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 001376: [03:52:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001376: [03:52:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001376: [03:52:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001376: [03:52:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001376: [03:52:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001376: [03:52:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001376: [03:52:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001376: [03:52:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001376: [03:52:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001376: [03:52:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001376: [03:52:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001376: [03:52:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001376: [03:52:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001376: [03:52:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001376: [03:52:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003816: [03:52:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1376] RDOC 001376: [03:52:02] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001376: [03:52:02] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D2EC8298C0 RDOC 001376: [03:52:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001376: [03:52:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001376: [03:52:02] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001376: [03:52:02] gl_driver.cpp(1055) - Log - Deleting shader group 000001D2EC8298C0 RDOC 001376: [03:52:02] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001376: [03:52:02] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D2EC828C80 RDOC 001376: [03:52:02] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001376: [03:52:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001376: [03:52:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001376: [03:52:02] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001376: [03:52:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001376: [03:52:02] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000030474 RDOC 003816: [03:52:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003816: [03:52:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 001376: [03:52:02] gl_driver.cpp(2176) - Log - Starting capture RDOC 001376: [03:52:03] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 001376: [03:52:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112364 (1.40 %) RDOC 001376: [03:52:03] gl_driver.cpp(2395) - Log - Captured GL frame with 7.656616 MB capture section in 0.174574 seconds RDOC 001376: [03:52:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 001376: [03:52:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001376: [03:52:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003816: [03:52:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (129110 bytes) (time 1625626323) 9954 byte thumbnail RDOC 003816: [03:52:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003816: [03:52:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003816: [03:52:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003816: [03:52:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003816: [03:52:04] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003816: [03:52:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003816: [03:52:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003816: [03:52:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003816: [03:52:04] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003816: [03:52:04] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003816: [03:52:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003816: [03:52:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003816: [03:52:04] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003816: [03:52:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003816: [03:52:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003816: [03:52:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003816: [03:52:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003816: [03:52:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003816: [03:52:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [03:52:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [03:52:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [03:52:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [03:52:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [03:52:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [03:52:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003816: [03:52:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003816: [03:52:04] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 206.697 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.464 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.149 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 6.163 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.867 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 57.124 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 8.676 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 6.186 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.552 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.691 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.792 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.952 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.486 ms RDOC 003816: [03:52:05] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.466 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.767 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.814 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.461 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.681 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.580 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 4.628 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.959 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.504 ms RDOC 003816: [03:52:06] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.619 ms RDOC 003816: [03:52:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 011044: [03:52:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011044: [03:52:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011044: [03:52:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011044: [03:52:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011044: [03:52:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5580 RDOC 005580: [03:52:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005580: [03:52:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005580: [03:52:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005580: [03:52:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005580: [03:52:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005580: [03:52:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005580: [03:52:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005580: [03:52:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005580: [03:52:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005580: [03:52:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005580: [03:52:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005580: [03:52:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005580: [03:52:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005580: [03:52:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005580: [03:52:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011044: [03:52:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5580] RDOC 005580: [03:52:06] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005580: [03:52:06] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005580: [03:52:06] gl_driver.cpp(1156) - Log - Created new sharegroup 0000028C808171F0 RDOC 005580: [03:52:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005580: [03:52:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005580: [03:52:06] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005580: [03:52:06] gl_driver.cpp(1055) - Log - Deleting shader group 0000028C808171F0 RDOC 005580: [03:52:06] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005580: [03:52:06] gl_driver.cpp(1156) - Log - Created new sharegroup 0000028C80817BB0 RDOC 005580: [03:52:06] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005580: [03:52:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005580: [03:52:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005580: [03:52:06] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000040046C RDOC 011044: [03:52:06] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011044: [03:52:07] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005580: [03:52:07] gl_driver.cpp(2176) - Log - Starting capture RDOC 005580: [03:52:07] gl_driver.cpp(2247) - Log - Finished capture, Frame 6 RDOC 005580: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3377 (11.13 %) RDOC 005580: [03:52:07] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028931 MB capture section in 0.044389 seconds RDOC 005580: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 005580: [03:52:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005580: [03:52:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011044: [03:52:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 6) (14119 bytes) (time 1625626327) 6102 byte thumbnail RDOC 011044: [03:52:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011044: [03:52:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011044: [03:52:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011044: [03:52:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011044: [03:52:08] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011044: [03:52:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011044: [03:52:08] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011044: [03:52:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011044: [03:52:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011044: [03:52:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011044: [03:52:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011044: [03:52:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011044: [03:52:08] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011044: [03:52:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011044: [03:52:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011044: [03:52:08] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011044: [03:52:08] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011044: [03:52:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011044: [03:52:08] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 124.709 ms RDOC 011044: [03:52:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011112: [03:52:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011112: [03:52:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011112: [03:52:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011112: [03:52:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011112: [03:52:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7176 RDOC 007176: [03:52:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007176: [03:52:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007176: [03:52:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007176: [03:52:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007176: [03:52:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007176: [03:52:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007176: [03:52:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007176: [03:52:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007176: [03:52:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007176: [03:52:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007176: [03:52:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007176: [03:52:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007176: [03:52:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007176: [03:52:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007176: [03:52:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011112: [03:52:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7176] RDOC 007176: [03:52:09] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007176: [03:52:09] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007176: [03:52:09] gl_driver.cpp(1156) - Log - Created new sharegroup 0000011BDD3F6F50 RDOC 007176: [03:52:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007176: [03:52:09] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007176: [03:52:09] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007176: [03:52:09] gl_driver.cpp(1055) - Log - Deleting shader group 0000011BDD3F6F50 RDOC 007176: [03:52:09] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007176: [03:52:09] gl_driver.cpp(1156) - Log - Created new sharegroup 0000011BDD3F6F50 RDOC 007176: [03:52:09] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007176: [03:52:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007176: [03:52:09] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007176: [03:52:09] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007176: [03:52:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007176: [03:52:09] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000080472 RDOC 011112: [03:52:09] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011112: [03:52:09] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007176: [03:52:09] gl_driver.cpp(2176) - Log - Starting capture RDOC 007176: [03:52:10] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 007176: [03:52:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3568 (12.07 %) RDOC 007176: [03:52:10] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028198 MB capture section in 0.027201 seconds RDOC 007176: [03:52:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007176: [03:52:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 007176: [03:52:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 011112: [03:52:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14031 bytes) (time 1625626330) 5829 byte thumbnail RDOC 011112: [03:52:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 011112: [03:52:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011112: [03:52:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011112: [03:52:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011112: [03:52:11] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011112: [03:52:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011112: [03:52:11] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011112: [03:52:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011112: [03:52:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011112: [03:52:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011112: [03:52:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011112: [03:52:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011112: [03:52:11] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011112: [03:52:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011112: [03:52:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011112: [03:52:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011112: [03:52:11] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011112: [03:52:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011112: [03:52:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011112: [03:52:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011112: [03:52:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011112: [03:52:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011112: [03:52:11] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 90.968 ms RDOC 011112: [03:52:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002480: [03:52:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002480: [03:52:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002480: [03:52:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002480: [03:52:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002480: [03:52:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8120 RDOC 008120: [03:52:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008120: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008120: [03:52:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008120: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008120: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008120: [03:52:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008120: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008120: [03:52:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008120: [03:52:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008120: [03:52:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008120: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008120: [03:52:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008120: [03:52:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008120: [03:52:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008120: [03:52:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008120: [03:52:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002480: [03:52:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8120] RDOC 008120: [03:52:12] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008120: [03:52:12] gl_driver.cpp(1156) - Log - Created new sharegroup 000002555CB59600 RDOC 008120: [03:52:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008120: [03:52:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008120: [03:52:12] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008120: [03:52:12] gl_driver.cpp(1055) - Log - Deleting shader group 000002555CB59600 RDOC 008120: [03:52:12] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008120: [03:52:12] gl_driver.cpp(1156) - Log - Created new sharegroup 000002555CB59600 RDOC 008120: [03:52:12] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008120: [03:52:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008120: [03:52:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008120: [03:52:12] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008120: [03:52:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008120: [03:52:12] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000044046A RDOC 002480: [03:52:12] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002480: [03:52:12] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008120: [03:52:12] gl_driver.cpp(2176) - Log - Starting capture RDOC 008120: [03:52:12] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008120: [03:52:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3729 (11.61 %) RDOC 008120: [03:52:12] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030640 MB capture section in 0.035624 seconds RDOC 008120: [03:52:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008120: [03:52:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 008120: [03:52:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002480: [03:52:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13479 bytes) (time 1625626332) 5116 byte thumbnail RDOC 002480: [03:52:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002480: [03:52:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002480: [03:52:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002480: [03:52:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002480: [03:52:13] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002480: [03:52:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002480: [03:52:13] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002480: [03:52:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002480: [03:52:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002480: [03:52:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002480: [03:52:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002480: [03:52:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002480: [03:52:13] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002480: [03:52:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002480: [03:52:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002480: [03:52:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002480: [03:52:13] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002480: [03:52:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002480: [03:52:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002480: [03:52:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002480: [03:52:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002480: [03:52:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002480: [03:52:14] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 137.335 ms RDOC 002480: [03:52:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009220: [03:52:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009220: [03:52:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009220: [03:52:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009220: [03:52:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009220: [03:52:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5500 RDOC 005500: [03:52:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005500: [03:52:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005500: [03:52:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005500: [03:52:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005500: [03:52:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005500: [03:52:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005500: [03:52:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005500: [03:52:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005500: [03:52:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005500: [03:52:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005500: [03:52:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005500: [03:52:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005500: [03:52:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005500: [03:52:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005500: [03:52:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009220: [03:52:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5500] RDOC 005500: [03:52:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005500: [03:52:14] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005500: [03:52:14] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021C5E217B70 RDOC 005500: [03:52:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005500: [03:52:14] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005500: [03:52:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005500: [03:52:14] gl_driver.cpp(1055) - Log - Deleting shader group 0000021C5E217B70 RDOC 005500: [03:52:14] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005500: [03:52:14] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021C5E217B70 RDOC 005500: [03:52:14] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005500: [03:52:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005500: [03:52:14] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005500: [03:52:14] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005500: [03:52:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005500: [03:52:14] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000033046E RDOC 009220: [03:52:14] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009220: [03:52:15] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005500: [03:52:15] gl_driver.cpp(2176) - Log - Starting capture RDOC 005500: [03:52:15] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005500: [03:52:15] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005500: [03:52:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4568 (13.47 %) RDOC 005500: [03:52:15] gl_driver.cpp(2395) - Log - Captured GL frame with 0.032349 MB capture section in 0.132179 seconds RDOC 005500: [03:52:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12005 bytes to 12005 (100.00 %) RDOC 005500: [03:52:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005500: [03:52:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 009220: [03:52:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (24834 bytes) (time 1625626335) 8046 byte thumbnail RDOC 009220: [03:52:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 009220: [03:52:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009220: [03:52:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009220: [03:52:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009220: [03:52:16] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009220: [03:52:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009220: [03:52:16] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009220: [03:52:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009220: [03:52:16] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009220: [03:52:16] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009220: [03:52:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009220: [03:52:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009220: [03:52:16] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009220: [03:52:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009220: [03:52:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009220: [03:52:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009220: [03:52:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009220: [03:52:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009220: [03:52:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009220: [03:52:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009220: [03:52:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009220: [03:52:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009220: [03:52:16] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009220: [03:52:16] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 178.101 ms RDOC 009220: [03:52:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003600: [03:52:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003600: [03:52:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003600: [03:52:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:52:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:52:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11816 RDOC 011816: [03:52:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011816: [03:52:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011816: [03:52:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011816: [03:52:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011816: [03:52:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011816: [03:52:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011816: [03:52:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011816: [03:52:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011816: [03:52:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011816: [03:52:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011816: [03:52:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011816: [03:52:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011816: [03:52:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011816: [03:52:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011816: [03:52:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003600: [03:52:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11816] RDOC 011816: [03:52:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011816: [03:52:18] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011816: [03:52:18] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B4D236720 RDOC 011816: [03:52:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011816: [03:52:18] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011816: [03:52:18] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011816: [03:52:18] gl_driver.cpp(1055) - Log - Deleting shader group 0000020B4D236720 RDOC 011816: [03:52:18] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011816: [03:52:18] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B4D2367A0 RDOC 011816: [03:52:18] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011816: [03:52:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011816: [03:52:18] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011816: [03:52:18] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011816: [03:52:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011816: [03:52:18] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000500468 RDOC 003600: [03:52:18] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003600: [03:52:18] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011816: [03:52:18] gl_driver.cpp(2176) - Log - Starting capture RDOC 011816: [03:52:18] gl_driver.cpp(2247) - Log - Finished capture, Frame 200 RDOC 011816: [03:52:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13298 (10.64 %) RDOC 011816: [03:52:18] gl_driver.cpp(2395) - Log - Captured GL frame with 0.119202 MB capture section in 0.018304 seconds RDOC 011816: [03:52:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011816: [03:52:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011816: [03:52:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003600: [03:52:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (26713 bytes) (time 1625626338) 7788 byte thumbnail RDOC 003600: [03:52:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003600: [03:52:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003600: [03:52:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:19] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003600: [03:52:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003600: [03:52:19] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003600: [03:52:19] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003600: [03:52:19] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003600: [03:52:19] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003600: [03:52:19] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003600: [03:52:19] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003600: [03:52:19] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003600: [03:52:19] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003600: [03:52:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003600: [03:52:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003600: [03:52:20] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003600: [03:52:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003600: [03:52:20] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 122.045 ms RDOC 003600: [03:52:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 012200: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012200: [03:52:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012200: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:52:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:52:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11160 RDOC 011160: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011160: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:52:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:52:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011160: [03:52:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011160: [03:52:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011160: [03:52:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011160: [03:52:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011160: [03:52:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011160: [03:52:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011160: [03:52:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011160: [03:52:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011160: [03:52:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011160: [03:52:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011160: [03:52:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011160: [03:52:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012200: [03:52:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11160] RDOC 011160: [03:52:21] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011160: [03:52:21] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C70E047FB0 RDOC 011160: [03:52:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011160: [03:52:21] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011160: [03:52:21] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011160: [03:52:21] gl_driver.cpp(1055) - Log - Deleting shader group 000001C70E047FB0 RDOC 011160: [03:52:21] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011160: [03:52:21] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C70E048670 RDOC 011160: [03:52:21] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011160: [03:52:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011160: [03:52:21] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011160: [03:52:21] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011160: [03:52:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011160: [03:52:21] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000100476 RDOC 012200: [03:52:21] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012200: [03:52:21] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011160: [03:52:21] gl_driver.cpp(2176) - Log - Starting capture RDOC 011160: [03:52:21] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011160: [03:52:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3711 (12.91 %) RDOC 011160: [03:52:21] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.027495 seconds RDOC 011160: [03:52:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 011160: [03:52:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 011160: [03:52:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 012200: [03:52:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17954 bytes) (time 1625626341) 8936 byte thumbnail RDOC 012200: [03:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 012200: [03:52:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012200: [03:52:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:52:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012200: [03:52:22] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012200: [03:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012200: [03:52:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012200: [03:52:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012200: [03:52:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012200: [03:52:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012200: [03:52:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012200: [03:52:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012200: [03:52:22] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012200: [03:52:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012200: [03:52:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012200: [03:52:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012200: [03:52:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012200: [03:52:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012200: [03:52:22] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 80.803 ms RDOC 012200: [03:52:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009868: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009868: [03:52:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009868: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009868: [03:52:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009868: [03:52:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11896 RDOC 011896: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011896: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011896: [03:52:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011896: [03:52:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011896: [03:52:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011896: [03:52:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011896: [03:52:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011896: [03:52:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011896: [03:52:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011896: [03:52:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011896: [03:52:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011896: [03:52:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011896: [03:52:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011896: [03:52:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011896: [03:52:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011896: [03:52:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009868: [03:52:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11896] RDOC 011896: [03:52:23] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011896: [03:52:23] gl_driver.cpp(1156) - Log - Created new sharegroup 00000246554544E0 RDOC 011896: [03:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011896: [03:52:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011896: [03:52:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011896: [03:52:23] gl_driver.cpp(1055) - Log - Deleting shader group 00000246554544E0 RDOC 011896: [03:52:23] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011896: [03:52:23] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024655454560 RDOC 011896: [03:52:23] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011896: [03:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011896: [03:52:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011896: [03:52:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011896: [03:52:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011896: [03:52:23] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C046A RDOC 009868: [03:52:23] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009868: [03:52:23] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011896: [03:52:23] gl_driver.cpp(2176) - Log - Starting capture RDOC 011896: [03:52:23] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011896: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16838 (0.86 %) RDOC 011896: [03:52:23] gl_driver.cpp(2395) - Log - Captured GL frame with 1.863708 MB capture section in 0.052952 seconds RDOC 011896: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 011896: [03:52:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 011896: [03:52:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009868: [03:52:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29263 bytes) (time 1625626343) 7478 byte thumbnail RDOC 009868: [03:52:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009868: [03:52:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009868: [03:52:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009868: [03:52:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009868: [03:52:24] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009868: [03:52:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009868: [03:52:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009868: [03:52:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009868: [03:52:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009868: [03:52:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009868: [03:52:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009868: [03:52:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009868: [03:52:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009868: [03:52:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009868: [03:52:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009868: [03:52:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009868: [03:52:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009868: [03:52:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009868: [03:52:25] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 46.304 ms RDOC 009868: [03:52:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001208: [03:52:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001208: [03:52:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001208: [03:52:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [03:52:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [03:52:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6932 RDOC 006932: [03:52:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006932: [03:52:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006932: [03:52:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006932: [03:52:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006932: [03:52:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006932: [03:52:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006932: [03:52:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006932: [03:52:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006932: [03:52:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006932: [03:52:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006932: [03:52:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006932: [03:52:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006932: [03:52:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006932: [03:52:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006932: [03:52:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001208: [03:52:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6932] RDOC 006932: [03:52:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006932: [03:52:26] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006932: [03:52:26] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AD90B35840 RDOC 006932: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006932: [03:52:26] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006932: [03:52:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006932: [03:52:26] gl_driver.cpp(1055) - Log - Deleting shader group 000002AD90B35840 RDOC 006932: [03:52:26] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006932: [03:52:26] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AD90B352C0 RDOC 006932: [03:52:26] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006932: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006932: [03:52:26] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006932: [03:52:26] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006932: [03:52:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006932: [03:52:26] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E046C RDOC 001208: [03:52:26] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001208: [03:52:26] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006932: [03:52:26] gl_driver.cpp(2176) - Log - Starting capture RDOC 006932: [03:52:26] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 006932: [03:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3139 (10.97 %) RDOC 006932: [03:52:26] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027283 MB capture section in 0.030224 seconds RDOC 006932: [03:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006932: [03:52:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006932: [03:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001208: [03:52:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12889 bytes) (time 1625626346) 5116 byte thumbnail RDOC 001208: [03:52:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001208: [03:52:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001208: [03:52:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001208: [03:52:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001208: [03:52:27] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001208: [03:52:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001208: [03:52:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001208: [03:52:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001208: [03:52:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001208: [03:52:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001208: [03:52:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001208: [03:52:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001208: [03:52:27] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 001208: [03:52:27] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001208: [03:52:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001208: [03:52:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001208: [03:52:28] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001208: [03:52:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001208: [03:52:28] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001208: [03:52:28] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001208: [03:52:28] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001208: [03:52:28] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001208: [03:52:28] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 93.342 ms RDOC 001208: [03:52:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 004624: [03:52:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 004624: [03:52:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004624: [03:52:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004624: [03:52:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004624: [03:52:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7772 RDOC 007772: [03:52:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 007772: [03:52:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007772: [03:52:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007772: [03:52:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007772: [03:52:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007772: [03:52:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007772: [03:52:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007772: [03:52:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007772: [03:52:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007772: [03:52:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007772: [03:52:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007772: [03:52:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007772: [03:52:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007772: [03:52:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007772: [03:52:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007772: [03:52:28] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004624: [03:52:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7772] RDOC 007772: [03:52:28] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007772: [03:52:28] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A7E38D7E00 RDOC 007772: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007772: [03:52:28] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007772: [03:52:28] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007772: [03:52:28] gl_driver.cpp(1055) - Log - Deleting shader group 000001A7E38D7E00 RDOC 007772: [03:52:28] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007772: [03:52:28] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A7E38D8740 RDOC 007772: [03:52:28] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007772: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007772: [03:52:28] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007772: [03:52:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007772: [03:52:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007772: [03:52:28] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000190472 RDOC 004624: [03:52:28] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004624: [03:52:29] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007772: [03:52:29] gl_driver.cpp(2176) - Log - Starting capture RDOC 007772: [03:52:29] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 007772: [03:52:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3245 (10.67 %) RDOC 007772: [03:52:29] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028992 MB capture section in 0.027013 seconds RDOC 007772: [03:52:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007772: [03:52:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007772: [03:52:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004624: [03:52:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12995 bytes) (time 1625626349) 5116 byte thumbnail RDOC 004624: [03:52:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004624: [03:52:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004624: [03:52:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004624: [03:52:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004624: [03:52:30] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004624: [03:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004624: [03:52:30] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004624: [03:52:30] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004624: [03:52:30] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004624: [03:52:30] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004624: [03:52:30] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004624: [03:52:30] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004624: [03:52:30] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004624: [03:52:30] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004624: [03:52:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004624: [03:52:30] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004624: [03:52:30] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004624: [03:52:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004624: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004624: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004624: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004624: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004624: [03:52:30] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 117.963 ms RDOC 004624: [03:52:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004624: [03:52:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1448 (4.76 %) RDOC 004624: [03:52:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004624: [03:52:30] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 0.643 ms RDOC 004624: [03:52:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1448 (4.76 %) RDOC 004624: [03:52:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 004624: [03:52:30] replay_controller.cpp( 524) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 004624: [03:52:30] replay_controller.cpp( 544) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 004624: [03:52:30] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 004624: [03:52:30] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 004624: [03:52:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011116: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011116: [03:52:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011116: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [03:52:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [03:52:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5656 RDOC 005656: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005656: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005656: [03:52:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005656: [03:52:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005656: [03:52:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005656: [03:52:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005656: [03:52:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005656: [03:52:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005656: [03:52:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005656: [03:52:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005656: [03:52:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005656: [03:52:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005656: [03:52:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005656: [03:52:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005656: [03:52:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011116: [03:52:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5656] RDOC 005656: [03:52:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005656: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005656: [03:52:31] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014494B6B7C0 RDOC 005656: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005656: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005656: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005656: [03:52:31] gl_driver.cpp(1055) - Log - Deleting shader group 0000014494B6B7C0 RDOC 005656: [03:52:31] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005656: [03:52:31] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014494B6BA40 RDOC 005656: [03:52:31] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005656: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005656: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005656: [03:52:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005656: [03:52:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005656: [03:52:31] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F046E RDOC 011116: [03:52:31] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011116: [03:52:31] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005656: [03:52:31] gl_driver.cpp(2176) - Log - Starting capture RDOC 005656: [03:52:31] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005656: [03:52:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67840 (0.46 %) RDOC 005656: [03:52:31] gl_driver.cpp(2395) - Log - Captured GL frame with 14.152466 MB capture section in 0.087690 seconds RDOC 005656: [03:52:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005656: [03:52:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005656: [03:52:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011116: [03:52:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (77369 bytes) (time 1625626351) 4886 byte thumbnail RDOC 011116: [03:52:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011116: [03:52:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011116: [03:52:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011116: [03:52:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011116: [03:52:32] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011116: [03:52:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011116: [03:52:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011116: [03:52:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011116: [03:52:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011116: [03:52:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011116: [03:52:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011116: [03:52:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011116: [03:52:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011116: [03:52:33] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011116: [03:52:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011116: [03:52:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011116: [03:52:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011116: [03:52:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011116: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011116: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011116: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011116: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011116: [03:52:33] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 215.787 ms RDOC 011116: [03:52:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002828: [03:52:33] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002828: [03:52:33] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002828: [03:52:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002828: [03:52:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002828: [03:52:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12204 RDOC 012204: [03:52:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012204: [03:52:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012204: [03:52:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012204: [03:52:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012204: [03:52:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012204: [03:52:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012204: [03:52:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012204: [03:52:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012204: [03:52:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012204: [03:52:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012204: [03:52:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012204: [03:52:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012204: [03:52:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012204: [03:52:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012204: [03:52:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002828: [03:52:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12204] RDOC 012204: [03:52:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012204: [03:52:34] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012204: [03:52:34] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024F8F6E8660 RDOC 012204: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012204: [03:52:34] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012204: [03:52:34] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 012204: [03:52:34] gl_driver.cpp(1055) - Log - Deleting shader group 0000024F8F6E8660 RDOC 012204: [03:52:34] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012204: [03:52:34] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024F8F6E8AA0 RDOC 012204: [03:52:34] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012204: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012204: [03:52:34] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012204: [03:52:34] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 012204: [03:52:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012204: [03:52:34] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 012204: [03:52:34] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024F8FF5CEE0 RDOC 012204: [03:52:34] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 012204: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012204: [03:52:34] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002828: [03:52:34] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012204: [03:52:37] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0474 RDOC 002828: [03:52:37] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012204: [03:52:37] gl_driver.cpp(2176) - Log - Starting capture RDOC 012204: [03:52:37] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 012204: [03:52:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5807 (1.01 %) RDOC 012204: [03:52:37] gl_driver.cpp(2395) - Log - Captured GL frame with 0.550049 MB capture section in 0.053820 seconds RDOC 012204: [03:52:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 012204: [03:52:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012204: [03:52:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002828: [03:52:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12465 bytes) (time 1625626357) 2530 byte thumbnail RDOC 002828: [03:52:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002828: [03:52:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002828: [03:52:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002828: [03:52:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002828: [03:52:38] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002828: [03:52:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002828: [03:52:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002828: [03:52:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002828: [03:52:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002828: [03:52:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002828: [03:52:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002828: [03:52:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002828: [03:52:38] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002828: [03:52:38] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002828: [03:52:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002828: [03:52:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002828: [03:52:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002828: [03:52:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002828: [03:52:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002828: [03:52:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002828: [03:52:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002828: [03:52:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002828: [03:52:39] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 100.859 ms RDOC 002828: [03:52:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 008576: [03:52:39] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008576: [03:52:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008576: [03:52:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008576: [03:52:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008576: [03:52:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11772 RDOC 011772: [03:52:39] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011772: [03:52:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011772: [03:52:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011772: [03:52:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011772: [03:52:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011772: [03:52:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011772: [03:52:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011772: [03:52:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011772: [03:52:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011772: [03:52:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011772: [03:52:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011772: [03:52:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011772: [03:52:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011772: [03:52:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011772: [03:52:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011772: [03:52:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008576: [03:52:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11772] RDOC 011772: [03:52:39] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011772: [03:52:39] gl_driver.cpp(1156) - Log - Created new sharegroup 000001FABCC289A0 RDOC 011772: [03:52:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:39] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:39] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011772: [03:52:39] gl_driver.cpp(1055) - Log - Deleting shader group 000001FABCC289A0 RDOC 011772: [03:52:39] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011772: [03:52:39] gl_driver.cpp(1156) - Log - Created new sharegroup 000001FABCC28F60 RDOC 011772: [03:52:39] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011772: [03:52:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:39] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 011772: [03:52:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 011772: [03:52:40] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001FABCC28F60 RDOC 011772: [03:52:40] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 011772: [03:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011772: [03:52:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011772: [03:52:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 011772: [03:52:40] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 011772: [03:52:40] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0476 RDOC 008576: [03:52:40] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008576: [03:52:41] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011772: [03:52:41] gl_driver.cpp(2176) - Log - Starting capture RDOC 011772: [03:52:41] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011772: [03:52:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5139 (13.41 %) RDOC 011772: [03:52:41] gl_driver.cpp(2395) - Log - Captured GL frame with 0.036560 MB capture section in 0.055310 seconds RDOC 011772: [03:52:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 011772: [03:52:41] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011772: [03:52:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008576: [03:52:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (21997 bytes) (time 1625626361) 12009 byte thumbnail RDOC 008576: [03:52:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008576: [03:52:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008576: [03:52:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008576: [03:52:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008576: [03:52:42] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008576: [03:52:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008576: [03:52:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008576: [03:52:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008576: [03:52:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008576: [03:52:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008576: [03:52:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008576: [03:52:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008576: [03:52:42] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 008576: [03:52:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008576: [03:52:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008576: [03:52:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008576: [03:52:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008576: [03:52:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008576: [03:52:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008576: [03:52:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008576: [03:52:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008576: [03:52:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008576: [03:52:42] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 112.259 ms RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 008576: [03:52:42] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 008576: [03:52:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005732: [03:52:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005732: [03:52:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005732: [03:52:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005732: [03:52:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005732: [03:52:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11724 RDOC 011724: [03:52:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011724: [03:52:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011724: [03:52:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011724: [03:52:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011724: [03:52:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011724: [03:52:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011724: [03:52:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011724: [03:52:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011724: [03:52:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011724: [03:52:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011724: [03:52:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011724: [03:52:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011724: [03:52:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011724: [03:52:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011724: [03:52:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011724: [03:52:43] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005732: [03:52:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11724] RDOC 011724: [03:52:43] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011724: [03:52:43] gl_driver.cpp(1156) - Log - Created new sharegroup 000002CA25667860 RDOC 011724: [03:52:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011724: [03:52:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011724: [03:52:43] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011724: [03:52:43] gl_driver.cpp(1055) - Log - Deleting shader group 000002CA25667860 RDOC 011724: [03:52:43] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011724: [03:52:43] gl_driver.cpp(1156) - Log - Created new sharegroup 000002CA25667120 RDOC 011724: [03:52:43] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011724: [03:52:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011724: [03:52:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011724: [03:52:43] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011724: [03:52:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011724: [03:52:43] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0476 RDOC 005732: [03:52:43] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005732: [03:52:43] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011724: [03:52:43] gl_driver.cpp(2176) - Log - Starting capture RDOC 011724: [03:52:43] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011724: [03:52:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5126 (16.21 %) RDOC 011724: [03:52:43] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030151 MB capture section in 0.027306 seconds RDOC 011724: [03:52:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011724: [03:52:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011724: [03:52:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005732: [03:52:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14337 bytes) (time 1625626363) 4687 byte thumbnail RDOC 005732: [03:52:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005732: [03:52:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005732: [03:52:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005732: [03:52:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005732: [03:52:44] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005732: [03:52:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005732: [03:52:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005732: [03:52:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005732: [03:52:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005732: [03:52:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005732: [03:52:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005732: [03:52:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005732: [03:52:44] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 005732: [03:52:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005732: [03:52:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005732: [03:52:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005732: [03:52:45] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005732: [03:52:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005732: [03:52:45] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 122.267 ms RDOC 005732: [03:52:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006108: [03:52:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006108: [03:52:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006108: [03:52:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006108: [03:52:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006108: [03:52:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9284 RDOC 009284: [03:52:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009284: [03:52:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:52:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:52:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009284: [03:52:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009284: [03:52:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009284: [03:52:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009284: [03:52:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009284: [03:52:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009284: [03:52:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009284: [03:52:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009284: [03:52:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009284: [03:52:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009284: [03:52:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009284: [03:52:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006108: [03:52:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9284] RDOC 009284: [03:52:46] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000025A12855050 RDOC 009284: [03:52:46] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009284: [03:52:46] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009284: [03:52:46] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009284: [03:52:46] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009284: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009284: [03:52:46] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000025A12855050 / 0x0000000000210476 RDOC 009284: [03:52:47] vk_core.cpp(1680) - Log - Starting capture RDOC 009284: [03:52:47] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 009284: [03:52:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 27837 (0.69 %) RDOC 009284: [03:52:47] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.015460 seconds RDOC 009284: [03:52:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009284: [03:52:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009284: [03:52:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006108: [03:52:47] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006108: [03:52:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37587 bytes) (time 1625626367) 5116 byte thumbnail RDOC 006108: [03:52:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006108: [03:52:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006108: [03:52:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006108: [03:52:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006108: [03:52:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006108: [03:52:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006108: [03:52:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006108: [03:52:48] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006108: [03:52:48] vk_replay.cpp(4288) - Log - Created device. RDOC 006108: [03:52:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006108: [03:52:48] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006108: [03:52:48] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006108: [03:52:48] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006108: [03:52:48] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006108: [03:52:48] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006108: [03:52:48] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006108: [03:52:48] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006108: [03:52:48] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006108: [03:52:48] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006108: [03:52:48] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006108: [03:52:48] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006108: [03:52:48] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006108: [03:52:48] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006108: [03:52:48] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006108: [03:52:48] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006108: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006108: [03:52:48] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006108: [03:52:48] vk_core.cpp(2434) - Log - Timer chunk initialisation - 278.749 ms RDOC 006108: [03:52:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011332: [03:52:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011332: [03:52:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011332: [03:52:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011332: [03:52:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011332: [03:52:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10216 RDOC 010216: [03:52:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010216: [03:52:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [03:52:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [03:52:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010216: [03:52:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010216: [03:52:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010216: [03:52:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010216: [03:52:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010216: [03:52:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010216: [03:52:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010216: [03:52:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010216: [03:52:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010216: [03:52:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010216: [03:52:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010216: [03:52:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011332: [03:52:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10216] RDOC 010216: [03:52:49] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000147105FCCF0 RDOC 010216: [03:52:49] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010216: [03:52:49] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010216: [03:52:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010216: [03:52:49] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010216: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010216: [03:52:49] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000147105FCCF0 / 0x0000000000220476 RDOC 011332: [03:52:50] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010216: [03:52:50] vk_core.cpp(1680) - Log - Starting capture RDOC 010216: [03:52:50] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011332: [03:52:50] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010216: [03:52:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23320 (0.58 %) RDOC 010216: [03:52:50] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.015562 seconds RDOC 010216: [03:52:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 010216: [03:52:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010216: [03:52:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011332: [03:52:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (32819 bytes) (time 1625626370) 4844 byte thumbnail RDOC 011332: [03:52:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011332: [03:52:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011332: [03:52:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011332: [03:52:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011332: [03:52:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011332: [03:52:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011332: [03:52:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011332: [03:52:51] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011332: [03:52:51] vk_replay.cpp(4288) - Log - Created device. RDOC 011332: [03:52:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011332: [03:52:51] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 011332: [03:52:51] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 011332: [03:52:51] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011332: [03:52:51] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011332: [03:52:51] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 011332: [03:52:51] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011332: [03:52:51] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011332: [03:52:51] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011332: [03:52:51] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011332: [03:52:51] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011332: [03:52:51] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011332: [03:52:51] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 011332: [03:52:51] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011332: [03:52:51] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011332: [03:52:51] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011332: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011332: [03:52:51] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 011332: [03:52:51] vk_core.cpp(2434) - Log - Timer chunk initialisation - 152.841 ms RDOC 011332: [03:52:51] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011332: [03:52:51] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011332: [03:52:51] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011332: [03:52:51] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011332: [03:52:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011332: [03:52:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007528: [03:52:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007528: [03:52:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007528: [03:52:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:52:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:52:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:52:52] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011064: [03:52:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:52:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:52:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011064: [03:52:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:52:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011064: [03:52:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011064: [03:52:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011064: [03:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:52:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011064: [03:52:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011064: [03:52:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011064: [03:52:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007528: [03:52:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:52:52] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002A23689DF60 RDOC 011064: [03:52:52] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [03:52:52] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011064: [03:52:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011064: [03:52:52] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011064: [03:52:52] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002A23689DF60 / 0x0000000000230476 RDOC 007528: [03:52:53] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [03:52:53] vk_core.cpp(1680) - Log - Starting capture RDOC 011064: [03:52:53] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011064: [03:52:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003520 bytes to 61010 (1.02 %) RDOC 011064: [03:52:53] vk_core.cpp(2193) - Log - Captured Vulkan frame with 5.725403 MB capture section in 0.022643 seconds RDOC 011064: [03:52:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011064: [03:52:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011064: [03:52:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007528: [03:52:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (70628 bytes) (time 1625626373) 4975 byte thumbnail RDOC 007528: [03:52:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007528: [03:52:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007528: [03:52:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007528: [03:52:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007528: [03:52:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007528: [03:52:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007528: [03:52:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007528: [03:52:54] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007528: [03:52:54] vk_replay.cpp(4288) - Log - Created device. RDOC 007528: [03:52:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007528: [03:52:54] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 007528: [03:52:54] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 007528: [03:52:54] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007528: [03:52:54] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007528: [03:52:54] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 007528: [03:52:54] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007528: [03:52:54] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007528: [03:52:54] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007528: [03:52:54] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007528: [03:52:54] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007528: [03:52:54] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007528: [03:52:54] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 007528: [03:52:54] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007528: [03:52:54] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007528: [03:52:54] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007528: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007528: [03:52:54] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 007528: [03:52:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 007528: [03:52:54] vk_core.cpp(2434) - Log - Timer chunk initialisation - 152.174 ms RDOC 007528: [03:52:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003364: [03:52:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003364: [03:52:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003364: [03:52:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003364: [03:52:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003364: [03:52:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9740 RDOC 009740: [03:52:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009740: [03:52:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009740: [03:52:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009740: [03:52:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009740: [03:52:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009740: [03:52:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009740: [03:52:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009740: [03:52:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009740: [03:52:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009740: [03:52:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009740: [03:52:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009740: [03:52:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009740: [03:52:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009740: [03:52:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009740: [03:52:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003364: [03:52:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9740] RDOC 009740: [03:52:55] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024BD48DC5F0 RDOC 009740: [03:52:55] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009740: [03:52:55] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009740: [03:52:55] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009740: [03:52:55] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009740: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009740: [03:52:55] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024BD48DC5F0 / 0x0000000000240476 RDOC 003364: [03:52:56] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009740: [03:52:56] vk_core.cpp(1680) - Log - Starting capture RDOC 009740: [03:52:56] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 009740: [03:52:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8647 (36.22 %) RDOC 009740: [03:52:56] vk_core.cpp(2193) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015430 seconds RDOC 009740: [03:52:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 009740: [03:52:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003364: [03:52:56] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009740: [03:52:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003364: [03:52:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (26972 bytes) (time 1625626376) 11541 byte thumbnail RDOC 003364: [03:52:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003364: [03:52:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003364: [03:52:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003364: [03:52:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003364: [03:52:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003364: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003364: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003364: [03:52:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003364: [03:52:57] vk_replay.cpp(4288) - Log - Created device. RDOC 003364: [03:52:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003364: [03:52:57] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 003364: [03:52:57] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 003364: [03:52:57] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003364: [03:52:57] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003364: [03:52:57] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 003364: [03:52:57] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003364: [03:52:57] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003364: [03:52:57] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003364: [03:52:57] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003364: [03:52:57] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003364: [03:52:57] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003364: [03:52:57] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 003364: [03:52:57] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003364: [03:52:57] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003364: [03:52:57] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003364: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003364: [03:52:57] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 003364: [03:52:57] vk_core.cpp(2434) - Log - Timer chunk initialisation - 147.342 ms RDOC 003364: [03:52:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007508: [03:52:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007508: [03:52:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007508: [03:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007508: [03:52:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007508: [03:52:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11808 RDOC 011808: [03:52:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011808: [03:52:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [03:52:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [03:52:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011808: [03:52:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011808: [03:52:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011808: [03:52:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011808: [03:52:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011808: [03:52:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011808: [03:52:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011808: [03:52:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011808: [03:52:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011808: [03:52:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011808: [03:52:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011808: [03:52:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007508: [03:52:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11808] RDOC 011808: [03:52:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002588352CB90 RDOC 011808: [03:52:58] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011808: [03:52:58] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011808: [03:52:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011808: [03:52:58] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011808: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011808: [03:52:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002588352CB90 / 0x0000000000650464 RDOC 007508: [03:52:59] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011808: [03:52:59] vk_core.cpp(1680) - Log - Starting capture RDOC 007508: [03:52:59] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011808: [03:52:59] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011808: [03:52:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860992 bytes to 173605 (0.46 %) RDOC 011808: [03:52:59] vk_core.cpp(2193) - Log - Captured Vulkan frame with 36.107056 MB capture section in 0.037164 seconds RDOC 011808: [03:52:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 011808: [03:52:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 011808: [03:52:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007508: [03:52:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (203998 bytes) (time 1625626379) 6074 byte thumbnail RDOC 007508: [03:53:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007508: [03:53:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007508: [03:53:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007508: [03:53:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007508: [03:53:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007508: [03:53:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007508: [03:53:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007508: [03:53:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007508: [03:53:00] vk_replay.cpp(4288) - Log - Created device. RDOC 007508: [03:53:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007508: [03:53:00] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 007508: [03:53:00] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 007508: [03:53:00] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007508: [03:53:00] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007508: [03:53:00] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 007508: [03:53:00] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007508: [03:53:00] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007508: [03:53:00] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007508: [03:53:00] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007508: [03:53:00] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007508: [03:53:00] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007508: [03:53:00] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 007508: [03:53:00] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007508: [03:53:00] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007508: [03:53:00] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007508: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007508: [03:53:00] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 007508: [03:53:00] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::179 RDOC 007508: [03:53:00] vk_core.cpp(2434) - Log - Timer chunk initialisation - 256.192 ms RDOC 007508: [03:53:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1242.104000 ms = 12.298059 average frametime
RDOC 006568: [03:53:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006568: [03:53:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006568: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006568: [03:53:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006568: [03:53:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8544 RDOC 008544: [03:53:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008544: [03:53:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008544: [03:53:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008544: [03:53:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008544: [03:53:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008544: [03:53:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008544: [03:53:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008544: [03:53:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008544: [03:53:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008544: [03:53:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008544: [03:53:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008544: [03:53:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008544: [03:53:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008544: [03:53:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008544: [03:53:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006568: [03:53:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8544] RDOC 008544: [03:53:02] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000023BD78E0AD0 RDOC 008544: [03:53:02] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008544: [03:53:02] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008544: [03:53:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008544: [03:53:02] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008544: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008544: [03:53:02] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000023BD78E0AD0 / 0x0000000000560466 RDOC 006568: [03:53:02] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006568: [03:53:02] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008544: [03:53:03] vk_core.cpp(1680) - Log - Starting capture RDOC 008544: [03:53:03] vk_core.cpp(1802) - Log - Finished capture, Frame 100 RDOC 008544: [03:53:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1437506 (3.36 %) RDOC 008544: [03:53:03] vk_core.cpp(2193) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.796958 seconds RDOC 008544: [03:53:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008544: [03:53:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008544: [03:53:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006568: [03:53:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 100) (1444161 bytes) (time 1625626383) 2526 byte thumbnail RDOC 006568: [03:53:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006568: [03:53:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006568: [03:53:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006568: [03:53:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006568: [03:53:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006568: [03:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006568: [03:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006568: [03:53:05] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006568: [03:53:05] vk_replay.cpp(4288) - Log - Created device. RDOC 006568: [03:53:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006568: [03:53:05] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006568: [03:53:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006568: [03:53:05] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006568: [03:53:05] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006568: [03:53:05] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006568: [03:53:05] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:53:05] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:53:05] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:53:05] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:53:05] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:53:05] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:53:05] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006568: [03:53:05] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:53:05] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006568: [03:53:05] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006568: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006568: [03:53:05] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006568: [03:53:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::232 RDOC 006568: [03:53:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6197 RDOC 006568: [03:53:05] vk_core.cpp(2434) - Log - Timer chunk initialisation - 553.397 ms RDOC 006568: [03:53:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002960: [03:53:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002960: [03:53:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002960: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002960: [03:53:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002960: [03:53:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12000 RDOC 012000: [03:53:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012000: [03:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:53:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:53:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012000: [03:53:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012000: [03:53:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012000: [03:53:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012000: [03:53:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012000: [03:53:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012000: [03:53:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012000: [03:53:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012000: [03:53:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012000: [03:53:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012000: [03:53:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012000: [03:53:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002960: [03:53:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12000] RDOC 012000: [03:53:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D76062ED90 RDOC 012000: [03:53:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012000: [03:53:07] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012000: [03:53:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012000: [03:53:07] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012000: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012000: [03:53:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D76062ED90 / 0x0000000000270476 RDOC 002960: [03:53:07] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002960: [03:53:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012000: [03:53:08] vk_core.cpp(1680) - Log - Starting capture RDOC 012000: [03:53:08] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 012000: [03:53:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 623106 (4.89 %) RDOC 012000: [03:53:08] vk_core.cpp(2193) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.131702 seconds RDOC 012000: [03:53:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012000: [03:53:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 012000: [03:53:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002960: [03:53:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (632856 bytes) (time 1625626388) 5116 byte thumbnail RDOC 002960: [03:53:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002960: [03:53:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002960: [03:53:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002960: [03:53:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002960: [03:53:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002960: [03:53:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002960: [03:53:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002960: [03:53:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002960: [03:53:09] vk_replay.cpp(4288) - Log - Created device. RDOC 002960: [03:53:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002960: [03:53:09] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 002960: [03:53:09] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 002960: [03:53:09] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002960: [03:53:09] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002960: [03:53:09] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 002960: [03:53:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:53:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:53:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:53:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:53:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:53:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:53:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 002960: [03:53:09] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002960: [03:53:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002960: [03:53:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002960: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002960: [03:53:09] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 002960: [03:53:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 002960: [03:53:09] vk_core.cpp(2434) - Log - Timer chunk initialisation - 461.943 ms RDOC 002960: [03:53:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005828: [03:53:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005828: [03:53:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005828: [03:53:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005828: [03:53:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005828: [03:53:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2920 RDOC 002920: [03:53:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002920: [03:53:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002920: [03:53:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002920: [03:53:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002920: [03:53:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002920: [03:53:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002920: [03:53:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002920: [03:53:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002920: [03:53:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002920: [03:53:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002920: [03:53:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002920: [03:53:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002920: [03:53:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002920: [03:53:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002920: [03:53:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005828: [03:53:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2920] RDOC 002920: [03:53:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000027D456E7740 RDOC 002920: [03:53:11] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002920: [03:53:11] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002920: [03:53:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002920: [03:53:11] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002920: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002920: [03:53:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000027D456E7740 / 0x000000000051046E RDOC 005828: [03:53:11] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002920: [03:53:11] vk_core.cpp(1680) - Log - Starting capture RDOC 005828: [03:53:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002920: [03:53:11] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 002920: [03:53:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 121842880 bytes to 525719 (0.43 %) RDOC 002920: [03:53:11] vk_core.cpp(2193) - Log - Captured Vulkan frame with 116.198425 MB capture section in 0.235759 seconds RDOC 002920: [03:53:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002920: [03:53:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002920: [03:53:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005828: [03:53:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (532374 bytes) (time 1625626391) 2526 byte thumbnail RDOC 005828: [03:53:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005828: [03:53:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005828: [03:53:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005828: [03:53:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005828: [03:53:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005828: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005828: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005828: [03:53:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005828: [03:53:12] vk_replay.cpp(4288) - Log - Created device. RDOC 005828: [03:53:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005828: [03:53:12] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 005828: [03:53:12] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 005828: [03:53:12] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005828: [03:53:12] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005828: [03:53:12] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 005828: [03:53:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005828: [03:53:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005828: [03:53:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005828: [03:53:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005828: [03:53:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005828: [03:53:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005828: [03:53:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 005828: [03:53:12] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005828: [03:53:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005828: [03:53:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005828: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005828: [03:53:12] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 005828: [03:53:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 005828: [03:53:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 005828: [03:53:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 005828: [03:53:12] vk_core.cpp(2434) - Log - Timer chunk initialisation - 316.663 ms RDOC 005828: [03:53:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006744: [03:53:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006744: [03:53:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006744: [03:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006744: [03:53:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006744: [03:53:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11740 RDOC 011740: [03:53:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011740: [03:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:53:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:53:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011740: [03:53:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011740: [03:53:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011740: [03:53:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011740: [03:53:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011740: [03:53:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011740: [03:53:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011740: [03:53:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011740: [03:53:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011740: [03:53:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011740: [03:53:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011740: [03:53:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006744: [03:53:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11740] RDOC 011740: [03:53:19] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002146208D990 RDOC 011740: [03:53:19] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011740: [03:53:19] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011740: [03:53:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011740: [03:53:19] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011740: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011740: [03:53:19] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002146208D990 / 0x0000000000290476 RDOC 011740: [03:53:19] vk_core.cpp(1680) - Log - Starting capture RDOC 011740: [03:53:19] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011740: [03:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87413 (0.87 %) RDOC 011740: [03:53:19] vk_core.cpp(2193) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.018856 seconds RDOC 011740: [03:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 011740: [03:53:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006744: [03:53:19] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011740: [03:53:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006744: [03:53:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (102725 bytes) (time 1625626399) 9645 byte thumbnail RDOC 006744: [03:53:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006744: [03:53:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006744: [03:53:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006744: [03:53:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006744: [03:53:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006744: [03:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006744: [03:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006744: [03:53:20] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006744: [03:53:20] vk_replay.cpp(4288) - Log - Created device. RDOC 006744: [03:53:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006744: [03:53:20] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006744: [03:53:20] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006744: [03:53:20] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006744: [03:53:20] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006744: [03:53:20] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006744: [03:53:20] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006744: [03:53:20] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006744: [03:53:20] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006744: [03:53:20] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006744: [03:53:20] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006744: [03:53:20] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006744: [03:53:20] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006744: [03:53:20] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006744: [03:53:20] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006744: [03:53:20] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006744: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006744: [03:53:21] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006744: [03:53:21] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 006744: [03:53:21] vk_core.cpp(2434) - Log - Timer chunk initialisation - 159.281 ms RDOC 006744: [03:53:21] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006744: [03:53:22] vk_debug.cpp(1644) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006744: [03:53:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003792: [03:53:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003792: [03:53:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003792: [03:53:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003792: [03:53:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003792: [03:53:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2336 RDOC 002336: [03:53:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002336: [03:53:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002336: [03:53:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002336: [03:53:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002336: [03:53:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002336: [03:53:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002336: [03:53:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002336: [03:53:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002336: [03:53:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002336: [03:53:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002336: [03:53:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002336: [03:53:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002336: [03:53:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002336: [03:53:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002336: [03:53:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003792: [03:53:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2336] RDOC 002336: [03:53:23] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002A4EBB9B740 RDOC 002336: [03:53:23] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002336: [03:53:23] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002336: [03:53:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002336: [03:53:23] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002336: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002336: [03:53:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002A4EBB9B740 / 0x00000000006A0464 RDOC 002336: [03:53:23] vk_core.cpp(1680) - Log - Starting capture RDOC 002336: [03:53:23] vk_core.cpp(1802) - Log - Finished capture, Frame 4294967295 RDOC 003792: [03:53:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002336: [03:53:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1735 (41.07 %) RDOC 002336: [03:53:23] vk_core.cpp(2193) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014590 seconds RDOC 002336: [03:53:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 002336: [03:53:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002336: [03:53:23] vk_core.cpp(1680) - Log - Starting capture RDOC 002336: [03:53:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002336: [03:53:23] vk_core.cpp(1802) - Log - Finished capture, Frame 4294967295 RDOC 003792: [03:53:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (20966 bytes) (time 1625626403) 7062 byte thumbnail RDOC 002336: [03:53:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1755 (41.55 %) RDOC 002336: [03:53:23] vk_core.cpp(2193) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.016882 seconds RDOC 002336: [03:53:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 002336: [03:53:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 003792: [03:53:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003792: [03:53:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003792: [03:53:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003792: [03:53:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003792: [03:53:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003792: [03:53:24] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003792: [03:53:24] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003792: [03:53:24] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003792: [03:53:24] vk_replay.cpp(4288) - Log - Created device. RDOC 003792: [03:53:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003792: [03:53:24] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 003792: [03:53:24] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 003792: [03:53:24] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003792: [03:53:24] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003792: [03:53:24] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 003792: [03:53:24] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:53:24] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:53:24] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:53:24] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:53:24] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:53:24] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:53:24] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 003792: [03:53:24] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:53:24] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003792: [03:53:24] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003792: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003792: [03:53:24] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 003792: [03:53:24] vk_core.cpp(2434) - Log - Timer chunk initialisation - 132.331 ms RDOC 003792: [03:53:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004896: [03:53:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 004896: [03:53:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004896: [03:53:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004896: [03:53:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004896: [03:53:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4212 RDOC 004212: [03:53:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 004212: [03:53:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004212: [03:53:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004212: [03:53:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004212: [03:53:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004212: [03:53:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004212: [03:53:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004212: [03:53:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004212: [03:53:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004212: [03:53:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004212: [03:53:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004212: [03:53:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004212: [03:53:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004212: [03:53:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004212: [03:53:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004896: [03:53:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4212] RDOC 004212: [03:53:25] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000023DA4D9E410 RDOC 004212: [03:53:25] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004212: [03:53:25] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004212: [03:53:25] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004212: [03:53:25] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004212: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004212: [03:53:25] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000023DA4D9E410 / 0x00000000002B0476 RDOC 004212: [03:53:26] vk_core.cpp(1680) - Log - Starting capture RDOC 004212: [03:53:26] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 004896: [03:53:26] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004212: [03:53:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 27747 (0.60 %) RDOC 004212: [03:53:26] vk_core.cpp(2193) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.017137 seconds RDOC 004212: [03:53:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 004212: [03:53:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004212: [03:53:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004896: [03:53:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40571 bytes) (time 1625626406) 7918 byte thumbnail RDOC 004896: [03:53:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004896: [03:53:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004896: [03:53:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004896: [03:53:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004896: [03:53:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004896: [03:53:27] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004896: [03:53:27] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004896: [03:53:27] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004896: [03:53:27] vk_replay.cpp(4288) - Log - Created device. RDOC 004896: [03:53:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004896: [03:53:27] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 004896: [03:53:27] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 004896: [03:53:27] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004896: [03:53:27] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004896: [03:53:27] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 004896: [03:53:27] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004896: [03:53:27] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004896: [03:53:27] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004896: [03:53:27] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004896: [03:53:27] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004896: [03:53:27] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004896: [03:53:27] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 004896: [03:53:27] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004896: [03:53:27] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004896: [03:53:27] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004896: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004896: [03:53:27] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 004896: [03:53:27] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 004896: [03:53:27] vk_core.cpp(2434) - Log - Timer chunk initialisation - 157.288 ms RDOC 004896: [03:53:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001984: [03:53:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001984: [03:53:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001984: [03:53:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001984: [03:53:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001984: [03:53:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8304 RDOC 008304: [03:53:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008304: [03:53:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008304: [03:53:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008304: [03:53:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008304: [03:53:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008304: [03:53:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008304: [03:53:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008304: [03:53:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008304: [03:53:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008304: [03:53:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008304: [03:53:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008304: [03:53:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008304: [03:53:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008304: [03:53:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008304: [03:53:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001984: [03:53:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8304] RDOC 008304: [03:53:28] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000020AC30AE360 RDOC 008304: [03:53:28] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008304: [03:53:28] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008304: [03:53:28] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008304: [03:53:28] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008304: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008304: [03:53:29] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000020AC30AE360 / 0x000000000069046A RDOC 001984: [03:53:29] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008304: [03:53:29] vk_core.cpp(1680) - Log - Starting capture RDOC 008304: [03:53:29] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008304: [03:53:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24285 (0.60 %) RDOC 008304: [03:53:29] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.016477 seconds RDOC 008304: [03:53:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008304: [03:53:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 008304: [03:53:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001984: [03:53:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34035 bytes) (time 1625626409) 5116 byte thumbnail RDOC 001984: [03:53:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001984: [03:53:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001984: [03:53:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001984: [03:53:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001984: [03:53:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001984: [03:53:30] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001984: [03:53:30] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001984: [03:53:30] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001984: [03:53:30] vk_replay.cpp(4288) - Log - Created device. RDOC 001984: [03:53:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001984: [03:53:30] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 001984: [03:53:30] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 001984: [03:53:30] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001984: [03:53:30] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001984: [03:53:30] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 001984: [03:53:30] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001984: [03:53:30] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001984: [03:53:30] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001984: [03:53:30] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001984: [03:53:30] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001984: [03:53:30] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001984: [03:53:30] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 001984: [03:53:30] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001984: [03:53:30] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001984: [03:53:30] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001984: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001984: [03:53:30] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 001984: [03:53:30] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::176 RDOC 001984: [03:53:30] vk_core.cpp(2434) - Log - Timer chunk initialisation - 148.617 ms RDOC 001984: [03:53:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003772: [03:53:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003772: [03:53:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003772: [03:53:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003772: [03:53:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003772: [03:53:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10840 RDOC 010840: [03:53:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010840: [03:53:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010840: [03:53:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010840: [03:53:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010840: [03:53:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010840: [03:53:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010840: [03:53:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010840: [03:53:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010840: [03:53:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010840: [03:53:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010840: [03:53:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010840: [03:53:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010840: [03:53:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010840: [03:53:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010840: [03:53:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003772: [03:53:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10840] RDOC 010840: [03:53:31] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000022D27491420 RDOC 010840: [03:53:31] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010840: [03:53:31] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010840: [03:53:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010840: [03:53:31] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010840: [03:53:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010840: [03:53:32] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000022D27491420 / 0x00000000002D0476 RDOC 003772: [03:53:32] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010840: [03:53:32] vk_core.cpp(1680) - Log - Starting capture RDOC 010840: [03:53:32] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 003772: [03:53:32] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010840: [03:53:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23456 (0.58 %) RDOC 010840: [03:53:32] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.016367 seconds RDOC 010840: [03:53:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010840: [03:53:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010840: [03:53:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 003772: [03:53:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33206 bytes) (time 1625626412) 5116 byte thumbnail RDOC 003772: [03:53:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 003772: [03:53:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003772: [03:53:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003772: [03:53:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003772: [03:53:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003772: [03:53:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003772: [03:53:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003772: [03:53:33] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003772: [03:53:33] vk_replay.cpp(4288) - Log - Created device. RDOC 003772: [03:53:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003772: [03:53:33] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 003772: [03:53:33] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 003772: [03:53:33] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003772: [03:53:33] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003772: [03:53:33] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 003772: [03:53:33] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:53:33] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:53:33] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:53:33] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:53:33] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:53:33] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:53:33] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 003772: [03:53:33] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:53:33] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003772: [03:53:33] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003772: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003772: [03:53:33] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 003772: [03:53:33] vk_core.cpp(2434) - Log - Timer chunk initialisation - 155.335 ms RDOC 003772: [03:53:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008460: [03:53:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008460: [03:53:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008460: [03:53:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008460: [03:53:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008460: [03:53:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6540 RDOC 006540: [03:53:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006540: [03:53:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006540: [03:53:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006540: [03:53:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006540: [03:53:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006540: [03:53:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006540: [03:53:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006540: [03:53:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006540: [03:53:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006540: [03:53:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006540: [03:53:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006540: [03:53:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006540: [03:53:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006540: [03:53:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006540: [03:53:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008460: [03:53:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6540] RDOC 006540: [03:53:34] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000014DB62DE610 RDOC 006540: [03:53:34] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 006540: [03:53:34] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006540: [03:53:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006540: [03:53:34] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006540: [03:53:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006540: [03:53:34] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000014DB62DE610 / 0x00000000002E0476 RDOC 008460: [03:53:35] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006540: [03:53:35] vk_core.cpp(1680) - Log - Starting capture RDOC 006540: [03:53:35] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 006540: [03:53:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171235 (0.46 %) RDOC 006540: [03:53:35] vk_core.cpp(2193) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.037738 seconds RDOC 006540: [03:53:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 006540: [03:53:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006540: [03:53:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008460: [03:53:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (186242 bytes) (time 1625626415) 9596 byte thumbnail RDOC 008460: [03:53:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008460: [03:53:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008460: [03:53:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008460: [03:53:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008460: [03:53:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008460: [03:53:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008460: [03:53:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008460: [03:53:36] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008460: [03:53:36] vk_replay.cpp(4288) - Log - Created device. RDOC 008460: [03:53:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008460: [03:53:36] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 008460: [03:53:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 008460: [03:53:36] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008460: [03:53:36] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008460: [03:53:36] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 008460: [03:53:36] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008460: [03:53:36] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008460: [03:53:36] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008460: [03:53:36] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008460: [03:53:36] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008460: [03:53:36] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008460: [03:53:36] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 008460: [03:53:36] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008460: [03:53:36] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008460: [03:53:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008460: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008460: [03:53:36] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 008460: [03:53:36] vk_core.cpp(2434) - Log - Timer chunk initialisation - 167.443 ms RDOC 008460: [03:53:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 012244: [03:53:37] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012244: [03:53:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012244: [03:53:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:53:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:53:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2140 RDOC 002140: [03:53:37] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002140: [03:53:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002140: [03:53:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002140: [03:53:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002140: [03:53:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002140: [03:53:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002140: [03:53:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002140: [03:53:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002140: [03:53:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002140: [03:53:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002140: [03:53:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002140: [03:53:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002140: [03:53:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002140: [03:53:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002140: [03:53:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012244: [03:53:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2140] RDOC 002140: [03:53:38] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000250890B9CC0 RDOC 002140: [03:53:38] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002140: [03:53:38] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002140: [03:53:38] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002140: [03:53:38] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002140: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002140: [03:53:38] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000250890B9CC0 / 0x00000000002F0476 RDOC 002140: [03:53:38] vk_core.cpp(1680) - Log - Starting capture RDOC 002140: [03:53:38] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 012244: [03:53:38] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002140: [03:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23688 (0.59 %) RDOC 002140: [03:53:38] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016216 seconds RDOC 002140: [03:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 002140: [03:53:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002140: [03:53:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 012244: [03:53:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33598 bytes) (time 1625626418) 5744 byte thumbnail RDOC 012244: [03:53:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 012244: [03:53:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012244: [03:53:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012244: [03:53:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012244: [03:53:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012244: [03:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 012244: [03:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 012244: [03:53:39] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 012244: [03:53:39] vk_replay.cpp(4288) - Log - Created device. RDOC 012244: [03:53:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012244: [03:53:39] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 012244: [03:53:39] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 012244: [03:53:39] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012244: [03:53:39] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012244: [03:53:39] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 012244: [03:53:39] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012244: [03:53:39] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012244: [03:53:39] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012244: [03:53:39] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012244: [03:53:39] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012244: [03:53:39] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012244: [03:53:39] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 012244: [03:53:39] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012244: [03:53:39] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 012244: [03:53:39] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012244: [03:53:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012244: [03:53:39] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 012244: [03:53:39] vk_core.cpp(2434) - Log - Timer chunk initialisation - 145.741 ms RDOC 012244: [03:53:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011048: [03:53:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011048: [03:53:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011048: [03:53:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:53:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:53:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11700 RDOC 011700: [03:53:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011700: [03:53:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [03:53:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [03:53:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011700: [03:53:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011700: [03:53:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011700: [03:53:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011700: [03:53:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011700: [03:53:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011700: [03:53:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011700: [03:53:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011700: [03:53:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011700: [03:53:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011700: [03:53:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011700: [03:53:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011048: [03:53:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11700] RDOC 011700: [03:53:41] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024B8B022490 RDOC 011700: [03:53:41] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011700: [03:53:41] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011700: [03:53:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011700: [03:53:41] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011700: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011700: [03:53:41] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024B8B022490 / 0x0000000000300476 RDOC 011048: [03:53:41] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011700: [03:53:41] vk_core.cpp(1680) - Log - Starting capture RDOC 011048: [03:53:41] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011700: [03:53:41] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011700: [03:53:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578889 (0.42 %) RDOC 011700: [03:53:42] vk_core.cpp(2193) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.108756 seconds RDOC 011700: [03:53:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011700: [03:53:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011700: [03:53:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011048: [03:53:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (588639 bytes) (time 1625626422) 5116 byte thumbnail RDOC 011048: [03:53:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011048: [03:53:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011048: [03:53:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011048: [03:53:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011048: [03:53:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011048: [03:53:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011048: [03:53:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011048: [03:53:43] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011048: [03:53:43] vk_replay.cpp(4288) - Log - Created device. RDOC 011048: [03:53:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011048: [03:53:43] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 011048: [03:53:43] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 011048: [03:53:43] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011048: [03:53:43] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011048: [03:53:43] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 011048: [03:53:43] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011048: [03:53:43] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011048: [03:53:43] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011048: [03:53:43] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011048: [03:53:43] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011048: [03:53:43] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011048: [03:53:43] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 011048: [03:53:43] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011048: [03:53:43] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011048: [03:53:43] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011048: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011048: [03:53:43] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 011048: [03:53:43] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 011048: [03:53:43] vk_core.cpp(2434) - Log - Timer chunk initialisation - 310.375 ms RDOC 011048: [03:53:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006672: [03:53:44] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006672: [03:53:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006672: [03:53:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006672: [03:53:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006672: [03:53:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10100 RDOC 010100: [03:53:44] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010100: [03:53:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010100: [03:53:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010100: [03:53:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010100: [03:53:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010100: [03:53:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010100: [03:53:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010100: [03:53:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010100: [03:53:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010100: [03:53:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010100: [03:53:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010100: [03:53:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010100: [03:53:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010100: [03:53:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010100: [03:53:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006672: [03:53:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10100] RDOC 010100: [03:53:45] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000017F725ED360 RDOC 010100: [03:53:45] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010100: [03:53:45] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010100: [03:53:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010100: [03:53:45] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010100: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010100: [03:53:45] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000017F725ED360 / 0x0000000000310476 RDOC 006672: [03:53:45] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010100: [03:53:45] vk_core.cpp(1680) - Log - Starting capture RDOC 006672: [03:53:45] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010100: [03:53:45] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 010100: [03:53:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1351043 (0.42 %) RDOC 010100: [03:53:46] vk_core.cpp(2193) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.948790 seconds RDOC 010100: [03:53:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 010100: [03:53:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010100: [03:53:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006672: [03:53:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1366993 bytes) (time 1625626426) 9775 byte thumbnail RDOC 006672: [03:53:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006672: [03:53:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006672: [03:53:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006672: [03:53:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006672: [03:53:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006672: [03:53:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006672: [03:53:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006672: [03:53:47] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006672: [03:53:47] vk_replay.cpp(4288) - Log - Created device. RDOC 006672: [03:53:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006672: [03:53:47] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006672: [03:53:47] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006672: [03:53:47] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006672: [03:53:47] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006672: [03:53:47] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006672: [03:53:47] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006672: [03:53:47] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006672: [03:53:47] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006672: [03:53:47] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006672: [03:53:47] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006672: [03:53:47] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006672: [03:53:47] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006672: [03:53:47] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006672: [03:53:47] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006672: [03:53:47] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006672: [03:53:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006672: [03:53:47] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006672: [03:53:47] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 006672: [03:53:49] vk_core.cpp(4352) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 006672: [03:53:49] vk_core.cpp(2434) - Log - Timer chunk initialisation - 1585.636 ms RDOC 006672: [03:53:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011492: [03:53:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011492: [03:53:49] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011492: [03:53:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [03:53:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [03:53:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3696 RDOC 003696: [03:53:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003696: [03:53:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [03:53:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [03:53:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003696: [03:53:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003696: [03:53:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003696: [03:53:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003696: [03:53:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003696: [03:53:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003696: [03:53:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003696: [03:53:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003696: [03:53:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003696: [03:53:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003696: [03:53:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003696: [03:53:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011492: [03:53:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3696] RDOC 003696: [03:53:50] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000021388E21A70 RDOC 003696: [03:53:50] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003696: [03:53:50] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003696: [03:53:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003696: [03:53:50] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003696: [03:53:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003696: [03:53:50] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000021388E21A70 / 0x0000000000720464 RDOC 011492: [03:53:50] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50000 RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23574 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020515 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50001 RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23623 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021088 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (33324 bytes) (time 1625626442) 5116 byte thumbnail RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (33373 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50002 RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23561 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.026054 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50003 RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (33311 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23590 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.031294 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (33340 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50004 RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23668 (0.59 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029914 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (33418 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50005 RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23582 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029324 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (33332 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:02] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:02] vk_core.cpp(1802) - Log - Finished capture, Frame 50006 RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23577 (0.58 %) RDOC 003696: [03:54:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029461 seconds RDOC 003696: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003696: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003696: [03:54:02] vk_core.cpp(1680) - Log - Starting capture RDOC 011492: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (33327 bytes) (time 1625626442) 5116 byte thumbnail RDOC 003696: [03:54:03] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:03] vk_core.cpp(1802) - Log - Finished capture, Frame 50007 RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23590 (0.58 %) RDOC 003696: [03:54:03] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029278 seconds RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 003696: [03:54:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 011492: [03:54:03] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (33340 bytes) (time 1625626443) 5116 byte thumbnail RDOC 003696: [03:54:03] vk_core.cpp(1680) - Log - Starting capture RDOC 003696: [03:54:03] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:03] vk_core.cpp(1802) - Log - Finished capture, Frame 50008 RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23593 (0.58 %) RDOC 003696: [03:54:03] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029751 seconds RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 003696: [03:54:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 003696: [03:54:03] vk_core.cpp(1680) - Log - Starting capture RDOC 011492: [03:54:03] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (33343 bytes) (time 1625626443) 5116 byte thumbnail RDOC 003696: [03:54:03] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 003696: [03:54:03] vk_core.cpp(1802) - Log - Finished capture, Frame 50009 RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23606 (0.58 %) RDOC 003696: [03:54:03] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029424 seconds RDOC 003696: [03:54:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [03:54:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 003696: [03:54:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011492: [03:54:03] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (33356 bytes) (time 1625626443) 5116 byte thumbnail RDOC 011492: [03:54:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011492: [03:54:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011492: [03:54:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011492: [03:54:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011492: [03:54:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011492: [03:54:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011492: [03:54:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011492: [03:54:04] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011492: [03:54:04] vk_replay.cpp(4288) - Log - Created device. RDOC 011492: [03:54:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011492: [03:54:04] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 011492: [03:54:04] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 011492: [03:54:04] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011492: [03:54:04] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011492: [03:54:04] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 011492: [03:54:04] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011492: [03:54:04] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011492: [03:54:04] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011492: [03:54:04] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011492: [03:54:04] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011492: [03:54:04] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011492: [03:54:04] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 011492: [03:54:04] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011492: [03:54:04] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011492: [03:54:04] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011492: [03:54:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011492: [03:54:04] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 011492: [03:54:04] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 011492: [03:54:04] vk_core.cpp(2434) - Log - Timer chunk initialisation - 160.985 ms RDOC 011492: [03:54:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008656: [03:54:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008656: [03:54:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008656: [03:54:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008656: [03:54:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008656: [03:54:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11568 RDOC 011568: [03:54:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011568: [03:54:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011568: [03:54:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011568: [03:54:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011568: [03:54:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011568: [03:54:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011568: [03:54:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011568: [03:54:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011568: [03:54:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011568: [03:54:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011568: [03:54:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011568: [03:54:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011568: [03:54:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011568: [03:54:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011568: [03:54:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008656: [03:54:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11568] RDOC 011568: [03:54:05] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D42674A2A0 RDOC 011568: [03:54:05] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011568: [03:54:05] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011568: [03:54:05] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011568: [03:54:05] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011568: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011568: [03:54:05] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D42674A2A0 / 0x0000000000630466 RDOC 011568: [03:54:06] vk_core.cpp(1680) - Log - Starting capture RDOC 011568: [03:54:06] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008656: [03:54:06] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011568: [03:54:06] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22680 (0.56 %) RDOC 011568: [03:54:06] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.014993 seconds RDOC 011568: [03:54:06] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 011568: [03:54:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011568: [03:54:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008656: [03:54:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39270 bytes) (time 1625626446) 10965 byte thumbnail RDOC 008656: [03:54:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008656: [03:54:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008656: [03:54:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008656: [03:54:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008656: [03:54:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008656: [03:54:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008656: [03:54:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008656: [03:54:07] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008656: [03:54:07] vk_replay.cpp(4288) - Log - Created device. RDOC 008656: [03:54:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008656: [03:54:07] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 008656: [03:54:07] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 008656: [03:54:07] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008656: [03:54:07] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008656: [03:54:07] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 008656: [03:54:07] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008656: [03:54:07] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008656: [03:54:07] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008656: [03:54:07] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008656: [03:54:07] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008656: [03:54:07] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008656: [03:54:07] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 008656: [03:54:07] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008656: [03:54:07] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008656: [03:54:07] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008656: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008656: [03:54:07] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 008656: [03:54:07] vk_core.cpp(2434) - Log - Timer chunk initialisation - 146.977 ms RDOC 008656: [03:54:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006960: [03:54:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006960: [03:54:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006960: [03:54:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006960: [03:54:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006960: [03:54:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9992 RDOC 009992: [03:54:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009992: [03:54:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [03:54:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [03:54:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009992: [03:54:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009992: [03:54:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009992: [03:54:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009992: [03:54:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009992: [03:54:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009992: [03:54:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009992: [03:54:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009992: [03:54:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009992: [03:54:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009992: [03:54:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009992: [03:54:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006960: [03:54:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9992] RDOC 009992: [03:54:08] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001DBF8380790 RDOC 009992: [03:54:08] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009992: [03:54:08] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009992: [03:54:08] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009992: [03:54:08] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009992: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009992: [03:54:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001DBF8380790 / 0x00000000005D046E RDOC 009992: [03:54:09] vk_core.cpp(1680) - Log - Starting capture RDOC 009992: [03:54:09] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 009992: [03:54:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4653248 bytes to 30070 (0.65 %) RDOC 009992: [03:54:09] vk_core.cpp(2193) - Log - Captured Vulkan frame with 4.437683 MB capture section in 0.016939 seconds RDOC 009992: [03:54:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 009992: [03:54:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009992: [03:54:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006960: [03:54:09] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006960: [03:54:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (42576 bytes) (time 1625626449) 8036 byte thumbnail RDOC 006960: [03:54:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006960: [03:54:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006960: [03:54:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006960: [03:54:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006960: [03:54:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006960: [03:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006960: [03:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006960: [03:54:10] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006960: [03:54:10] vk_replay.cpp(4288) - Log - Created device. RDOC 006960: [03:54:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006960: [03:54:10] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006960: [03:54:10] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006960: [03:54:10] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006960: [03:54:10] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006960: [03:54:10] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006960: [03:54:10] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006960: [03:54:10] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006960: [03:54:10] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006960: [03:54:10] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006960: [03:54:10] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006960: [03:54:10] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006960: [03:54:10] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006960: [03:54:10] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006960: [03:54:10] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006960: [03:54:10] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006960: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006960: [03:54:10] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006960: [03:54:10] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 006960: [03:54:10] vk_core.cpp(2434) - Log - Timer chunk initialisation - 158.996 ms RDOC 006960: [03:54:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009444: [03:54:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009444: [03:54:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009444: [03:54:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009444: [03:54:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009444: [03:54:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3068 RDOC 003068: [03:54:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003068: [03:54:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003068: [03:54:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003068: [03:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003068: [03:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003068: [03:54:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003068: [03:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003068: [03:54:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003068: [03:54:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003068: [03:54:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003068: [03:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003068: [03:54:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003068: [03:54:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003068: [03:54:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003068: [03:54:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009444: [03:54:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3068] RDOC 003068: [03:54:12] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000025C5CCBDA60 RDOC 003068: [03:54:12] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003068: [03:54:12] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003068: [03:54:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003068: [03:54:12] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003068: [03:54:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003068: [03:54:12] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000025C5CCBDA60 / 0x0000000000750464 RDOC 009444: [03:54:12] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003068: [03:54:12] vk_core.cpp(1680) - Log - Starting capture RDOC 009444: [03:54:12] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003068: [03:54:12] vk_debug.cpp(2194) - Log - Allocating readback window of 4096 bytes RDOC 003068: [03:54:12] vk_queue_funcs.cpp(1128) - Log - Persistent map flush forced for ResourceId::171 (0 -> 28) RDOC 003068: [03:54:12] vk_queue_funcs.cpp(1128) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 003068: [03:54:12] vk_queue_funcs.cpp(1128) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 003068: [03:54:12] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 003068: [03:54:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24202 (0.60 %) RDOC 003068: [03:54:12] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.016665 seconds RDOC 003068: [03:54:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 003068: [03:54:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003068: [03:54:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009444: [03:54:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35176 bytes) (time 1625626452) 6206 byte thumbnail RDOC 009444: [03:54:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009444: [03:54:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009444: [03:54:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009444: [03:54:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009444: [03:54:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009444: [03:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009444: [03:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009444: [03:54:13] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009444: [03:54:13] vk_replay.cpp(4288) - Log - Created device. RDOC 009444: [03:54:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009444: [03:54:13] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 009444: [03:54:13] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 009444: [03:54:13] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009444: [03:54:13] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009444: [03:54:13] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 009444: [03:54:13] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009444: [03:54:13] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009444: [03:54:13] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009444: [03:54:13] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009444: [03:54:13] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009444: [03:54:13] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009444: [03:54:13] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 009444: [03:54:13] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009444: [03:54:13] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009444: [03:54:13] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009444: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009444: [03:54:13] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 009444: [03:54:13] vk_core.cpp(2434) - Log - Timer chunk initialisation - 148.404 ms RDOC 009444: [03:54:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008236: [03:54:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008236: [03:54:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008236: [03:54:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008236: [03:54:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008236: [03:54:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8188 RDOC 008188: [03:54:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008188: [03:54:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008188: [03:54:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008188: [03:54:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008188: [03:54:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008188: [03:54:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008188: [03:54:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008188: [03:54:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008188: [03:54:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008188: [03:54:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008188: [03:54:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008188: [03:54:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008188: [03:54:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008188: [03:54:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008188: [03:54:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008236: [03:54:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8188] RDOC 008188: [03:54:15] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024BBA6E7140 RDOC 008188: [03:54:15] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008188: [03:54:15] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008188: [03:54:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008188: [03:54:15] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008188: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008188: [03:54:15] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024BBA6E7140 / 0x00000000003A0474 RDOC 008236: [03:54:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008188: [03:54:15] vk_core.cpp(1680) - Log - Starting capture RDOC 008188: [03:54:15] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008188: [03:54:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12177088 bytes to 96211 (0.79 %) RDOC 008188: [03:54:15] vk_core.cpp(2193) - Log - Captured Vulkan frame with 11.612976 MB capture section in 0.056179 seconds RDOC 008188: [03:54:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 008188: [03:54:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008188: [03:54:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008236: [03:54:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (113021 bytes) (time 1625626455) 10031 byte thumbnail RDOC 008236: [03:54:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008236: [03:54:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008236: [03:54:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008236: [03:54:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008236: [03:54:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008236: [03:54:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008236: [03:54:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008236: [03:54:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008236: [03:54:16] vk_replay.cpp(4288) - Log - Created device. RDOC 008236: [03:54:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008236: [03:54:16] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 008236: [03:54:16] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 008236: [03:54:16] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008236: [03:54:16] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008236: [03:54:16] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 008236: [03:54:16] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008236: [03:54:16] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008236: [03:54:16] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008236: [03:54:16] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008236: [03:54:16] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008236: [03:54:16] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008236: [03:54:16] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 008236: [03:54:16] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008236: [03:54:16] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008236: [03:54:16] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008236: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008236: [03:54:16] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 008236: [03:54:17] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 008236: [03:54:17] vk_core.cpp(2434) - Log - Timer chunk initialisation - 188.986 ms RDOC 008236: [03:54:17] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 46.889 ms RDOC 008236: [03:54:17] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 38.976 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 23.028 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.733 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.797 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 38.928 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 52.399 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.282 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.076 ms RDOC 008236: [03:54:18] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.287 ms RDOC 008236: [03:54:19] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 55.526 ms RDOC 008236: [03:54:19] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 34.990 ms RDOC 008236: [03:54:19] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 35.109 ms RDOC 008236: [03:54:19] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.563 ms RDOC 008236: [03:54:19] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 27.509 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 40.082 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 43.934 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.177 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 25.881 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.459 ms RDOC 008236: [03:54:20] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 41.763 ms RDOC 008236: [03:54:21] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 44.155 ms RDOC 008236: [03:54:21] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 27.692 ms RDOC 008236: [03:54:21] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 28.490 ms RDOC 008236: [03:54:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008236: [03:54:21] vk_core.cpp( 393) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008236: [03:54:21] vk_device_funcs.cpp( 853) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 009756: [03:54:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009756: [03:54:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009756: [03:54:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [03:54:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [03:54:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10832 RDOC 010832: [03:54:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010832: [03:54:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010832: [03:54:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010832: [03:54:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010832: [03:54:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010832: [03:54:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010832: [03:54:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010832: [03:54:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010832: [03:54:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010832: [03:54:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010832: [03:54:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010832: [03:54:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010832: [03:54:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010832: [03:54:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010832: [03:54:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009756: [03:54:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10832] RDOC 010832: [03:54:22] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000022574C69DA0 RDOC 010832: [03:54:22] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010832: [03:54:22] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010832: [03:54:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010832: [03:54:22] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010832: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010832: [03:54:22] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000022574C69DA0 / 0x00000000003B0474 RDOC 009756: [03:54:23] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009756: [03:54:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010832: [03:54:23] vk_core.cpp(1680) - Log - Starting capture RDOC 010832: [03:54:23] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 010832: [03:54:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653888 bytes to 173785 (0.46 %) RDOC 010832: [03:54:23] vk_core.cpp(2193) - Log - Captured Vulkan frame with 35.909546 MB capture section in 0.038829 seconds RDOC 010832: [03:54:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010832: [03:54:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010832: [03:54:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009756: [03:54:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (183535 bytes) (time 1625626463) 5116 byte thumbnail RDOC 009756: [03:54:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009756: [03:54:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009756: [03:54:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009756: [03:54:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009756: [03:54:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009756: [03:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009756: [03:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009756: [03:54:25] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009756: [03:54:25] vk_replay.cpp(4288) - Log - Created device. RDOC 009756: [03:54:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009756: [03:54:25] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 009756: [03:54:25] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 009756: [03:54:25] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009756: [03:54:25] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009756: [03:54:25] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 009756: [03:54:25] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [03:54:25] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [03:54:25] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [03:54:25] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [03:54:25] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [03:54:25] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [03:54:25] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 009756: [03:54:25] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009756: [03:54:25] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009756: [03:54:25] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009756: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009756: [03:54:25] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 009756: [03:54:25] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::215 RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_core.cpp(2434) - Log - Timer chunk initialisation - 217.849 ms RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009756: [03:54:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000260: [03:54:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000260: [03:54:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000260: [03:54:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000260: [03:54:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000260: [03:54:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8824 RDOC 008824: [03:54:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008824: [03:54:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008824: [03:54:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008824: [03:54:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008824: [03:54:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008824: [03:54:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008824: [03:54:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008824: [03:54:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008824: [03:54:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008824: [03:54:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008824: [03:54:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008824: [03:54:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008824: [03:54:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008824: [03:54:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008824: [03:54:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000260: [03:54:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8824] RDOC 008824: [03:54:26] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000021B7E8BB6E0 RDOC 008824: [03:54:26] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008824: [03:54:26] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008824: [03:54:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008824: [03:54:26] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008824: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008824: [03:54:26] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000021B7E8BB6E0 / 0x00000000003C0454 RDOC 008824: [03:54:27] vk_core.cpp(1680) - Log - Starting capture RDOC 000260: [03:54:27] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008824: [03:54:27] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008824: [03:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134208 bytes to 135914 (0.54 %) RDOC 008824: [03:54:27] vk_core.cpp(2193) - Log - Captured Vulkan frame with 23.969849 MB capture section in 0.146734 seconds RDOC 008824: [03:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 008824: [03:54:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008824: [03:54:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 000260: [03:54:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (158550 bytes) (time 1625626467) 15389 byte thumbnail RDOC 000260: [03:54:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 000260: [03:54:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000260: [03:54:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000260: [03:54:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000260: [03:54:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000260: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000260: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000260: [03:54:28] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000260: [03:54:28] vk_replay.cpp(4288) - Log - Created device. RDOC 000260: [03:54:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000260: [03:54:28] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 000260: [03:54:28] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 000260: [03:54:28] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000260: [03:54:28] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000260: [03:54:28] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 000260: [03:54:28] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000260: [03:54:28] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000260: [03:54:28] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000260: [03:54:28] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000260: [03:54:28] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000260: [03:54:28] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000260: [03:54:28] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 000260: [03:54:28] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000260: [03:54:28] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000260: [03:54:28] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000260: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000260: [03:54:28] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 000260: [03:54:28] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::204 RDOC 000260: [03:54:28] vk_core.cpp(2434) - Log - Timer chunk initialisation - 225.454 ms RDOC 000260: [03:54:29] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 196.527 ms RDOC 000260: [03:54:29] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 194.207 ms RDOC 000260: [03:54:29] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 201.289 ms RDOC 000260: [03:54:29] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 243.069 ms RDOC 000260: [03:54:30] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 198.192 ms RDOC 000260: [03:54:30] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 152.380 ms RDOC 000260: [03:54:30] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 184.828 ms RDOC 000260: [03:54:30] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 200.432 ms RDOC 000260: [03:54:30] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 199.749 ms RDOC 000260: [03:54:31] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 202.859 ms RDOC 000260: [03:54:31] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 199.659 ms RDOC 000260: [03:54:31] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 207.903 ms RDOC 000260: [03:54:32] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 217.190 ms RDOC 000260: [03:54:32] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 150.810 ms RDOC 000260: [03:54:32] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 141.915 ms RDOC 000260: [03:54:32] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 154.546 ms RDOC 000260: [03:54:33] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 203.059 ms RDOC 000260: [03:54:33] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 201.153 ms RDOC 000260: [03:54:33] vk_pixelhistory.cpp(3248) - Log - Timer VkDebugManager::PixelHistory - 208.355 ms RDOC 000260: [03:54:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001388: [03:54:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001388: [03:54:34] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001388: [03:54:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001388: [03:54:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001388: [03:54:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2920 RDOC 002920: [03:54:34] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 002920: [03:54:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002920: [03:54:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002920: [03:54:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002920: [03:54:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002920: [03:54:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002920: [03:54:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002920: [03:54:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002920: [03:54:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002920: [03:54:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002920: [03:54:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002920: [03:54:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002920: [03:54:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002920: [03:54:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002920: [03:54:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001388: [03:54:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2920] RDOC 002920: [03:54:34] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000020E4CAA0B80 RDOC 002920: [03:54:34] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002920: [03:54:34] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002920: [03:54:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002920: [03:54:34] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002920: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002920: [03:54:35] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000020E4CAA0B80 / 0x0000000000790464 RDOC 001388: [03:54:35] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002920: [03:54:35] vk_core.cpp(1680) - Log - Starting capture RDOC 002920: [03:54:35] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 001388: [03:54:35] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002920: [03:54:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23604 (0.58 %) RDOC 002920: [03:54:35] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.015558 seconds RDOC 002920: [03:54:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002920: [03:54:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002920: [03:54:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001388: [03:54:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33354 bytes) (time 1625626475) 5116 byte thumbnail RDOC 001388: [03:54:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001388: [03:54:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001388: [03:54:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001388: [03:54:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001388: [03:54:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001388: [03:54:36] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001388: [03:54:36] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001388: [03:54:36] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001388: [03:54:36] vk_replay.cpp(4288) - Log - Created device. RDOC 001388: [03:54:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001388: [03:54:36] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 001388: [03:54:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 001388: [03:54:36] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001388: [03:54:36] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001388: [03:54:36] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 001388: [03:54:36] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [03:54:36] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [03:54:36] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [03:54:36] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [03:54:36] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [03:54:36] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [03:54:36] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 001388: [03:54:36] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001388: [03:54:36] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001388: [03:54:36] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001388: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001388: [03:54:36] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 001388: [03:54:56] vk_core.cpp(2434) - Log - Timer chunk initialisation - 20368.904 ms RDOC 001388: [03:54:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000888: [03:54:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 000888: [03:54:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000888: [03:54:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:54:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:54:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3812 RDOC 003812: [03:54:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003812: [03:54:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003812: [03:54:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003812: [03:54:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003812: [03:54:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003812: [03:54:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003812: [03:54:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003812: [03:54:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003812: [03:54:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003812: [03:54:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003812: [03:54:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003812: [03:54:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003812: [03:54:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003812: [03:54:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003812: [03:54:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000888: [03:54:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3812] RDOC 003812: [03:54:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024351F2FC00 RDOC 003812: [03:54:58] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003812: [03:54:58] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003812: [03:54:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003812: [03:54:58] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003812: [03:54:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003812: [03:54:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024351F2FC00 / 0x000000000071046A RDOC 003812: [03:54:58] vk_core.cpp(1680) - Log - Starting capture RDOC 003812: [03:54:58] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 003812: [03:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23856 (0.59 %) RDOC 003812: [03:54:58] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.023015 seconds RDOC 003812: [03:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003812: [03:54:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003812: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 000888: [03:54:58] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000888: [03:54:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33606 bytes) (time 1625626498) 5116 byte thumbnail RDOC 000888: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 000888: [03:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000888: [03:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000888: [03:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000888: [03:54:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000888: [03:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000888: [03:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000888: [03:54:59] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000888: [03:54:59] vk_replay.cpp(4288) - Log - Created device. RDOC 000888: [03:54:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 000888: [03:54:59] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 000888: [03:54:59] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 000888: [03:54:59] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000888: [03:54:59] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000888: [03:54:59] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 000888: [03:54:59] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000888: [03:54:59] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000888: [03:54:59] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000888: [03:54:59] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000888: [03:54:59] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000888: [03:54:59] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000888: [03:54:59] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 000888: [03:54:59] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000888: [03:54:59] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000888: [03:54:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000888: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000888: [03:54:59] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 000888: [03:54:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 000888: [03:54:59] vk_core.cpp(2434) - Log - Timer chunk initialisation - 167.163 ms RDOC 000888: [03:54:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005084: [03:55:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005084: [03:55:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005084: [03:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [03:55:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [03:55:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5712 RDOC 005712: [03:55:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005712: [03:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005712: [03:55:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005712: [03:55:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005712: [03:55:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005712: [03:55:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005712: [03:55:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005712: [03:55:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005712: [03:55:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005712: [03:55:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005712: [03:55:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005712: [03:55:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005712: [03:55:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005712: [03:55:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005712: [03:55:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005084: [03:55:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5712] RDOC 005712: [03:55:01] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000223DF9EEF00 RDOC 005712: [03:55:01] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005712: [03:55:01] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005712: [03:55:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005712: [03:55:01] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005712: [03:55:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005712: [03:55:01] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000223DF9EEF00 / 0x00000000003B0476 RDOC 005084: [03:55:01] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005084: [03:55:01] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005712: [03:55:01] vk_core.cpp(1680) - Log - Starting capture RDOC 005712: [03:55:02] vk_core.cpp(1802) - Log - Finished capture, Frame 200 RDOC 005712: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68566 (0.56 %) RDOC 005712: [03:55:02] vk_core.cpp(2193) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.289167 seconds RDOC 005712: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005712: [03:55:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005712: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005084: [03:55:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (81981 bytes) (time 1625626502) 7788 byte thumbnail RDOC 005084: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005084: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005084: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005084: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005084: [03:55:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005084: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005084: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005084: [03:55:03] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005084: [03:55:03] vk_replay.cpp(4288) - Log - Created device. RDOC 005084: [03:55:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005084: [03:55:03] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 005084: [03:55:03] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 005084: [03:55:03] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005084: [03:55:03] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005084: [03:55:03] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 005084: [03:55:03] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:55:03] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:55:03] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:55:03] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:55:03] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:55:03] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:55:03] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 005084: [03:55:03] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:55:03] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005084: [03:55:03] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005084: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005084: [03:55:03] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 005084: [03:55:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 005084: [03:55:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5416 RDOC 005084: [03:55:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5437 RDOC 005084: [03:55:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5450 RDOC 005084: [03:55:03] vk_core.cpp(2434) - Log - Timer chunk initialisation - 172.062 ms RDOC 005084: [03:55:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011040: [03:55:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011040: [03:55:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011040: [03:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011040: [03:55:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011040: [03:55:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5204 RDOC 005204: [03:55:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005204: [03:55:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005204: [03:55:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005204: [03:55:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005204: [03:55:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005204: [03:55:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005204: [03:55:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005204: [03:55:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005204: [03:55:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005204: [03:55:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005204: [03:55:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005204: [03:55:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005204: [03:55:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005204: [03:55:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005204: [03:55:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011040: [03:55:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5204] RDOC 005204: [03:55:04] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001A2FD9846F0 RDOC 005204: [03:55:04] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005204: [03:55:04] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005204: [03:55:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005204: [03:55:04] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005204: [03:55:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005204: [03:55:04] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001A2FD9846F0 / 0x00000000003C0476 RDOC 005204: [03:55:05] vk_core.cpp(1680) - Log - Starting capture RDOC 011040: [03:55:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005204: [03:55:05] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 005204: [03:55:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37605760 bytes to 166259 (0.44 %) RDOC 005204: [03:55:05] vk_core.cpp(2193) - Log - Captured Vulkan frame with 35.863647 MB capture section in 0.032604 seconds RDOC 005204: [03:55:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005204: [03:55:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 005204: [03:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011040: [03:55:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (176009 bytes) (time 1625626505) 5116 byte thumbnail RDOC 011040: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011040: [03:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011040: [03:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011040: [03:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011040: [03:55:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011040: [03:55:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011040: [03:55:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011040: [03:55:06] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011040: [03:55:06] vk_replay.cpp(4288) - Log - Created device. RDOC 011040: [03:55:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011040: [03:55:06] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 011040: [03:55:06] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 011040: [03:55:06] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011040: [03:55:06] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011040: [03:55:06] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 011040: [03:55:06] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:55:06] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:55:06] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:55:06] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:55:06] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:55:06] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:55:06] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 011040: [03:55:06] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:55:06] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011040: [03:55:06] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011040: [03:55:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011040: [03:55:06] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 011040: [03:55:06] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 011040: [03:55:06] vk_core.cpp(2434) - Log - Timer chunk initialisation - 175.947 ms RDOC 011040: [03:55:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002136: [03:55:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 002136: [03:55:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002136: [03:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002136: [03:55:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002136: [03:55:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6132 RDOC 006132: [03:55:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 006132: [03:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006132: [03:55:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006132: [03:55:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006132: [03:55:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006132: [03:55:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006132: [03:55:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006132: [03:55:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006132: [03:55:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006132: [03:55:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006132: [03:55:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006132: [03:55:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006132: [03:55:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006132: [03:55:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006132: [03:55:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002136: [03:55:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6132] RDOC 006132: [03:55:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002343113C370 RDOC 006132: [03:55:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 006132: [03:55:07] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006132: [03:55:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006132: [03:55:08] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006132: [03:55:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006132: [03:55:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002343113C370 / 0x00000000007D0464 RDOC 006132: [03:55:08] vk_core.cpp(1680) - Log - Starting capture RDOC 002136: [03:55:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006132: [03:55:08] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 006132: [03:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22174 (0.55 %) RDOC 006132: [03:55:08] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.015304 seconds RDOC 006132: [03:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006132: [03:55:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006132: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 002136: [03:55:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31924 bytes) (time 1625626508) 5116 byte thumbnail RDOC 002136: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 002136: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002136: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002136: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002136: [03:55:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002136: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002136: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002136: [03:55:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002136: [03:55:09] vk_replay.cpp(4288) - Log - Created device. RDOC 002136: [03:55:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 002136: [03:55:09] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 002136: [03:55:09] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 002136: [03:55:09] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002136: [03:55:09] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002136: [03:55:09] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 002136: [03:55:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002136: [03:55:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002136: [03:55:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002136: [03:55:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002136: [03:55:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002136: [03:55:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002136: [03:55:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 002136: [03:55:09] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002136: [03:55:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002136: [03:55:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002136: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002136: [03:55:09] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 002136: [03:55:09] vk_core.cpp(2434) - Log - Timer chunk initialisation - 164.451 ms RDOC 002136: [03:55:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006380: [03:55:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006380: [03:55:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006380: [03:55:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:55:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:55:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8772 RDOC 008772: [03:55:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008772: [03:55:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008772: [03:55:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008772: [03:55:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008772: [03:55:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008772: [03:55:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008772: [03:55:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008772: [03:55:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008772: [03:55:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008772: [03:55:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008772: [03:55:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008772: [03:55:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008772: [03:55:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008772: [03:55:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008772: [03:55:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006380: [03:55:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8772] RDOC 008772: [03:55:10] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002C1BD7E6200 RDOC 008772: [03:55:10] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008772: [03:55:10] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008772: [03:55:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008772: [03:55:10] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008772: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008772: [03:55:10] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002C1BD7E6200 / 0x00000000003E0476 RDOC 006380: [03:55:11] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008772: [03:55:11] vk_core.cpp(1680) - Log - Starting capture RDOC 008772: [03:55:11] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008772: [03:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41869 (0.70 %) RDOC 008772: [03:55:11] vk_core.cpp(2193) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.021000 seconds RDOC 008772: [03:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 008772: [03:55:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006380: [03:55:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008772: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006380: [03:55:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54847 bytes) (time 1625626511) 7826 byte thumbnail RDOC 006380: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006380: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006380: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006380: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006380: [03:55:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006380: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006380: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006380: [03:55:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006380: [03:55:12] vk_replay.cpp(4288) - Log - Created device. RDOC 006380: [03:55:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006380: [03:55:12] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006380: [03:55:12] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006380: [03:55:12] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006380: [03:55:12] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006380: [03:55:12] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006380: [03:55:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:55:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:55:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:55:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:55:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:55:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:55:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006380: [03:55:12] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:55:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006380: [03:55:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006380: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006380: [03:55:12] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006380: [03:55:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 006380: [03:55:12] vk_core.cpp(2434) - Log - Timer chunk initialisation - 182.131 ms RDOC 006380: [03:55:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006540: [03:55:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006540: [03:55:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006540: [03:55:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006540: [03:55:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006540: [03:55:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10652 RDOC 010652: [03:55:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010652: [03:55:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010652: [03:55:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010652: [03:55:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010652: [03:55:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010652: [03:55:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010652: [03:55:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010652: [03:55:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010652: [03:55:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010652: [03:55:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010652: [03:55:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010652: [03:55:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010652: [03:55:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010652: [03:55:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010652: [03:55:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006540: [03:55:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10652] RDOC 010652: [03:55:16] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000282B6092100 RDOC 010652: [03:55:16] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010652: [03:55:16] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010652: [03:55:16] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010652: [03:55:16] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010652: [03:55:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010652: [03:55:16] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000282B6092100 / 0x000000000076046A RDOC 010652: [03:55:16] vk_core.cpp(1680) - Log - Starting capture RDOC 010652: [03:55:16] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 010652: [03:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 29056 (0.64 %) RDOC 010652: [03:55:16] vk_core.cpp(2193) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016004 seconds RDOC 010652: [03:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010652: [03:55:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006540: [03:55:16] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010652: [03:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006540: [03:55:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40197 bytes) (time 1625626516) 6656 byte thumbnail RDOC 006540: [03:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006540: [03:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006540: [03:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006540: [03:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006540: [03:55:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006540: [03:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006540: [03:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006540: [03:55:17] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006540: [03:55:17] vk_replay.cpp(4288) - Log - Created device. RDOC 006540: [03:55:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006540: [03:55:17] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006540: [03:55:17] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006540: [03:55:17] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006540: [03:55:17] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006540: [03:55:17] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006540: [03:55:17] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006540: [03:55:17] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006540: [03:55:17] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006540: [03:55:17] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006540: [03:55:17] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006540: [03:55:17] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006540: [03:55:17] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006540: [03:55:17] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006540: [03:55:17] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006540: [03:55:17] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006540: [03:55:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006540: [03:55:18] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006540: [03:55:18] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 006540: [03:55:18] vk_core.cpp(2434) - Log - Timer chunk initialisation - 148.331 ms RDOC 006540: [03:55:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 010688: [03:55:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010688: [03:55:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010688: [03:55:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010688: [03:55:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010688: [03:55:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11832 RDOC 011832: [03:55:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 011832: [03:55:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:55:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:55:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011832: [03:55:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011832: [03:55:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011832: [03:55:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011832: [03:55:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011832: [03:55:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011832: [03:55:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011832: [03:55:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011832: [03:55:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011832: [03:55:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011832: [03:55:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011832: [03:55:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010688: [03:55:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11832] RDOC 011832: [03:55:19] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BDD0624B20 RDOC 011832: [03:55:19] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011832: [03:55:19] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011832: [03:55:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011832: [03:55:19] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011832: [03:55:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011832: [03:55:19] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BDD0624B20 / 0x0000000000800464 RDOC 010688: [03:55:20] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011832: [03:55:20] vk_core.cpp(1680) - Log - Starting capture RDOC 010688: [03:55:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011832: [03:55:20] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 011832: [03:55:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 347302 (0.78 %) RDOC 011832: [03:55:20] vk_core.cpp(2193) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.057301 seconds RDOC 011832: [03:55:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011832: [03:55:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011832: [03:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010688: [03:55:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (353957 bytes) (time 1625626520) 2526 byte thumbnail RDOC 010688: [03:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010688: [03:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010688: [03:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010688: [03:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010688: [03:55:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010688: [03:55:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010688: [03:55:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010688: [03:55:21] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010688: [03:55:21] vk_replay.cpp(4288) - Log - Created device. RDOC 010688: [03:55:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010688: [03:55:21] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 010688: [03:55:21] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 010688: [03:55:21] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010688: [03:55:21] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010688: [03:55:21] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 010688: [03:55:21] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010688: [03:55:21] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010688: [03:55:21] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010688: [03:55:21] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010688: [03:55:21] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010688: [03:55:21] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010688: [03:55:21] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 010688: [03:55:21] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010688: [03:55:21] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010688: [03:55:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010688: [03:55:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010688: [03:55:21] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 010688: [03:55:21] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 010688: [03:55:22] vk_core.cpp(2434) - Log - Timer chunk initialisation - 660.528 ms RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:22] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:23] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:23] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:24] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:25] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:26] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:27] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:28] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:29] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:30] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:31] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1056 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:32] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:33] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 120 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:34] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:35] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:36] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:37] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:38] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:39] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:40] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:41] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:42] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:43] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:44] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:45] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:46] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 1536 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:47] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:48] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:49] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:50] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:51] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:52] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:53] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:54] vk_shaderdebug.cpp(4417) - Log - Got 1 hit candidates out of 810 total instances RDOC 010688: [03:55:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007824: [03:55:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007824: [03:55:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007824: [03:55:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007824: [03:55:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007824: [03:55:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10284 RDOC 010284: [03:55:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010284: [03:55:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010284: [03:55:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010284: [03:55:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010284: [03:55:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010284: [03:55:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010284: [03:55:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010284: [03:55:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010284: [03:55:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010284: [03:55:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010284: [03:55:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010284: [03:55:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010284: [03:55:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010284: [03:55:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010284: [03:55:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007824: [03:55:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10284] RDOC 010284: [03:55:55] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000017116FF3BA0 RDOC 010284: [03:55:55] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010284: [03:55:55] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010284: [03:55:55] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010284: [03:55:55] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010284: [03:55:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010284: [03:55:55] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000017116FF3BA0 / 0x00000000002C0460 RDOC 010284: [03:55:55] vk_core.cpp(1680) - Log - Starting capture RDOC 010284: [03:55:55] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 007824: [03:55:55] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010284: [03:55:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965376 bytes to 32999 (0.55 %) RDOC 010284: [03:55:55] vk_core.cpp(2193) - Log - Captured Vulkan frame with 5.689026 MB capture section in 0.019797 seconds RDOC 010284: [03:55:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010284: [03:55:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010284: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007824: [03:55:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (43917 bytes) (time 1625626555) 6438 byte thumbnail RDOC 007824: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007824: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007824: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007824: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007824: [03:55:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007824: [03:55:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007824: [03:55:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007824: [03:55:56] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007824: [03:55:56] vk_replay.cpp(4288) - Log - Created device. RDOC 007824: [03:55:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007824: [03:55:56] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 007824: [03:55:56] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 007824: [03:55:56] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007824: [03:55:56] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007824: [03:55:56] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 007824: [03:55:56] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007824: [03:55:56] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007824: [03:55:56] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007824: [03:55:56] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007824: [03:55:56] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007824: [03:55:56] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007824: [03:55:56] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 007824: [03:55:56] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007824: [03:55:56] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007824: [03:55:56] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007824: [03:55:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007824: [03:55:56] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 007824: [03:55:56] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 007824: [03:55:56] vk_core.cpp(2434) - Log - Timer chunk initialisation - 152.131 ms RDOC 007824: [03:55:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008956: [03:55:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008956: [03:55:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008956: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008956: [03:55:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008956: [03:55:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5852 RDOC 005852: [03:55:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 005852: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [03:55:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [03:55:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005852: [03:55:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005852: [03:55:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005852: [03:55:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005852: [03:55:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005852: [03:55:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005852: [03:55:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005852: [03:55:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005852: [03:55:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005852: [03:55:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005852: [03:55:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005852: [03:55:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008956: [03:55:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5852] RDOC 005852: [03:55:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001DA2136E2D0 RDOC 005852: [03:55:58] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005852: [03:55:58] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005852: [03:55:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005852: [03:55:58] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005852: [03:55:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005852: [03:55:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001DA2136E2D0 / 0x0000000000420476 RDOC 005852: [03:55:58] vk_core.cpp(1680) - Log - Starting capture RDOC 005852: [03:55:58] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008956: [03:55:58] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005852: [03:55:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23587 (0.58 %) RDOC 005852: [03:55:58] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016475 seconds RDOC 005852: [03:55:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005852: [03:55:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005852: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008956: [03:55:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33337 bytes) (time 1625626558) 5116 byte thumbnail RDOC 008956: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008956: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008956: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008956: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008956: [03:55:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008956: [03:55:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008956: [03:55:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008956: [03:55:59] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008956: [03:55:59] vk_replay.cpp(4288) - Log - Created device. RDOC 008956: [03:55:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008956: [03:55:59] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 008956: [03:55:59] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 008956: [03:55:59] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008956: [03:55:59] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008956: [03:55:59] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 008956: [03:55:59] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008956: [03:55:59] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008956: [03:55:59] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008956: [03:55:59] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008956: [03:55:59] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008956: [03:55:59] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008956: [03:55:59] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 008956: [03:55:59] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008956: [03:55:59] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008956: [03:55:59] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008956: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008956: [03:56:00] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 008956: [03:56:00] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 008956: [03:56:00] vk_core.cpp(2434) - Log - Timer chunk initialisation - 154.814 ms RDOC 008956: [03:56:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003120: [03:56:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 003120: [03:56:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003120: [03:56:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003120: [03:56:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003120: [03:56:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9512 RDOC 009512: [03:56:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 009512: [03:56:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009512: [03:56:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009512: [03:56:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009512: [03:56:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009512: [03:56:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009512: [03:56:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009512: [03:56:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009512: [03:56:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009512: [03:56:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009512: [03:56:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009512: [03:56:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009512: [03:56:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009512: [03:56:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009512: [03:56:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003120: [03:56:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9512] RDOC 009512: [03:56:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000029B886AE400 RDOC 009512: [03:56:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009512: [03:56:07] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009512: [03:56:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009512: [03:56:07] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009512: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009512: [03:56:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000029B886AE400 / 0x0000000000430476 RDOC 009512: [03:56:08] vk_core.cpp(1680) - Log - Starting capture RDOC 009512: [03:56:08] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 003120: [03:56:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009512: [03:56:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23826 (0.59 %) RDOC 009512: [03:56:08] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.024016 seconds RDOC 009512: [03:56:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009512: [03:56:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009512: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003120: [03:56:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33576 bytes) (time 1625626568) 5116 byte thumbnail RDOC 003120: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003120: [03:56:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003120: [03:56:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003120: [03:56:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003120: [03:56:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003120: [03:56:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003120: [03:56:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003120: [03:56:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003120: [03:56:09] vk_replay.cpp(4288) - Log - Created device. RDOC 003120: [03:56:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 003120: [03:56:09] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 003120: [03:56:09] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 003120: [03:56:09] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003120: [03:56:09] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003120: [03:56:09] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 003120: [03:56:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003120: [03:56:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003120: [03:56:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003120: [03:56:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003120: [03:56:09] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003120: [03:56:09] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003120: [03:56:09] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 003120: [03:56:09] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003120: [03:56:09] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003120: [03:56:09] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003120: [03:56:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003120: [03:56:09] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 003120: [03:56:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 003120: [03:56:09] vk_core.cpp(2434) - Log - Timer chunk initialisation - 149.347 ms RDOC 003120: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003120: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3835 (0.09 %) RDOC 003120: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003120: [03:56:09] vk_core.cpp(2434) - Log - Timer chunk initialisation - 7.851 ms RDOC 003120: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3835 (0.09 %) RDOC 003120: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 003120: [03:56:09] replay_controller.cpp( 524) - Error - Couldn't get Live ID for ResourceId::147 getting buffer data RDOC 003120: [03:56:09] replay_controller.cpp( 544) - Error - Couldn't get Live ID for ResourceId::147 getting texture data RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000488! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 003120: [03:56:09] vk_debug.cpp(1615) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 003120: [03:56:09] vk_debug.cpp(1599) - Error - Getting buffer data for unknown buffer/memory ResourceId::202! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::202! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000496! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000496! RDOC 003120: [03:56:09] vk_debug.cpp(1626) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000631! RDOC 003120: [03:56:09] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000631! RDOC 003120: [03:56:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 003120: [03:56:09] vk_manager.h( 175) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006608: [03:56:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 006608: [03:56:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006608: [03:56:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006608: [03:56:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006608: [03:56:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12272 RDOC 012272: [03:56:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012272: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012272: [03:56:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012272: [03:56:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012272: [03:56:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012272: [03:56:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012272: [03:56:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012272: [03:56:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012272: [03:56:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012272: [03:56:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012272: [03:56:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012272: [03:56:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012272: [03:56:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012272: [03:56:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012272: [03:56:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006608: [03:56:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12272] RDOC 012272: [03:56:10] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000223FEA38240 RDOC 012272: [03:56:10] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012272: [03:56:10] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012272: [03:56:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012272: [03:56:10] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012272: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012272: [03:56:10] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000223FEA38240 / 0x00000000007B046A RDOC 006608: [03:56:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012272: [03:56:11] vk_core.cpp(1680) - Log - Starting capture RDOC 012272: [03:56:11] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 012272: [03:56:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23585 (0.58 %) RDOC 012272: [03:56:11] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.019582 seconds RDOC 012272: [03:56:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 012272: [03:56:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012272: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006608: [03:56:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37337 bytes) (time 1625626571) 9075 byte thumbnail RDOC 006608: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006608: [03:56:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006608: [03:56:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006608: [03:56:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006608: [03:56:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006608: [03:56:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006608: [03:56:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006608: [03:56:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006608: [03:56:12] vk_replay.cpp(4288) - Log - Created device. RDOC 006608: [03:56:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 006608: [03:56:12] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 006608: [03:56:12] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 006608: [03:56:12] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006608: [03:56:12] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006608: [03:56:12] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 006608: [03:56:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006608: [03:56:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006608: [03:56:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006608: [03:56:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006608: [03:56:12] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006608: [03:56:12] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006608: [03:56:12] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 006608: [03:56:12] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006608: [03:56:12] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006608: [03:56:12] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006608: [03:56:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006608: [03:56:12] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 006608: [03:56:12] vk_core.cpp(2434) - Log - Timer chunk initialisation - 149.272 ms RDOC 006608: [03:56:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001868: [03:56:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 001868: [03:56:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001868: [03:56:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001868: [03:56:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001868: [03:56:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1584 RDOC 001584: [03:56:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 001584: [03:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001584: [03:56:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001584: [03:56:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001584: [03:56:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001584: [03:56:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001584: [03:56:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001584: [03:56:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001584: [03:56:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001584: [03:56:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001584: [03:56:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001584: [03:56:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001584: [03:56:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001584: [03:56:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001584: [03:56:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001868: [03:56:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1584] RDOC 001584: [03:56:13] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000150C0283300 RDOC 001584: [03:56:13] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001584: [03:56:13] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001584: [03:56:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001584: [03:56:13] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001584: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001584: [03:56:13] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000150C0283300 / 0x0000000000300460 RDOC 001868: [03:56:14] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001584: [03:56:14] vk_core.cpp(1680) - Log - Starting capture RDOC 001584: [03:56:14] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 001868: [03:56:14] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001584: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28374 (0.70 %) RDOC 001584: [03:56:14] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.015559 seconds RDOC 001584: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 001584: [03:56:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001584: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001868: [03:56:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38084 bytes) (time 1625626574) 5074 byte thumbnail RDOC 001868: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001868: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001868: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001868: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001868: [03:56:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001868: [03:56:15] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001868: [03:56:15] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001868: [03:56:15] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001868: [03:56:15] vk_replay.cpp(4288) - Log - Created device. RDOC 001868: [03:56:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 001868: [03:56:15] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 001868: [03:56:15] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 001868: [03:56:15] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001868: [03:56:15] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001868: [03:56:15] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 001868: [03:56:15] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:56:15] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:56:15] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:56:15] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:56:15] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:56:15] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:56:15] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 001868: [03:56:15] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:56:15] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001868: [03:56:15] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001868: [03:56:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001868: [03:56:15] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 001868: [03:56:15] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 001868: [03:56:15] vk_core.cpp(2434) - Log - Timer chunk initialisation - 173.130 ms RDOC 001868: [03:56:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011156: [03:56:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 011156: [03:56:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011156: [03:56:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:56:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:56:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3364 RDOC 003364: [03:56:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003364: [03:56:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003364: [03:56:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003364: [03:56:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003364: [03:56:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003364: [03:56:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003364: [03:56:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003364: [03:56:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003364: [03:56:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003364: [03:56:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003364: [03:56:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003364: [03:56:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003364: [03:56:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003364: [03:56:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003364: [03:56:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011156: [03:56:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3364] RDOC 003364: [03:56:16] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000027ACCE9B940 RDOC 003364: [03:56:16] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003364: [03:56:16] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003364: [03:56:16] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003364: [03:56:16] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003364: [03:56:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003364: [03:56:16] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000027ACCE9B940 / 0x0000000000460476 RDOC 003364: [03:56:17] vk_core.cpp(1680) - Log - Starting capture RDOC 003364: [03:56:17] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 003364: [03:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23803 (0.59 %) RDOC 003364: [03:56:17] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016582 seconds RDOC 003364: [03:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003364: [03:56:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011156: [03:56:17] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003364: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011156: [03:56:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33553 bytes) (time 1625626577) 5116 byte thumbnail RDOC 011156: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011156: [03:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011156: [03:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011156: [03:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011156: [03:56:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011156: [03:56:18] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011156: [03:56:18] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011156: [03:56:18] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011156: [03:56:18] vk_replay.cpp(4288) - Log - Created device. RDOC 011156: [03:56:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 011156: [03:56:18] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 011156: [03:56:18] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 011156: [03:56:18] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011156: [03:56:18] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011156: [03:56:18] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 011156: [03:56:18] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:56:18] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:56:18] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:56:18] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:56:18] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:56:18] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:56:18] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 011156: [03:56:18] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:56:18] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011156: [03:56:18] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011156: [03:56:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011156: [03:56:18] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 011156: [03:56:18] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 011156: [03:56:18] vk_core.cpp(2434) - Log - Timer chunk initialisation - 146.666 ms RDOC 011156: [03:56:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010420: [03:56:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 010420: [03:56:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010420: [03:56:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010420: [03:56:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010420: [03:56:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3012 RDOC 003012: [03:56:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 003012: [03:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003012: [03:56:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003012: [03:56:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003012: [03:56:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003012: [03:56:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003012: [03:56:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003012: [03:56:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003012: [03:56:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003012: [03:56:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003012: [03:56:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003012: [03:56:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003012: [03:56:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003012: [03:56:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003012: [03:56:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010420: [03:56:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3012] RDOC 003012: [03:56:19] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000285C64E2DA0 RDOC 003012: [03:56:19] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003012: [03:56:19] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003012: [03:56:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003012: [03:56:19] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003012: [03:56:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003012: [03:56:19] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000285C64E2DA0 / 0x0000000000470476 RDOC 010420: [03:56:20] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003012: [03:56:20] vk_core.cpp(1680) - Log - Starting capture RDOC 003012: [03:56:20] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 010420: [03:56:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003012: [03:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062528 bytes to 34959 (0.86 %) RDOC 003012: [03:56:20] vk_core.cpp(2193) - Log - Captured Vulkan frame with 3.874329 MB capture section in 0.015613 seconds RDOC 003012: [03:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003012: [03:56:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003012: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010420: [03:56:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44170 bytes) (time 1625626580) 4687 byte thumbnail RDOC 010420: [03:56:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010420: [03:56:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010420: [03:56:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010420: [03:56:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010420: [03:56:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010420: [03:56:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010420: [03:56:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010420: [03:56:21] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010420: [03:56:21] vk_replay.cpp(4288) - Log - Created device. RDOC 010420: [03:56:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 010420: [03:56:21] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 010420: [03:56:21] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 010420: [03:56:21] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010420: [03:56:21] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010420: [03:56:21] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 010420: [03:56:21] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010420: [03:56:21] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010420: [03:56:21] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010420: [03:56:21] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010420: [03:56:21] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010420: [03:56:21] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010420: [03:56:21] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 010420: [03:56:21] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010420: [03:56:21] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010420: [03:56:21] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010420: [03:56:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010420: [03:56:21] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 010420: [03:56:21] vk_core.cpp(2434) - Log - Timer chunk initialisation - 176.380 ms RDOC 010420: [03:56:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005276: [03:56:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 005276: [03:56:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005276: [03:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [03:56:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [03:56:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4804 RDOC 004804: [03:56:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 004804: [03:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004804: [03:56:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004804: [03:56:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004804: [03:56:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004804: [03:56:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004804: [03:56:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004804: [03:56:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004804: [03:56:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004804: [03:56:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004804: [03:56:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004804: [03:56:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004804: [03:56:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004804: [03:56:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004804: [03:56:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005276: [03:56:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4804] RDOC 004804: [03:56:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004804: [03:56:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EFF2BB0318 RDOC 004804: [03:56:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004804: [03:56:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004804: [03:56:22] core.cpp(1832) - Log - Removing device frame capturer for 0x000001EFF2BB0318 RDOC 004804: [03:56:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EFF2BB0318 RDOC 004804: [03:56:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004804: [03:56:22] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001EFF2BB0318 / 0x0000000000480476 RDOC 004804: [03:56:22] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004804: [03:56:22] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005276: [03:56:22] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005276: [03:56:22] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004804: [03:56:22] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004804: [03:56:22] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 004804: [03:56:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195996 (1.20 %) RDOC 004804: [03:56:22] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.055013 seconds RDOC 004804: [03:56:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004804: [03:56:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004804: [03:56:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005276: [03:56:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202650 bytes) (time 1625626582) 2526 byte thumbnail RDOC 005276: [03:56:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005276: [03:56:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [03:56:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [03:56:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [03:56:23] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005276: [03:56:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005276: [03:56:24] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005276: [03:56:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005276: [03:56:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005276: [03:56:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005276: [03:56:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 005276: [03:56:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 105.930 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.449 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.199 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.024 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.537 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.427 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.127 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.660 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.120 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.936 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.077 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.806 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.837 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.132 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.735 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.353 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.740 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.333 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.200 ms RDOC 005276: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.201 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.023 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.134 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.029 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.483 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.530 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.703 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.865 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.584 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.878 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.944 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.667 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.060 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.106 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.540 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.468 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.485 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.288 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.391 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.587 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.466 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.306 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.613 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.471 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.786 ms RDOC 005276: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.707 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.558 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.563 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.665 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.134 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.715 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.852 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.437 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.649 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.580 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.954 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.020 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.344 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.756 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.983 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.553 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.463 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.540 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.789 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.153 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.530 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.510 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.983 ms RDOC 005276: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.732 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.278 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.251 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.888 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.787 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.073 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.770 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.044 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.436 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.888 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.332 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.595 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.328 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 50.973 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.070 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.427 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.435 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.478 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.424 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.662 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.207 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.209 ms RDOC 005276: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.207 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.164 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.269 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.905 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.098 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.989 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.937 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 42.581 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.280 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.051 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.071 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.951 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.200 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.941 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.623 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.826 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.264 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.869 ms RDOC 005276: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.610 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.457 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.649 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.302 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.497 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.447 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.034 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.510 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.469 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.823 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.341 ms RDOC 005276: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.028 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.400 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.700 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.089 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.648 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.173 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 137.467 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.395 ms RDOC 005276: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.817 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.007 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 132.231 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.626 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.445 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 137.977 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.153 ms RDOC 005276: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.520 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.044 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.650 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.398 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.745 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.480 ms RDOC 005276: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.860 ms RDOC 005276: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.104 ms RDOC 005276: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.979 ms RDOC 005276: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 160.398 ms RDOC 005276: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.137 ms RDOC 005276: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.277 ms RDOC 005276: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.027 ms RDOC 005276: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.754 ms RDOC 005276: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.786 ms RDOC 005276: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.135 ms RDOC 005276: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.016 ms RDOC 005276: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.951 ms RDOC 005276: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.404 ms RDOC 005276: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.291 ms RDOC 005276: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 194.200 ms RDOC 005276: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.174 ms RDOC 005276: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.346 ms RDOC 005276: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.603 ms RDOC 005276: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.872 ms RDOC 005276: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.110 ms RDOC 005276: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.499 ms RDOC 005276: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.875 ms RDOC 005276: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.859 ms RDOC 005276: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.252 ms RDOC 005276: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.203 ms RDOC 005276: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.434 ms RDOC 005276: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 234.377 ms RDOC 005276: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.175 ms RDOC 005276: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.957 ms RDOC 005276: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.871 ms RDOC 005276: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 263.587 ms RDOC 005276: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.058 ms RDOC 005276: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.002 ms RDOC 005276: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 267.147 ms RDOC 005276: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.384 ms RDOC 005276: [03:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.646 ms RDOC 005276: [03:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.548 ms RDOC 005276: [03:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.481 ms RDOC 005276: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 263.421 ms RDOC 005276: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.143 ms RDOC 005276: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.776 ms RDOC 005276: [03:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.256 ms RDOC 005276: [03:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.248 ms RDOC 005276: [03:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 301.824 ms RDOC 005276: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.295 ms RDOC 005276: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.788 ms RDOC 005276: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.796 ms RDOC 005276: [03:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.733 ms RDOC 005276: [03:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 298.162 ms RDOC 005276: [03:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 299.166 ms RDOC 005276: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.201 ms RDOC 005276: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.896 ms RDOC 005276: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.981 ms RDOC 005276: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.101 ms RDOC 005276: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.546 ms RDOC 005276: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.221 ms RDOC 005276: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.552 ms RDOC 005276: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.472 ms RDOC 005276: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.756 ms RDOC 005276: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.986 ms RDOC 005276: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 336.494 ms RDOC 005276: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.481 ms RDOC 005276: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.801 ms RDOC 005276: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.428 ms RDOC 005276: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.108 ms RDOC 005276: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.860 ms RDOC 005276: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.435 ms RDOC 005276: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.003 ms RDOC 005276: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.811 ms RDOC 005276: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.803 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.915 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.334 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.156 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.032 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.527 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.451 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.955 ms RDOC 005276: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.131 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.322 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.779 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.728 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.886 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.390 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.505 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.081 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.951 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.504 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.025 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.363 ms RDOC 005276: [03:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.196 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.072 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.711 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.449 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.789 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.224 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.614 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.422 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.935 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.631 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.273 ms RDOC 005276: [03:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.512 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.995 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.223 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.044 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.532 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.043 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.144 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.329 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.503 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.977 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.416 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.191 ms RDOC 005276: [03:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.315 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.310 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.314 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.900 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.674 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.914 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.406 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.259 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.541 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.562 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.660 ms RDOC 005276: [03:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.082 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.837 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.445 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.311 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.543 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.818 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.654 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.886 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.524 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.373 ms RDOC 005276: [03:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.568 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.936 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.861 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.603 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.907 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.391 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.800 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.962 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.394 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.492 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.191 ms RDOC 005276: [03:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.981 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.328 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.621 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.149 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.014 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.114 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 86.624 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.999 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.916 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.588 ms RDOC 005276: [03:57:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.598 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.811 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.002 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.249 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.598 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.614 ms RDOC 005276: [03:57:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.251 ms RDOC 005276: [03:57:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008392: [03:57:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 008392: [03:57:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008392: [03:57:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:57:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:57:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12076 RDOC 012076: [03:57:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012076: [03:57:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [03:57:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012076: [03:57:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012076: [03:57:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012076: [03:57:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012076: [03:57:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012076: [03:57:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012076: [03:57:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012076: [03:57:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012076: [03:57:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012076: [03:57:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012076: [03:57:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012076: [03:57:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012076: [03:57:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008392: [03:57:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12076] RDOC 012076: [03:57:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012076: [03:57:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019BB671BDA8 RDOC 012076: [03:57:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012076: [03:57:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012076: [03:57:03] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019BB671BDA8 RDOC 012076: [03:57:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019BB671BDA8 RDOC 012076: [03:57:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012076: [03:57:03] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000019BB671BDA8 / 0x00000000006B046E RDOC 012076: [03:57:03] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012076: [03:57:03] d3d11_context.cpp(1453) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008392: [03:57:03] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008392: [03:57:03] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012076: [03:57:03] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012076: [03:57:03] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012076: [03:57:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 526446 (3.15 %) RDOC 012076: [03:57:03] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.169234 seconds RDOC 012076: [03:57:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 012076: [03:57:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 012076: [03:57:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 008392: [03:57:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (574311 bytes) (time 1625626623) 43031 byte thumbnail RDOC 008392: [03:57:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 008392: [03:57:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:04] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008392: [03:57:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008392: [03:57:04] d3d11_replay.cpp(4190) - Log - Created device. RDOC 008392: [03:57:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:04] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008392: [03:57:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008392: [03:57:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 328.510 ms RDOC 008392: [03:57:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:17] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008392: [03:57:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:17] remote_server.cpp(1604) - Log - Capture open complete RDOC 008392: [03:57:17] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008392: [03:57:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:17] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 008392: [03:57:17] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008392: [03:57:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:33] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008392: [03:57:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:34] remote_server.cpp(1604) - Log - Capture open complete RDOC 008392: [03:57:34] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008392: [03:57:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008392: [03:57:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008392: [03:57:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008392: [03:57:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008392: [03:57:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008392: [03:57:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008392: [03:57:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008392: [03:57:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 008392: [03:57:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008392: [03:57:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008392: [03:57:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008392: [03:57:34] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 008392: [03:57:34] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 008392: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 008392: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 008392: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 008392: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 008392: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:57:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:57:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008392: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008392: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 008392: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 008392: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 008392: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 008392: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 008392: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 008392: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 008392: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 008392: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 008392: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 008392: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 008392: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 008392: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008392: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008392: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008392: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008392: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 008392: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008392: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008392: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008392: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008392: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 008392: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008392: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008392: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008392: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008392: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 008392: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 008392: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 008392: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008392: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008392: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 008392: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 008392: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 008392: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 008392: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008392: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008392: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:58:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008392: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:58:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 008392: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 008392: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 008392: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008392: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008392: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008392: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008392: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008392: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008392: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008392: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008392: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 008392: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 008392: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008392: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008392: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008392: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008392: [03:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008392: [03:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008392: [03:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008392: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008392: [03:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008392: [03:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008392: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 008392: [03:59:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 008392: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 008392: [03:59:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 008392: [03:59:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008392: [03:59:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:59:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008392: [03:59:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008392: [03:59:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 008392: [03:59:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007152: [03:59:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007152: [03:59:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007152: [03:59:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007152: [03:59:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007152: [03:59:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10100 RDOC 010100: [03:59:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 010100: [03:59:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010100: [03:59:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010100: [03:59:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010100: [03:59:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010100: [03:59:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010100: [03:59:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010100: [03:59:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010100: [03:59:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010100: [03:59:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010100: [03:59:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010100: [03:59:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010100: [03:59:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010100: [03:59:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010100: [03:59:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007152: [03:59:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10100] RDOC 010100: [03:59:30] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010100: [03:59:30] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000022EA6F5BCF8 RDOC 010100: [03:59:30] core.cpp(1832) - Log - Removing device frame capturer for 0x0000022EA6F5BCF8 RDOC 010100: [03:59:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010100: [03:59:30] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010100: [03:59:30] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000022EA6F5BCF8 RDOC 007152: [03:59:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010100: [03:59:30] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010100: [03:59:30] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000022EA6F5BCF8 / 0x00000000004D0472 RDOC 007152: [03:59:31] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010100: [03:59:31] d3d12_device.cpp(2209) - Log - Starting capture RDOC 010100: [03:59:31] d3d12_device.cpp(2315) - Log - Finished capture, Frame 5 RDOC 010100: [03:59:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18214976 bytes to 441682 (2.42 %) RDOC 010100: [03:59:31] d3d12_device.cpp(2599) - Log - Captured D3D12 frame with 17.371155 MB capture section in 0.647653 seconds RDOC 010100: [03:59:31] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010100: [03:59:31] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010100: [03:59:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010100: [03:59:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010100: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007152: [03:59:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3028905 bytes) (time 1625626771) 43031 byte thumbnail RDOC 007152: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007152: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [03:59:33] d3d12_replay.cpp(3987) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007152: [03:59:33] d3d12_replay.cpp(4000) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007152: [03:59:33] d3d12_replay.cpp(4017) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007152: [03:59:33] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007152: [03:59:33] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 007152: [03:59:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007152: [03:59:33] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007152: [03:59:33] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007152: [03:59:33] d3d12_replay.cpp(4203) - Log - Created device. RDOC 007152: [03:59:33] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [03:59:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [03:59:33] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007152: [03:59:34] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1166.274 ms RDOC 007152: [04:00:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:00:06] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007152: [04:00:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:00:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:00:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:00:07] remote_server.cpp(1604) - Log - Capture open complete RDOC 007152: [04:00:07] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007152: [04:00:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:00:08] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 007152: [04:00:08] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007152: [04:00:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:00:42] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007152: [04:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:00:43] remote_server.cpp(1604) - Log - Capture open complete RDOC 007152: [04:00:43] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007152: [04:00:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007152: [04:00:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007152: [04:00:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007152: [04:00:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007152: [04:00:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007152: [04:00:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007152: [04:00:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007152: [04:00:44] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 007152: [04:00:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007152: [04:00:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007152: [04:00:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007152: [04:00:44] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 007152: [04:00:44] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007152: [04:01:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007152: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007152: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007152: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007152: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007152: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007152: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007152: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007152: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007152: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007152: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007152: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007152: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007152: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007152: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007152: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007152: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007152: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007152: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007152: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007152: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007152: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007152: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007152: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007152: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007152: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007152: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:01:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:01:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007152: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007152: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007152: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007152: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007152: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007152: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007152: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007152: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007152: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007152: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007152: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007152: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007152: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007152: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007152: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007152: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007152: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007152: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007152: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007152: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007152: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007152: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007152: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007152: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007152: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007152: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007152: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007152: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007152: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007152: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007152: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007152: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007152: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007152: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007152: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007152: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007152: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007152: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007152: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007152: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007152: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007152: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007152: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007152: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007152: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007152: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007152: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007152: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007152: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007152: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007152: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007152: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007152: [04:02:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007152: [04:02:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 012040: [04:02:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 012040: [04:02:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012040: [04:02:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012040: [04:02:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012040: [04:02:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12096 RDOC 012096: [04:02:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 012096: [04:02:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [04:02:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [04:02:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012096: [04:02:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012096: [04:02:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012096: [04:02:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012096: [04:02:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012096: [04:02:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012096: [04:02:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012096: [04:02:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012096: [04:02:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012096: [04:02:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012096: [04:02:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012096: [04:02:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012096: [04:02:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012040: [04:02:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12096] RDOC 012096: [04:02:57] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012096: [04:02:57] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017190CD5070 RDOC 012096: [04:02:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012096: [04:02:57] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012096: [04:02:57] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 012096: [04:02:57] gl_driver.cpp(1055) - Log - Deleting shader group 0000017190CD5070 RDOC 012096: [04:02:57] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012096: [04:02:57] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017190CD5070 RDOC 012096: [04:02:57] core.cpp(1816) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012096: [04:02:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012096: [04:02:57] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012096: [04:02:57] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 012096: [04:02:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012040: [04:02:57] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012096: [04:02:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0472 RDOC 012040: [04:02:58] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012096: [04:02:58] gl_driver.cpp(2176) - Log - Starting capture RDOC 012096: [04:03:00] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 012096: [04:03:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 405449 (2.92 %) RDOC 012096: [04:03:00] gl_driver.cpp(2395) - Log - Captured GL frame with 13.242676 MB capture section in 2.521655 seconds RDOC 012096: [04:03:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 012096: [04:03:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012096: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012040: [04:03:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (443766 bytes) (time 1625626980) 33512 byte thumbnail RDOC 012040: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 012040: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:03:01] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012040: [04:03:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012040: [04:03:01] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012040: [04:03:01] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012040: [04:03:01] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012040: [04:03:01] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012040: [04:03:01] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012040: [04:03:01] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012040: [04:03:01] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012040: [04:03:01] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012040: [04:03:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012040: [04:03:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012040: [04:03:02] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012040: [04:03:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:03:04] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 2650.303 ms RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:09] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 012040: [04:03:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:14] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 012040: [04:03:14] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:18] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 012040: [04:03:18] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:18] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 012040: [04:03:18] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 012040: [04:03:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:03:18] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 012040: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:03:22] remote_server.cpp(1604) - Log - Capture open complete RDOC 012040: [04:03:22] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 012040: [04:03:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:03:22] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 012040: [04:03:22] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 012040: [04:03:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:03:41] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 012040: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:03:41] remote_server.cpp(1604) - Log - Capture open complete RDOC 012040: [04:03:41] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 012040: [04:03:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012040: [04:03:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012040: [04:03:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012040: [04:03:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012040: [04:03:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012040: [04:03:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012040: [04:03:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012040: [04:03:41] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012040: [04:03:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012040: [04:03:42] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 012040: [04:03:42] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 012040: [04:03:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 012040: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:03:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:03:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 012040: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:03:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:03:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 012040: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 012040: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 012040: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 012040: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 012040: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 012040: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 012040: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 012040: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 012040: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 012040: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 012040: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 012040: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 012040: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 012040: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 012040: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 012040: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 012040: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 012040: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 012040: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 012040: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 012040: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 012040: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 012040: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 012040: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 012040: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 012040: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 012040: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 012040: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 012040: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 012040: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 012040: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 012040: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 012040: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 012040: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 012040: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 012040: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 012040: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 012040: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 012040: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 012040: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 012040: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 012040: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 012040: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 012040: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 012040: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 012040: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 012040: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 012040: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 012040: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 012040: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 012040: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 012040: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 012040: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 012040: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:04:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:04:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 012040: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 012040: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 012040: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 012040: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 012040: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 012040: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 012040: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 012040: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 012040: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 012040: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 012040: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 012040: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 012040: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 012040: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 012040: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 012040: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 012040: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 012040: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 012040: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 012040: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 012040: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 012040: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 012040: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 012040: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 012040: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 012040: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 012040: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 012040: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 012040: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 012040: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 012040: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 012040: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 012040: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 012040: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 012040: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 012040: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 012040: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 012040: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 012040: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 012040: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 012040: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 012040: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 012040: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 012040: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 012040: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 012040: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 012040: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 012040: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 012040: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012040: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012040: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012040: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012040: [04:05:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 012040: [04:05:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer
RDOC 007992: [04:05:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 007992: [04:05:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007992: [04:05:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007992: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 007992: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007992: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007992: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007992: [04:05:44] d3d11_replay.cpp(4190) - Log - Created device. RDOC 007992: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007992: [04:05:44] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007992: [04:05:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007992: [04:05:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007992: [04:05:46] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1372.807 ms RDOC 007992: [04:05:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 17.732 ms RDOC 007992: [04:05:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007992: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 007992: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007992: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007992: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007992: [04:05:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007992: [04:05:46] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007992: [04:05:46] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007992: [04:05:46] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007992: [04:05:46] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007992: [04:05:46] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007992: [04:05:46] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007992: [04:05:46] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 007992: [04:05:46] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007992: [04:05:46] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007992: [04:05:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007992: [04:05:46] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007992: [04:05:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007992: [04:05:46] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 52.239 ms RDOC 007992: [04:05:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 007992: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 007992: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007992: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007992: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007992: [04:05:47] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007992: [04:05:47] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 007992: [04:05:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007992: [04:05:47] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007992: [04:05:48] d3d12_replay.cpp(4203) - Log - Created device. RDOC 007992: [04:05:48] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007992: [04:05:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 007992: [04:05:48] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007992: [04:05:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007992: [04:05:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007992: [04:05:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007992: [04:05:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007992: [04:05:52] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 4291.818 ms RDOC 007992: [04:05:53] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:05:53] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:05:53] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:05:54] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:05:54] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:05:58] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:03] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:03] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:03] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:03] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:06] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 007992: [04:06:07] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 007992: [04:06:09] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:09] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:10] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 007992: [04:06:12] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 007992: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:15] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:15] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:15] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:15] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:17] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:17] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:17] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:17] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:18] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:18] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:18] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:19] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:19] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:19] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:19] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:20] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 007992: [04:06:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer
RDOC 004000: [04:06:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 004000: [04:06:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004000: [04:06:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004000: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 2313.195 ms RDOC 004000: [04:06:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:24] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 201.153 ms RDOC 004000: [04:06:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:24] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.358 ms RDOC 004000: [04:06:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:25] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.269 ms RDOC 004000: [04:06:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:25] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 199.897 ms RDOC 004000: [04:06:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:25] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.492 ms RDOC 004000: [04:06:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:26] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.481 ms RDOC 004000: [04:06:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:26] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.162 ms RDOC 004000: [04:06:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:26] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.296 ms RDOC 004000: [04:06:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:27] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.600 ms RDOC 004000: [04:06:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:27] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.636 ms RDOC 004000: [04:06:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:27] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.740 ms RDOC 004000: [04:06:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:28] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.047 ms RDOC 004000: [04:06:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:28] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.754 ms RDOC 004000: [04:06:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:28] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.745 ms RDOC 004000: [04:06:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:29] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.807 ms RDOC 004000: [04:06:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:29] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 189.205 ms RDOC 004000: [04:06:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:29] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.756 ms RDOC 004000: [04:06:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:30] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.183 ms RDOC 004000: [04:06:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004000: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:30] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004000: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [04:06:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [04:06:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.870 ms RDOC 004000: [04:06:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:31] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004000: [04:06:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004000: [04:06:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:31] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:31] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 51.926 ms RDOC 004000: [04:06:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:31] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:31] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:31] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.687 ms RDOC 004000: [04:06:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:31] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:32] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 23.995 ms RDOC 004000: [04:06:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:32] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:32] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 23.202 ms RDOC 004000: [04:06:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:32] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:32] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.322 ms RDOC 004000: [04:06:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:32] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:32] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.686 ms RDOC 004000: [04:06:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:32] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:33] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 24.395 ms RDOC 004000: [04:06:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:33] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.643 ms RDOC 004000: [04:06:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:33] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.512 ms RDOC 004000: [04:06:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:33] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.909 ms RDOC 004000: [04:06:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:34] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.671 ms RDOC 004000: [04:06:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:34] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 25.194 ms RDOC 004000: [04:06:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:34] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.957 ms RDOC 004000: [04:06:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:34] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.620 ms RDOC 004000: [04:06:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:35] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.499 ms RDOC 004000: [04:06:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:35] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:35] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.994 ms RDOC 004000: [04:06:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:35] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:35] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 23.562 ms RDOC 004000: [04:06:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:35] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:35] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.388 ms RDOC 004000: [04:06:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:36] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:36] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 23.556 ms RDOC 004000: [04:06:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004000: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004000: [04:06:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004000: [04:06:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004000: [04:06:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004000: [04:06:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004000: [04:06:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004000: [04:06:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004000: [04:06:36] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004000: [04:06:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004000: [04:06:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:36] gl_driver.cpp(3314) - Log - Timer chunk initialisation - 22.642 ms RDOC 004000: [04:06:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:37] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 004000: [04:06:37] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:37] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:37] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:37] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:37] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:37] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:37] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:37] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:37] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:42] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 5304.333 ms RDOC 004000: [04:06:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:42] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:42] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:42] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:42] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:43] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:43] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:43] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:43] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:43] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:43] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1109.868 ms RDOC 004000: [04:06:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:44] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:44] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:44] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:44] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:44] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:44] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:44] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:44] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:44] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:45] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 990.758 ms RDOC 004000: [04:06:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:45] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:45] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:45] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:45] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:45] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:45] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:45] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:45] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:45] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:46] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1037.864 ms RDOC 004000: [04:06:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:46] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:46] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:46] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:46] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:46] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:46] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:46] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:47] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:47] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:47] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 960.851 ms RDOC 004000: [04:06:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:47] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:47] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:47] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:47] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:48] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:48] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:48] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 985.970 ms RDOC 004000: [04:06:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:49] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:49] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:49] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:49] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:49] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:49] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:49] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:49] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:49] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:50] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1033.936 ms RDOC 004000: [04:06:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:50] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:50] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:50] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:50] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:50] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:50] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:50] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:50] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:50] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:51] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 993.962 ms RDOC 004000: [04:06:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:51] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:51] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:51] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:51] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:51] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:51] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:51] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:52] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:52] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:52] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1029.002 ms RDOC 004000: [04:06:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:52] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:52] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:52] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:52] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:53] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:53] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:53] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:53] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:53] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:53] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1014.740 ms RDOC 004000: [04:06:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:54] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:54] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:54] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:54] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:54] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:54] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:54] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:54] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:54] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:55] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1053.784 ms RDOC 004000: [04:06:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:55] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:55] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:55] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:55] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:55] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:55] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:55] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:55] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:55] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:56] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1001.570 ms RDOC 004000: [04:06:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:56] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:56] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:56] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:56] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:56] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:56] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:57] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:57] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:57] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:57] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 944.037 ms RDOC 004000: [04:06:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:57] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:57] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:58] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:58] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:58] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:58] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:58] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:58] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:58] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:06:59] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1053.836 ms RDOC 004000: [04:06:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:06:59] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:06:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:06:59] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:06:59] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:06:59] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:06:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:06:59] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:06:59] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:06:59] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:06:59] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:06:59] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:00] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1014.289 ms RDOC 004000: [04:07:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:07:00] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:07:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:07:00] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:07:00] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:07:00] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:07:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:07:00] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:07:00] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:07:00] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:07:00] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:07:00] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:01] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 996.815 ms RDOC 004000: [04:07:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:07:01] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:07:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:07:01] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:07:01] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:07:01] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:07:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:07:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:07:02] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:07:02] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:07:02] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:07:02] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:02] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 999.558 ms RDOC 004000: [04:07:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:07:03] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:07:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:07:03] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:07:03] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:07:03] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:07:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:07:03] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:07:03] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:07:03] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:07:03] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:07:03] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:04] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 974.018 ms RDOC 004000: [04:07:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:07:04] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:07:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:07:04] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:07:04] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:07:04] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:07:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:07:04] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:07:04] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:07:04] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:07:04] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:07:04] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:05] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1033.910 ms RDOC 004000: [04:07:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 004000: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004000: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004000: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004000: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004000: [04:07:05] d3d12_replay.cpp(4040) - Log - Enabled experimental shaders RDOC 004000: [04:07:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004000: [04:07:05] d3d12_replay.cpp(4120) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004000: [04:07:05] d3d12_replay.cpp(4203) - Log - Created device. RDOC 004000: [04:07:05] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004000: [04:07:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 004000: [04:07:05] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004000: [04:07:05] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004000: [04:07:05] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004000: [04:07:05] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004000: [04:07:05] d3d12_device_wrap.cpp(1402) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004000: [04:07:06] d3d12_device.cpp(3900) - Log - Timer chunk initialisation - 1015.521 ms RDOC 004000: [04:07:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009852: [04:07:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) loaded in replay application RDOC 009852: [04:07:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009852: [04:07:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009852: [04:07:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009852: [04:07:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8344 RDOC 008344: [04:07:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (23fe6ae67fc443eb6916adc046bc14618e9c78ad) capturing application RDOC 008344: [04:07:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008344: [04:07:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008344: [04:07:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008344: [04:07:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008344: [04:07:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008344: [04:07:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008344: [04:07:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008344: [04:07:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008344: [04:07:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008344: [04:07:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008344: [04:07:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008344: [04:07:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008344: [04:07:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008344: [04:07:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009852: [04:07:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8344] RDOC 008344: [04:07:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001E068B30810 RDOC 008344: [04:07:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008344: [04:07:07] vk_device_funcs.cpp(1452) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008344: [04:07:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008344: [04:07:07] vk_device_funcs.cpp(3644) - Log - Created capture device from physical device 0 RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008344: [04:07:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008344: [04:07:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001E068B30810 / 0x0000000000510476 RDOC 009852: [04:07:08] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009852: [04:07:12] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008344: [04:07:13] vk_core.cpp(1680) - Log - Starting capture RDOC 008344: [04:07:13] vk_core.cpp(1802) - Log - Finished capture, Frame 5 RDOC 008344: [04:07:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 371397 (2.58 %) RDOC 008344: [04:07:13] vk_core.cpp(2193) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.192049 seconds RDOC 008344: [04:07:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 008344: [04:07:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008344: [04:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009852: [04:07:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (422409 bytes) (time 1625627233) 45921 byte thumbnail RDOC 009852: [04:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009852: [04:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:07:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009852: [04:07:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009852: [04:07:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009852: [04:07:14] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009852: [04:07:14] vk_replay.cpp(4288) - Log - Created device. RDOC 009852: [04:07:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:07:14] vk_device_funcs.cpp(1164) - Log - Replay has physical device 0 available: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1167) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1175) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1344) - Log - Found capture physical device 0: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1347) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1354) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1358) - Log - Mapping during replay to best-match physical device 0 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1591) - Log - Creating replay device from physical device 0 RDOC 009852: [04:07:14] vk_device_funcs.cpp(1724) - Log - Enabling VK_KHR_driver_properties RDOC 009852: [04:07:14] vk_device_funcs.cpp(1736) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009852: [04:07:14] vk_device_funcs.cpp(1747) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009852: [04:07:14] vk_device_funcs.cpp(1762) - Log - Enabling VK_KHR_buffer_device_address RDOC 009852: [04:07:14] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 0: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1823) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009852: [04:07:14] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009852: [04:07:14] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 0: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1970) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009852: [04:07:14] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009852: [04:07:14] vk_device_funcs.cpp(1821) - Log - Capture describes queue family 1: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1823) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009852: [04:07:14] vk_device_funcs.cpp(1828) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009852: [04:07:14] vk_device_funcs.cpp(1968) - Log - Remapping to queue family 1: RDOC 009852: [04:07:14] vk_device_funcs.cpp(1970) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009852: [04:07:14] vk_device_funcs.cpp(1975) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009852: [04:07:14] vk_device_funcs.cpp(2887) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009852: [04:07:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009852: [04:07:14] vk_debug.cpp(2857) - Log - nVidia GPU detected - no counters available RDOC 009852: [04:07:14] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 009852: [04:07:14] vk_core.cpp(2434) - Log - Timer chunk initialisation - 428.647 ms RDOC 009852: [04:08:02] replay_controller.cpp( 833) - Error - Unsupported file format 18 RDOC 009852: [04:08:03] replay_controller.cpp( 833) - Error - Unsupported file format 18 RDOC 009852: [04:08:03] replay_controller.cpp( 833) - Error - Unsupported file format 18 RDOC 009852: [04:08:03] replay_controller.cpp( 833) - Error - Unsupported file format 18 RDOC 009852: [04:08:03] replay_controller.cpp( 833) - Error - Unsupported file format 18 RDOC 009852: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:05] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:05] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:05] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:09] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009852: [04:08:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009852: [04:08:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009852: [04:08:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009852: [04:08:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:17] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009852: [04:08:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009852: [04:08:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:08:18] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009852: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:08:18] remote_server.cpp(1604) - Log - Capture open complete RDOC 009852: [04:08:18] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009852: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:08:19] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 009852: [04:08:19] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009852: [04:09:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:09:48] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009852: [04:09:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:09:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:09:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:09:49] remote_server.cpp(1604) - Log - Capture open complete RDOC 009852: [04:09:49] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009852: [04:09:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009852: [04:09:49] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009852: [04:09:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009852: [04:09:49] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009852: [04:09:49] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009852: [04:09:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009852: [04:09:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009852: [04:09:49] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009852: [04:09:49] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009852: [04:09:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009852: [04:09:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009852: [04:09:50] replay_controller.cpp(2041) - Log - Got replay driver. RDOC 009852: [04:09:50] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009852: [04:11:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009852: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 009852: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 009852: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 009852: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 009852: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 009852: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 009852: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 009852: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 009852: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 009852: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 009852: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 009852: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 009852: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 009852: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 009852: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009852: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009852: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 009852: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 009852: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:11:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:11:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 009852: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 009852: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 009852: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 009852: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 009852: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 009852: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 009852: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009852: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009852: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009852: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:17] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:17] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009852: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:18] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:18] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:19] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:19] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 009852: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:20] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:20] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:21] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:21] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009852: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:22] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:22] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009852: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:23] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:23] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:24] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:24] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009852: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:25] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:25] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009852: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:26] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:26] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:27] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:27] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009852: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:28] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:28] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:29] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:29] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009852: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:30] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:30] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009852: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:31] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:31] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:32] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:32] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009852: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:33] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:33] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009852: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:34] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:34] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:35] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:35] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009852: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:36] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:36] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009852: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:37] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:37] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009852: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:38] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:38] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:39] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:39] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009852: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:40] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:40] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:41] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:41] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009852: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:42] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:42] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:43] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:43] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 009852: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:44] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:44] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 009852: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:45] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:45] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:46] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:46] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009852: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:47] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:47] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:48] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:48] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 009852: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:49] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:49] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 009852: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:50] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 009852: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:50] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:51] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:51] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 009852: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:52] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:52] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009852: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:53] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:53] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009852: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009852: [04:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:54] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:54] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:55] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:55] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009852: [04:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:56] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:56] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 009852: [04:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:57] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:57] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009852: [04:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009852: [04:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:58] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:58] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:12:59] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:12:59] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009852: [04:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:00] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:00] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009852: [04:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:01] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:01] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009852: [04:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:02] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:02] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:03] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:03] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009852: [04:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009852: [04:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:04] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:04] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:05] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:05] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009852: [04:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:06] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:06] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:07] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:07] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009852: [04:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:08] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:08] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009852: [04:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009852: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:09] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:09] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:10] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:10] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 009852: [04:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:11] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:11] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 009852: [04:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:12] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:12] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009852: [04:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:13] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:13] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009852: [04:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:14] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:14] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009852: [04:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:15] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:15] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 009852: [04:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer RDOC 009852: [04:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 009852: [04:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009852: [04:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009852: [04:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009852: [04:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009852: [04:13:16] replay_controller.cpp(2027) - Log - Created replay driver. RDOC 009852: [04:13:16] replay_controller.cpp(1849) - Log - Shutting down replay renderer